PvP roleplay - bountyhunters/tag alongs
-
You are the Brute Squad.
-
This must be a new thing that's happened, I've never seen this topic appear on the forums before
-
@Il:
This must be a new thing that's happened, I've never seen this topic appear on the forums before
-
If you want to talk about the nonsense of a large swarm of PC's, harken back to the battle of Gromfia, Werewolves, vampires, mage guild, paladins, dwarves etc fighting side by side (and even shifting) Just to kill the Gromfians. (And the adorable Scarlet Talons)
Boo hoo, Enjoy the animosity while you have it, that's the perk of being evil.
-
I do believe you guys misunderstood the point of the discussion.
The whole point of PvP is Earn your kill.
How do Bounty Hunters, who mostly havent met the person they are hunting, earn their kill?
Why do people tag along to heavily turn the odds in the Hunter, when they have never personally had problems with the person they are hunting?
-That- Is what Eliphas was asking. And as he and I seem to share the most wanted list these days, we had a discussion about this very thing.
The Villian is expected to play very fair when killing people. He is expected not to kill without cause and without having earned the kill beforehand.
We discussed the whole Bounty Hunting / Asassins, because we saw it as a quite biased.
-
So only those who've interacted with people who have bounties on their heads can go after them?
I'm sorry but then you might as well remove bounties entirely. I know you're supposed to earn the kill but sometimes you do that through interacting with the -other- side, not the person who has the bounty on them. As long as it's all legit IC i personally don't see a problem with it. You get a bounty you get a big fat target painted on your back, and that's a compliment imo.
I've been on the worse side of the lynch mob and it was all earned ic so i don't see a problem with it.
-
It seems to me that people are looking at this wrong.
The idea is to create a story through conflict that develops through rivalry and awesomeness, sure. Eventually that conflict is going to get to the stage where its time to try and kill the other guy. When that happens, the journey so far should usually already have been pretty epic. In this case, from an outsiders perspective who regularly reads the forums, it seems like it's been a pretty exciting ride with dragons, kidnappings, skirmishes and intrigue as alliances have developed and been broken.
Now, if "insert meat-head after bounties name here" is the one who goes and deals the killing blow that apparently ruins the story. I completely disagree. The person who actually killed you is the person who orchestrates the situation that leads to you dying. The bounty is simply the weapon they wielded to kill you.
It's like framing someone for a crime they didn't commit so the authorities execute them, or hiring an assassin, or convincing some crime boss that he as betrayed by his best friend so the crime boss kills him.
Also, this isn't V3 where the law is the law and that is that. If someone actually goes and tries to collect that bounty, even if they manage to kill Silverscale, they're probably going to be killed later themselves as her allies will seek vengeance. Bounty hunters aren't protected by the all powerful military arm of Cormyr anymore. If you're a level 10 power quester and you want to go and collect that bounty remember this: SHE HAD A FREAKING DRAGON SAVE HER! It might come and eat you.
Toodles!
-
SHE HAD A FREAKING DRAGON SAVE HER! It might come and eat you.
Toodles!
Basically that. Every well played evil or otherwise character during their career should have made some powerful NPC allies, that may come into play during a hunt from a gank squad. I 'd like to see an NPC Demon, Dragon, Evil tooth-fairy support the evil character hunted (can be a good character as well, but in most cases its evil that 's hunted like the medieval withces).
Imagine a gank squad gathering, I don't judge the fact, it happens cause many characters may have been affected negatively by said evil guy. You cannot change that, even if the bad guy thinks some people have no business hunting him. I mean common, you brought forth a devil dragon (that's just an example)? Not only a gank squad, the harper scouts should be planning your assassination.
But since a DM is always present during said ganking (due to PvP rules), I would expect the evil guy get some help from NPC forces he allied with previously (at least if he did so, else he is just dead, and for a good reason). I m pretty sure the goodly heroes would think twice when they know said evil character has such a power behind him/her. Of course that is also up to the character having prepared for such with proper alliances with evil forces, be it dragons, devils, witches or red ridding hood (I think the big bad wolf is the good guy in this tale really)
In the end, gank squads will happen every time, or almost every time some character makes something awfully (and awesome) evil. It is actually IC for people to gather and want to beat him down. So IMO the only option to counter that, is offer them a good chance to win such battle with NPC support when the odds are heavily against them.
