Sellling Hedge Magic.
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Its been a thought on my mind for awhile now, but isn't selling Hedge magic, just like storing them in persistant chests defeating the purpose of why it was made and placed IG in the first place?
I say this mainly because the person who buys it, spends then no time looking for it, adventuring, ect ect.
Discuss!
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If it were against the rules, it would also mean people would get stuck with things they have very little use for. It could be traded for favors, I suppose, but who says the gold earned from the trade wont progress plots as well?
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I'm pretty much of the same opinion as Eliphas on this. A few months ago, at the start of every reset, I had flashbacks to the days of yore, before quest timers were implemented. In such times, people would mad dash toward Kanthea's tower, and the palace for the Hullack quest, to be the first in line.
This is what the hedge magic reagents reminded me of; the same people rushing the same locations every single reset to get the loot. It was very frustrating.
I suppose sometimes you may find a reagent you don't need, in which case, I guess you have nothing to do but sell it. Though I positively abhor the reagent brokering that was prominent recently. I'm of the opinion that if you discover a reagent you don't have an immediate planned use for, leave it and tell another player where to find it. Sell them a treasure map!
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As long as it's not people rushing to grab them solo, it shouldn't be too much of a problem, as people are getting groups together to go adventuring to find this stuff right?
If people are going solo, using invisibility or stealth or something silly, I'm sure the DM's would sort it out fairly quickly.
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It's a short-coming of the system, but as I understand it the eventual outcome of a ritual is up to the DM in question, and if you've not made things interesting up to the point of the ritual then interesting things may find you there. You could hold a big ceremony to your character's patron prior to the ritual, to get a bunch of suddenly very devout and well-fed commoners and PCs ringing praises and helping the ritual gain momentum. You could adventure or involve others in other ways if you simply bought the reagents - or stole them from someone else - but it certainly shouldn't be the case that any reagent that isn't "fresh" automatically is worth nothing and anyone using such reagents is marked down.
If you're going the hedge magic route, then the reagents are the bare minimum.
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I'm sorry, its a bit away from the origional thread, but.. Its been implied here that regeants only spawn once per reset? That would explain my lack of ability to find them, but does that really happen? I can see why people rush at them if so. :/
As for the first topic, I don't see a problem. You find a regeant, and its not what you want for your ritual. What do you do? Either try and just shove it in the ritual anyway, hope for the best (Just to point out, I imagine anyone who ICly understands the nature of the rituals at all, that it would be quite stupid to do that), or keep it and hope to eventually need it?
Or, you can try and trade it for favours, or a regeant you DO need, creating alliances/conflict with other factions/players. Yes, you could simply sell it instead, I suppose, but they're such good barganing tools, why would you squander it?
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A more CARES-like system for the spawning, perhaps?
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No. They used to spawn once per reset, due to a bug.
Now it's a lot more rare, even if you know -exactly- where to look.
I believe that was mentioned in the below post.
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If trading hedge magic reagents develops intrigue and adventure, then they fulfill a useful purpose. This could be as simple as generating gold for the seller so they can get some decent wands/armour to go and "adventure" in the underdark.
However, I like seeing trading rather than selling. "You need this Hedge magic reagent for your plot… I need some extra people for my plot. Lets trade your labour for my reagent."
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If trading hedge magic reagents develops intrigue and adventure, then they fulfill a useful purpose. This could be as simple as generating gold for the seller so they can get some decent wands/armour to go and "adventure" in the underdark.
However, I like seeing trading rather than selling. "You need this Hedge magic reagent for your plot… I need some extra people for my plot. Lets trade your labour for my reagent."
Trading is definatly fine. What I was talking about mostly was people who look for these rare components only to sell them.
You as a buyer, should rather adventure/bring people together than just simply buying it UNLESS your trading it for things. Gold is easy to come buy, too easy imo. Decent loot (That has been earned) and other hedge magic (earned) to trade would make the point of getting Hedge magic items less moot.
