Another question here regarding this subject; does anyone know if its possible to take a NWN2 tileset and convert it to be useable for NWN1? Would be pretty damn cool
Latest posts made by WildCard
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RE: NWN 2 scripts compatibile with NWN1
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RE: NWN 2 scripts compatibile with NWN1
Thats good to know. Perhaps there are some cool NWN2 scripts out there we can use for CoA
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NWN 2 scripts compatibile with NWN1
So I have a question for scripting experts here; Is there any possibility that a script originally designed for NWN 2 could be modified to work with NWN1?
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RE: Custom Classes for v5- Vital Statistics
Just heard him a few days ago, hes been extremely busy with RL. I will tell him to email what he was able to get done as soon as possible but it looks like some else is going to have pick up where he left off.
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RE: Custom Classes for v5- Vital Statistics
That's the hope from what I understand yes
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RE: Custom Classes for v5- Vital Statistics
Imbue item sounds awesome, i hope we keep it. Not enough crafting options as there is.
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RE: Nbane - Editing .2das and the talk table Explained
Thats good news, that way players will be able to login into the server without needing the hak.
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RE: Nbane - Editing .2das and the talk table Explained
Big thank you to Nightbane for putting together this post and looking forward to more lessons in the future
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RE: New Loot system/information on looting equipment
I suppose if you wanted to risk getting caught you could take the items that you wanted to examine and if they didn't out to be something useful you could put them back but its a still a risk unless they want to try to carry the corpse to a safe location to go over in more detail but I imagine most people won't plan out this far. Maybe someone else has some suggestions on this subject as thats the only two things I can think of at the moment.
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RE: New Loot system/information on looting equipment
What if you added a command like .examine loot ## and this would give it all it's properties like what you normally see when you look at an item with the examine button. Would this be doable and easier to script? This would let player's know what they were taking but it would also take longer and be added risk to them of getting caught.