Character Choices
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There comes a time in all our charcters lives when they are faced with life changing decsions ie moral choices or diety or alignment shifts.I'm at this crossroads now for the first time and unsure how to play it.I can justify it IC but no sure what to do about it and just wonder if i could have some tips.
Thanks Guys
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Roll with whatever makes most sense IC, even if seems very different from the direction you thought you'd go in. It can be hard to lose that sense of security in having everything go the way you plan it, but it is really exciting, and tends to be really rewarding, since now you need to consider an angle on your character you never did before.
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Thats what i was thinking on one hand he's got what seems a good choice but on the other after a converstaion with another character he's starting to see things in a different light and see people in a different way.It's like he's slowly being seduced to a different way of thinking without even realising it.
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Roll with whatever makes most sense IC, even if seems very different from the direction you thought you'd go in. It can be hard to lose that sense of security in having everything go the way you plan it, but it is really exciting, and tends to be really rewarding, since now you need to consider an angle on your character you never did before.
Seconded. Internal conflict is great, makes your char highly interesting to play. IC events taking you in a totally new direction are what really make your chars story enjoyable and real. Those doubts and moral dilemmas really help bring your char to life.
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Ah, in that case depending on the character they might feel like chasing that up and seeing how they really feel about things, once they realise what they've been subconsciously considering.
It's what you do after that that's the doozy of a decision :D
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Thanks guys i think i'm going to explore this darker side to my character that appeals to his martial sense and pride and see where it goes.Hopefully i can try bring some other players into things and give a little something back to you guys.
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Roll with whatever makes most sense IC, even if seems very different from the direction you thought you'd go in. It can be hard to lose that sense of security in having everything go the way you plan it, but it is really exciting, and tends to be really rewarding, since now you need to consider an angle on your character you never did before.
Seconded. Internal conflict is great, makes your char highly interesting to play. IC events taking you in a totally new direction are what really make your chars story enjoyable and real. Those doubts and moral dilemmas really help bring your char to life.
Don't listen to emo-knight!
Just try and avoid shifting and changing your character's perspective too much, I would suggest. It lends some degree of credibility to a character when they hold strong to their views in trying circumstances, but if they come to hold those views through IG events (eg. I'm never trusting a paladin again - they saved their own hide rather than try and save my friend) then awesome; just don't turn them into an emotional ping-pong ball.
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Absoultely. The emo knight totally invalidated my post by seconding it, (>_>) But like in RL, sometimes things happen that change people drastically. Just roll with it. Also remember, not everyone has strong convictions. Some people are easily led, easily impressed by circumstances and people. Evaluate what kind of personality the character has.
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You guys are just jealous I got myself a dragon. :twisted:
But seriously, it depends on your character. A strong willed char would hold fast to his beliefs while a weak willed char would take little effort to be swayed. It's how you want to play your char really. The suggestion being that try to do what the char might do, it opens up a whole new side to your chars, but not so much to totally breaks your concept. You can still always get back to where you were through IC means, easiest example here being a Paladin falling from grace and then earning his patrons favour back through IC means.
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Do it IC all the way.
characters change in "life", just as people do.Especially when they see the effects of choices on those close to them, or those who might have had certain (stabilizing) influences on them not be around.
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You guys are just jealous I got myself a dragon. :twisted:
Emo-knight, I don't think anyone's jealous of THAT dragon. :wink:
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Wisdom affects Will power. If your character has high wisdom, they are likely to have stong will. My dwarf, Marin Lightsord, on the other hand, has low Wis and Low Will. She gets pulled from piller to post in her characterisation. I've played her like that. First she was Stoneguard, then someone pulled her into Fivestar. Katelyn then pulled her from Fivestar to Obarstal. Katelyn then took her into a fight against Banda and then sided with Banda. Eventually she became a pirate because katelyn did. None of this seemed particularly wrong to Marin. She's weak willed and easily led if she trusts the leader, though she can dig her heels in stubornly if she is against something.
A high Wis char playng a strong willed character is good characterisation and is respected both as a player and a character. One thing you may well find is that people critisize your characterization if you flit from one thing to another, even when this reflects your character's stats. Accept that as life, have fun with your choice and play your stats as they are.
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Once again thanks for the help guys i've got a pretty good idea how to deal with this now and it's really opened alot of new avenues for my character to explore.
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@--lizard-man--:
Just try and avoid shifting and changing your character's perspective too much, I would suggest. It lends some degree of credibility to a character when they hold strong to their views in trying circumstances, but if they come to hold those views through IG events (eg. I'm never trusting a paladin again - they saved their own hide rather than try and save my friend) then awesome; just don't turn them into an emotional ping-pong ball.
This. A million times this. Across many games I've seen people ping-pong character change far too rapidly that it was incredibly obvious that the player changed their mind, not so much the character. To the point that it seemed really phoney that suddenly they were going back on a big character shift.
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Too much rigidity can mean it's hard for anyone to say, convert people religiously, or even ethically/politically though as well.
Just roleplay.
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This. A million times this. Across many games I've seen people ping-pong character change far too rapidly that it was incredibly obvious that the player changed their mind, not so much the character. To the point that it seemed really phoney that suddenly they were going back on a big character shift.
What about weak willed characters?
Too much rigidity can mean it's hard for anyone to say, convert people religiously, or even ethically/politically though as well.
We've all seen the RL person that is doing the latest thing, has the latest gadget, is following the latest fassion and trend; epitomised by the fictional Toad of Toad Hall who follows every impulsive desire. So, perhaps it's not so phoney to see a character created with these characteristics? Hey, we even call this type of person a "Phoney" in real life.
Play your stats. If you are a stong willed character, keep focus and don't swing from one thing to another. If you are a weak willed character, allow yourself to be pulled along. Consider what might happen if someone tried to convert you, and maybe go with the flow, try something new.
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Personally… Id say roll with the punches. If your character is a stubborn one, then stand your ground for as long as possible. But do not overdo it. Because honestly, too much stubbornness is not a realistic trait in anyone. Given the right circumstances and the right benefits, -anyone- can be bought.
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There's something very cheesy about the unflagging good-guy becoming a real villainous scoundral. I'm not saying don't do it, i'm just saying to consider well how much of your character is about to be redefined in this moment and act accordingly - make it more difficult for the people trying to force or coerce you into a new approach to life if what they're aiming for really jarrs against what defines your character (protect the weak, give charity - or the opposite for instance).
That's the only tip I can give regarding the OP. Most of all, as Motoko said, be sure that it is something your character is being lead towards, whether by PCs or events, and not just you as a player wanting to try a different concept with the same character - though for any eventual change it's nice if it's into something you think you'll enjoy playing.
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@--lizard-man--:
though for any eventual change it's nice if it's into something you think you'll enjoy playing.
And other people will enjoy playing with, yeah.
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@--lizard-man--:
There's something very cheesy about the unflagging good-guy becoming a real villainous scoundral.
If this does happen, it's likely the character would at least feel guilt about it - or if not, feel that other characters should follow the same path he has (to help him justify it to himself). Large changes (other than changing from caring about something, to caring about nothing at all) generally come with some degree of insecurity about the new direction.