Today for example we traded a golem hand+some gold for a Bataarian steel (To then I traded the steel for hard to come by wands that would be used for a certain something that will be making plenty adventure)
Both sides earned those things, adventured for it. Rather than just simple gold which is -far- easier to come by.
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suppose sometimes you may find a reagent you don't need, in which case, I guess you have nothing to do but sell it. Though I positively abhor the reagent brokering that was prominent recently. I'm of the opinion that if you discover a reagent you don't have an immediate planned use for, leave it and tell another player where to find it. Sell them a treasure map!
Thats a excellent idea. You know there are people who need the hedge magic item, so try doing something interesting with it than selling it for plain old gold! Tis good advise, doo eet.
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the treasure map idea is good, as long as you tell another character ICly. Though some regents are quest treasure. You never know if you'll get a reagent or not when doing x or y quest. You can hire folks to go on the quest for you and pay them extra if they do find what you need. If they find another reagent you dont need, you could trade it for something else you do need.
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Even if you take the reagent from the location it was in, you can put it somewhere else and 'give someone a treasure map'
You could challenge competing groups with finding it and offer a reward, or you could blackmail people with it's location etc. Or a million other ideas. Surely better than just selling it. Hell I did that with random bits of loot nevermind powerful re-agents.
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I think people selling reagents is fine, even desirable. It gives people a reason to get a party together and go out adventuring in the wilds/underdark/ruins/wherever, which is a good thing!
I mean, one of my characters is attempting to be a bounty hunter, so I'm a bit biased, but still, I fail to see anything wrong with it. Also I've only ever found one despite a whole lot of looking, so if there's some secret formula to finding these things then I'm not aware of it.
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Yeah, long as you aint going out there solo to get these things, dont matter what you do with it, really.
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I am a reagent seller so i will say why i do it.
First my faction dont need any reagent in the moment.
Second a trade is always possible but it only will happen if the person can offer me something that i desire, a trade can be made in different ways, favors in the future, items, use the imagination and make a offer, why would my char make a trade that dont interest his so its a matter of the buyer have something good to offer if not, with the coin i can get what i wish.
For instance i sold a bullete carapace in the same forum there is a post given a idea of what im looking for, the player prefered to buy it i got the coin go to Laerys from the 5 star and buyed my magic sword was not what i wished a rapier but a short sword same category of weapon.
Things simple the buyer desire the reagent for a reason and i sell for one too.
And i totally agree with the post about the only problem is if you are cheating mehanically, if you involved people, there was rp, well you pay the price for the reagent then enjoy it the way it pleases you.
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I think people selling reagents is fine, even desirable. It gives people a reason to get a party together and go out adventuring in the wilds/underdark/ruins/wherever, which is a good thing!
I mean, one of my characters is attempting to be a bounty hunter, so I'm a bit biased, but still, I fail to see anything wrong with it. Also I've only ever found one despite a whole lot of looking, so if there's some secret formula to finding these things then I'm not aware of it.
That. says it all.
Some people need gold. Some people need reagents.
Whats the problem. -
Yeah, long as you aint going out there solo to get these things, dont matter what you do with it, really.
Pretty much my take on this.
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Selling or trading reagents is fine, really.
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It may just be me however, but I loath the fact that so many of these "regeant" locations are either rushed at every reset still (A certain lich tomb as a good example) or only exist in the underdark.
It might just be me being a pussy, but I really really really hate The Underdark. I dont play EFU, I play CoA. And the fact that what, a third of the server is placed down there, and besides the Haunted Halls, that it is the only place you can go adventuring, makes me a sad puppy.
Less beholders please, and more dungeons and forests…
Such things would definately make me happy.
As to the regeant hunting business and selling them... Its dull. Trade them, sell them for favors... But why they all have to cost something along the lines of 2000 - 10.000 a piece is just dull.