Ok, mechanical question - Two-bladed sword
-
Making a fighter that will use exotic weapons (Primary focus will either be two-bladed sword or dire-mace) as his primary method of operation.
What are some good feats to take in order to be effective - no Im not trying to powergame, just trying to avoid making a character and three levels later feel stupid for having selected a silly feat. Yes I have already done that twice, I would like to avoid doing it a third time.
Current feat selection/plan is as follows:
Lvl1 - Ambidexterity, Exotic weapon proficiency
Lvl2 - Two weapon fighting
Lvl3 - Weapon Focus (2 bladed sword)
Lvl4 - Weapon Specialization (Same as above)Thats all I have for right now. I think I may misplaced a feat at third level, but I am just looking for a frame to work off of.
Thank you all for any input before-hand!
-
Take 3 rogue levels and knockdown. (Although I think the thread is silly. Why would you ask the peanut gallery?)
-
Don't sneak attack with a dire mace/sword. That's silly imo. You lose all credibility by doing that.
-
I can definatly see someone sneak attacking while wielding a two bladed sword so dont listen to Khamal. Fighter/rogue is more then viable if its fitting with your character concept. As is continuing to go pure fighter. Toughness, iron will, expertice and blind fight are all solid feats to pick.
-
need more doubleawesome imo
-
Blindfight is really good if you use the darkness teapots provided by the COG. throw the darkness untop of yourself and let the sneak attacks roll
-
Take 3 rogue levels and knockdown. (Although I think the thread is silly. Why would you ask the peanut gallery?)
To be honest, because I am stepping way out of my normal type of character element and am looking for a concept/class mix that would be both survivable and fun to play.
Regardless, I thank you all for your inputs - greatly apprecaited!
-
@Khamal:
Don't sneak attack with a dire mace/sword. That's silly imo. You lose all credibility by doing that.
Why and with who?
-
To be somewhat constructive:
You have taken the feats that are vital to using the double sword above. Thats fine. What comes next is generally building to taste. You could go with Knockdown and/or rogue levels to take advantage of your high APR and get additional sneak damage once the enemy is prone.
You could take expertise for survivability and AC when needed (but then you're better off swapping to a shield and one-hander meanwhile as you get the same AC and more AB from it). Personally I find expertise with a two-hander to be a bit silly, but that is my opinion. By taking a two-hander you have already decicded that your tactic is to kill him before he kills you, not wear him out with defense.Your AC will suffer compared to a shield-user, so taking toughness for the extra HPs is a decent idea.
Disarm and imp. Disarm would be amazing if you have 13+ int. The double-sword is a large weapon, so you get bonuses to hit smaller weapons.
Blindfight+knockdown will make you a mean mage-masher for instance.
Power attack+cleave will make you good against half-orcs and bears (high hps, low defense) and goblin crowds. Its just a matter of priority. -
lilsmurfen - Thank you! Very good info there to seriously consider as I progress.
As before, thank you all for the input and I will see you about in game!
-
Given lLilly's comments, I'd pick on direction and focus on that. Where people often fail is when they try to be all things. You end up being not very good at the things you aim for and dire at the rest.
Do one thing and one thing well, and make a name for yourself.
-
Skill Focus: Craft Trap
-
@AWESOMEMAN:
Skill Focus: Craft Trap
Only a matter of time before someone tried to derail this thread with random dribble. Not going to call it trolling since I was asking for rather open-ended input.
However, I appreaciate all other comments as far as exploring the "how to" best put together a worthy concept. That being said, thanks all around folks… much love :D
-
You haven't asked for help in putting together a worthy concept, you've asked for help in putting together a powerful build. If you want help powergaming, I can provide it.
Longsword and shield if you're a pure fighter who plans to powergame on quests. Weapon Focus, Weapon Specialization, Improved Critical, Luck of Heroes, Iron Will, Great Fortitude, Toughness, Power Attack, Expertise (not improved). With 15str/10dex/15con/14int/14wis/xxcha. This build is to tank bad guys who are tough, and dish out damage to those that aren't.
Greataxe if you plan to be a fighter who can powergame with buffs regularly, with a caster on hand. Weapon Focus, Weapon Specialization, Improved Critical, Toughness, Power Attack, Improved Power Attack (at 9 or 10), Knockdown, Improved Knockdown. With 16str/12dex/15con/14int/10wis/xxcha. This flanks and destroys absolutely everything.
Dire Axe for a hardcore pvp gank build, who can self buff with huge potion use. Potions are superior to bloodstones and all else in pvp, because you can use close to two per round vs. one. Weapon Focus, Weapon Specialization, Improved Critical, Skill Focus: Taunt, Power Attack, Knockdown. With 16str/15dex/14con/10int/10wis/xxcha. You won't want to be a pure fighter, you'll want a minimum of three rogue levels. This build flanks while buffed and kills everything except for major DR creatures faster significantly faster than the Greataxe build.
x3 is superior to 19-20/x2 and even x4, mathematically. 19-20/x2 does more damage over time than x3, however everything that you fight where critical hits make a difference carry healing potions, and they will simply heal back any damage done by a critical hit. With x3, they are more likely to die. As for x4, you'll only find this on a scythe, but because the weapon damage for a scythe is 4 less, the damage range on the scythe can only be superior to a greataxe if your strength is somewhere around 30, which isn't easy to do if you aren't a half-dragon, or a barbarian.
There, now you can "concept for your RP" better.
But really, for your apparent build, your feats from here on won't make a difference. You're going to have a hard time surviving with a double weapon, so toughness is worth investing in.
-
1Ftr - Exotic, Two-Handed, Ambidexterity
2Ftr - WF: Dire Axe
3Ftr - SF: Taunt
4Rog - UMD BABY
5Ftr - WS: Dire Axe
6Ftr - KD
7Ftr - PA
8Rog - UMD BABY
9Rog - IC: Dire Axe, UMD BABY -
If your using a double wepeon, you need to keep you BAB high and take into acount your going to have low ac. Double wepeon builds also tend to kill your mental stats becuse the considerble stat demands of str and dex (plus con if were being honest …).
My advice would be a rogue/warrior class of some discription. I would also consider Hide and MS as skills, since your dex be fairly high and flanking tatics would suit your fighting style better anyway (Becuse your defence is weak and flanking gives you to hit bonuses).
-
I have seen Bards carry out double weapons quite well.
I would say, perhaps you should consider a ranger?
-
@O'louth:
I have seen Bards carry out double weapons quite well.
I would say, perhaps you should consider a ranger?
Did not even cross my mind!
Thanks!
-
Well, I sure got a good outline of what to do (feat-wise) to ensure that I dont make a feat selection blunder as I make my way through.
Thank you one and all for your inputs - I sincerely am not into the powergame stuff, I just suck at PvP and to try to make a gank build would just be frustrating for everyone involved.
Again, thanks a million!
-
high cha paladin with a double blade is a better build imo