Motivation.
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I think we just pushing "Motivate" to far. I rather have believable characters, more so. there are some characters, i see in positions of powers and then i look at their character's personality between me and other people.
"How did someone like this get to this position were they one of Lady Lhal's brother's or something?"Second the reason motivation is fall is because i feel their not a cause that really unites or divides the city, the Hart/Legion stance can be avoided honestly and easily it's not like either is recruiting outside help (much).
It's like a recurring villain in a DND campaign building up a character even an NPC and keep bringing him back would be fun.
I thought here we go here's something when this wizard was attacking Arabel once with golems then i never heard from this guy again. Did someone kill him is he dead? When i saw that i wanted to grab on and follow that plot through but i never saw it again.
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Second the reason motivation is fall is because i feel their not a cause that really unites or divides the city
I think it's crazy that an army of necromancers doesn't unite the city TBH.
the Hart/Legion stance can be avoided honestly and easily it's not like either is recruiting outside help (much).
they need to actually fight each other, instead of just looking for allies, Thats gone on for too long now in my humble opinion.
It's like a recurring villain in a DND campaign building up a character even an NPC and keep bringing him back would be fun.
I thought here we go here's something when this wizard was attacking Arabel once with golems
This actually gets boring for me after the first couple times.
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@Khamal:
Finally without reading posts and relying simply on in game, going to taverns or questing or exploring with people i have yet to find anything in character about in form of a plot hook or a war between The Harts and the Legion.
This. No one talks about plots anymore. Its all contained within factions or certain groups. What happened to the server-wide plots that everyone talked about?
On the subject of PvP I used to play on EFU where FD generally meant an end for your character as you had the option to mutilate your victim's corpse (You had to have a DM present to do this however) basically making it almost impossible that they would be able to return as resurrection is very hard to come by. However, most of the PvP I know of during my time there was handled maturely on both sides and none of the players I knew that had their characters killed by another person had hard feelings about it and if they did the DMs were more than willing to address it. The point of this isn't to say that EFU's playerbase is better in anyway shape or form but I want to know why can't we approach PvP with the same mindset?
I'm of the opinion that the server reached a critical mass of PvP and FD last year, and has been bloodied and desperately crawling away from hardcore mode. It seems to me that, while RP is unaffected, the server is much less plot heavy and much more action oriented. This isn't a bad thing, it's just not what we saw coming.
Sorry if this is danger of going slightly off topic, but on the aforementioned dilemma of PvP I always thought FDing was cheap ~ Well, at least 95% of FDs are/were.
You can tell a much better story, keep people involved much longer and extend your own fun let alone anyone else’s if you prolong conflict. FDing someone is easy. Challenging yourself to find an alternative that still progresses the narrative is where the fun is at.
I don’t think I killed anyone with Kreswell, sometimes you take a hit because you’re leaving the door wide open for your detractors to come back at you, but honestly the back and forth, the conflict, the challenge, that’s what this game is all about.
Keeping that door open as long as possible is the name of the game, maintaining a realistic, progressive, entertaining and fresh exchange of one-upmanship as long as you can without it becoming stale. Both participants ought to know when something is in danger of becoming stale; it’s at that point that perhaps the price to play has to be upped.
It may sound weird coming from me, but I agree. The only two people I ever went out of my way to murder were Kreswell and Q, both of which were drawn out to the absolute limit in my opinion. It simply made no possible sense for the conflict to continue with scuffles and never-ending backstabbing respectively. Everyone else was killed in a major plot PvP battle, or died initiating an FD attack on us.
That being said though, there has always existed a horrendous issue of kind players of villains and/or outlaws being captured and/or killed during a PvP event that they won, because other players get up after being subdued, heal and enter the fight again (I've lost a lot of characters this way, and is ultimately what caused the end of Zrukk and Co.). In this situation, it's best to follow Moloch's words: FD first, ask questions later.
Anyway, long story short, PvP shouldn't be a problem for people who don't like it anymore. You don't really have to work to avoid it.
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the Hart/Legion stance can be avoided honestly and easily it's not like either is recruiting outside help (much).
I'm sure you can avoid the two factions yes, and not get involved, but i can say with assurity as far as the legion is concerned we have most definitly be recruiting outside help.
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@AWESOMEMAN:
It seems to me that, while RP is unaffected, the server is much less plot heavy and much more action oriented. This isn't a bad thing, it's just not what we saw coming.