-
Now THERE-IN lies a problem. When searching remote places for the evil guy, there has not been enough of the good guys asking for dm to oversee it like the bad guys need to ask for a dm to oversee things when attacking the good guys on their homefield.
-THIS- is something i agree with being a problem.
-
Npc support for evil is done, as well as for goodly types, when deemed needed. Moloch gave several examples of this when discussing the conflict between the slime cult and the druids, with support being given to both sides at different times, depending on who had the upper hand. I've personally seen Npc's come to the aid of evil do'ers to allow escapes from sticky spots, and have seen the same for good.
As to the question of bounties, hunts, and the tag-a-longs, I have no real good answer. If you've had a large sum placed upon your capture, it would seem reasonable to expect someone to attempt to collect it. However, it would also be nice to have had some interaction with those attempting to end your character. Problem is, once things start, people will jump on, some you've never met or have knowledge of. Limiting those who can try and capture you to only those you've directly wronged would defeat the purpose of having a bounty system, so, as I said, I have no easy answer for it.
-
I know it has been done before, all I am saying is that it is a good way to neutralize the gank squad advantage and that it should happen as often as possible.
I also believe though that gank squads at some point are not only impossible to avoid, but also a realistic reaction against a potential threat. I am sure each one character in every gank squad, if asked one by one they ll have an IC reason to tag along, no matter how good or bad that reason may be. Evil characters have possibly done evil affecting much more than they could imagine. They cannot possible know its farmer's daughter killed by evil actions and their results, but that farmer has every right to grab a pitchfork, a torch and shout "Burn the B*****d!"The more people can hold without forming such a hunting party the better, but in the end its unavoidable most times, unless it is somehow settled in a smaller scale earlier.
I agree that the Slime Cult is a good example of how DMs can intrude in a good way in such occasions. If these things are similarly handled, even though there will be complains against DMs every time (cause naturally someone wins and someone looses and DMs handling things in 50-50 way is impossible), I 'd be ok with it, be it on the winning or loosing side. I m sure DMs can explain why they acted how they did on IRC or forums after such big events, and explanations have been given before.
-
I'm fine with Bounty hunters if (You pay me this much now, and the big porton when it done to kill this person)
Darth Vader hired the Fett man why can't Character X hire Bounty Hunter Y to kill Character Z for Gold (A)
-
I think I just saw that horse move!
Bounties happen. Yeah, sucks when you get ganked by people you don't know, but its all part of the fun, if you die, make a new character.
That is all.
-
I think I just saw that horse move!
Bounties happen. Yeah, sucks when you get ganked by people you don't know, but its all part of the fun, if you die, make a new character.
That is all.
Yes, please.
We're here to make a story and have fun, not hoard levels and loot.
-
Jagged… Wasn't one of your account names
'IlovethelootandIcannotlie'
For shame.
-
I've said this before, and I will say it again. It's cool to plan a gank squad against big scary evil guy number 42, that's bound to happen eventually. What isn't cool is when plan get evil guy number 42 starts off with 4 or 5 of you who have been planning this but when the actual ganking happens theres like 14 of you. ( a perfect example of this was when the then militia had a sting operation against b-rocks pink pimp, but everyone told someone who in turn told someone who in turn to…well you get the point).
And, evil, start hiring people to find out who is after you. Proactively take out people planning gank squads against you. There is never a shortage of would be assassins, but there is always a shortage of people who will hire them. Use that to your advantage.
-
LaF, good armchair generaling, the server would be so much better if we just all did what you told us to do. ಠ_à²
-
LaF, good armchair generaling, the server would be so much better if we just all did what you told us to do.
See, I knew you could say something intelligent sooner or later. It only took you 290 posts.
-
Like Lizardman said earlier, if you know there is bounty against you, why dont you just go underground or limit your movement in safety till things die down.
Why do you have to so bravely defy the bounty and roam around ?
-
Because unless you're a stealth focused character getting around to actually do something fun in game becomes oh so very hard. Especially with the "we don't support disguises" malarky that occasionally gets thrown around. Unless you have the mechanical power to wtfpwn anyone that gets in your way that is. Then it's kinda easy.