I disagree here, I don't think it's a good thing that CoA has been less plot heavy, plots are supposed to provide intriguing and meaningful storylines that effect the world and in some shape or form which outcome should change depending on the player's actions which is far more interesting than just hack and slash. CoA isn't so much about having stories anymore as it is about going out and killing shit. Without a context the latter becomes boring very quickly.
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Well, it's what players want. Otherwise there wouldn't be a thread every other week about how there's either too much politics and not enough adventure, or too much pvp and not enough RP. That's the makings of a lite-RP action server.
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you say that like it's a BAD thing
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@AWESOMEMAN:
Well, it's what players want. Otherwise there wouldn't be a thread every other week about how there's either too much politics and not enough adventure, or too much pvp and not enough RP. That's the makings of a lite-RP action server.
Which explains why the quality of storytelling has plummeted dramatically. I think the DMs compromised with the players too much honestly which has fundamentally changed what this server was supposed to be about. If V3 was the DMs pretty much running everything than V4 is the opposite. I won't say that V3 was perfect but story had a lot more quality than it does now. However, I don't think either of these extremes are good and I am hoping that V5 will strike a balance between the two. I honestly don't see why you can't have good strong plots which cater to all elements you mentioned above. They should function as a means not an end and by making it so player's can engage in plots which suit their style you have a better chance of pleasing everybody.
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@AWESOMEMAN:
Well, it's what players want. Otherwise there wouldn't be a thread every other week about how there's either too much politics and not enough adventure, or too much pvp and not enough RP. That's the makings of a lite-RP action server.
Which explains why the quality of storytelling has plummeted dramatically.
Players have gotten lazy and the DMs are concentrating too much on V5 which means V4 has gotten almost forgotten IG. No-one talks about plots because there really aren't any. And it feels like when there is something going on IG it's not driven by what players do, they just have to show up and be ''on the quest''
The Red Hart and the Legion have been having the longest war with nothing happening in it in the history of warfare I think
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@21:
The Red Hart and the Legion have been having the longest war with nothing happening in it in the history of warfare I think
That! I'm still trying to do my very best to keep pushing conflict IG but between the active times of the two only people joined with me and just hitting dead end after dead end I just don't know what to do anymore. Well, short of going kamikaze into Legion lands and dying instantly in a very boring/lame fashion. Just -something- happen, please! I don't care if it is everyone dying in a huge fire just so long as some ripples can be made into the stagnant pond that is the server plots.
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The war is coming. And soon. (soonish?) But neither side is just sitting there. We both are working to secure support, additional troops, and tactical advantages. We just have not started swinging swords yet.
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Its like watching a boxing match and getting through the first 10 rounds without anyone throwing a punch.
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@The:
Its like watching a boxing match and getting through the first 10 rounds without anyone throwing a punch.
Gotta warm up properly, get some rest, a bit of practise, find the right gloves, do their mental preparations, eat right for a few days, do some jump-ropes, punching-bag sessions, take a shower, have lunch, get massage, meditate… list goes on. You can't just show up for a boxing match! There's like YEARS or preparations ahead of it. These guys haven't even scheduled their arena yet. Ticket sales are months away still. Bookmakers have barely begun to show interest. This is like the only match of the year. They'd better do it right, you know?
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The war is coming. And soon. (soonish?) But neither side is just sitting there. We both are working to secure support, additional troops, and tactical advantages. We just have not started swinging swords yet.
Which IMO makes it the most sad war ever on CoA.
There are many excellent players involved, but honestly, sometimes you need to actually do stuff.
I got bored as hell because of how little action happened in this war.
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There is alot going on in the war actually, but it is not being spread outside of certain groups
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More like war of attrition. Its like a dual siege, only neither is doing a damn thing.
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They are, but it isn't being shown to the general public.
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It could be the fact that the reason the reason for the conflict is lame in itself. I mean it's basically team good versus team evil which has been done how many times. It doesn't help that the faction's are almost a polar opposite of each other either. And yeah you would think if two factions were having an all out war the rest of the city would get some indication of this but than again V4 doesn't really have meaningful consequences anymore.
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The main problem with this (supposed) conflict, is that it's between two hyper-lawful factions who have strict NPC leadership. If a player ran either faction, they could remain lawful, but actually inspire some fun for everyone.
Covenant flat out murdered Legionnaires on behalf of Eveningstar and Lhal, and still nothing happened. Anyone that isn't a member of the Red Hart or Forsaken Legion is left looking on powerless and bored as they're unable to affect what should be a major conflict.
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Another thing is that character's outside of the conflict don't even have an incentive to get involved because it doesn't really matter who wins because nothing will change enough to affect the majority of people one way or another.