Favorite quest or adventure
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What's been your favorite quest or adventure in a fantasy game? And why? What made it such fun from a videogame playing perspective?
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I already mentioned the original Bresk Finale for reasons disclosed to you, but I'm also big fans of creatively done underwater area ones on CoA and other servers.
The whole atmosphere of dealing with the slowed movement, the need for air and the detriment of using heavy armor just makes for an interesting change of pace. Add in any sort of pirate/buccaneer/Umberlee feel and I'm a fan.
Also, not certain if anyone has played the Honor Amongst Thieves modules, but there are some great low-magic, thief quests in them. They involved multiple sandbox style methods to complete the quest, along with more integral uses of skill-checks. While it makes the necessity for certain classes high, it also adds more to a quest than "Go here, kill shit, come back" monotony.
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Doing odd random tasks in Morrowind until you learn of your true mission, finding out whether or not you're the reincarnation of some God or not. Then you fulfill all these prophecies and what not, uniting several tribes and etc. etc., then you meet a living God and he's kinda like the one that betrayed you and shit. And you can kill him if you want (it's pretty tough) which sends you on this whole other side quest to restore a powerful wristguard type armor thing.. and yeah. It's been years since I've played Morrowind, but that was my favorite adventure ever. What made me feel epic was uniting the people under one banner, doing all the artifact and treasure hunts, finding out you're a God, and then getting revenge on the other God (if you choose to).
I also like collecting 12 carrion eggs for the orc chieftan on WoW for his breakfast omlette. :shock:
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i like the one you do for the candlekeep person in the adventurers guild hall, where you are looking for that thief, that one is always fun and lends itself to RP even when people are in a rush
i did one last night with ogres, the one with the ripped up book and candles in one fo the first rooms, that one is fun too.
i have not found many yet where you could use skills instead of combat to complete,only one, the julie and Omero is actually a lot of fun, but would be neat if it or one like it could be done by a small party, maybe he wants you to get flowers for her at a specific place type of thing, or similar type quest, where someone wants you to give a message but the person getting it will not accept till something is given to them. i did like that quest too but it would be more fun if shared with others (unless there is one like it i am missing of course but i realize as with all things it is a find out in game)
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PLaying hordes of the underdark. Good story, fight the eighth lord of hell, tons of crap to be found or killed.
From CoA, have to be from when I was a druid, and the ghost stag plot line. Lost many hours trying to figure out what needed to be done, and where to find the stag.
Otherwise, as usual, I can never be on when a major event is happening.
So my Best RP/stories come from playing PnP DnD with my friends or from a good RPG game.
FF XIII, great battle system there. Fable, the many ways to play. Fallout 3's epicness. Even Smackdown vs raw's Create-a-story. Now even a wrestleing games has me going huh.
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Wasn't a videogame, but in PnP.
long-term plot where orc armies were massing, and occassional raids would take place of caravans, outlying hunting camps, etc.
It made citystates nervous… very nervous...
What the humans didnt know until aftter some longdrawn out plot was in mid-swing was that the orcs had massed to go against troglydytes being pushed away from a area due to something else going on.The orcs could have gone either against human or allied with human depending on how the relations were handled by the advnenturers.
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In any RPG, when lots of little seemingly unrelated tasks come together and form some larger, grand picture which is your main goal.
I think it would be fun if more quests on arabel were connected. You see lots of people "chain questing" it would be nice if there was a theme to fit these crusades. It would also be cool if the quest you were on knew other quests in your journal and adapted.
For example, if you just defended orc farms, and decided to take the fight back to the orc doing orc camp, it would be nice if there was a larger number of orcs in formation waiting. Or if some of them were injured or praying Grumsh for help.
Or if you had attacked the orc camp previously to defending the farms- would be cool if the orcs enraged more often and there were more berserkers.
Basically, it would be fun to have "themes" for quest chains : /
This reply should have been made in the suggestion forum I think..
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I loved the Dark Bortherhood Quests in Oblivion. Some of them, such as the one where you have to kill off the whole house of victims was a thing to remember. I also liked the Mysticism around the Dark Brotherhood. They weren't any Assassin's Guild. They were a group of people with some strong sense of tradition, taking only those that were heartless and taking jobs not only for the sake of pay, but also for the sake of murder alone. I still love them.
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My favorite types of quests are when your part of something huge. Like the invasion in Oblivion, I love running around Kvatch, saving people while the Imperials fought outside. Any quest that revolves around the players being one small yet vital cog in a huge machine I find is awesome.
I agree with the idea of huge mega plot goals for the quests, like having more quests popping up with more orcs, or having zombie PD crawl out of the dirt on Tymoras or anything like that.
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Jon Irenecus' dungeon in the beginning of Baldur's Gate 2…//troll
Or maybe the Water Temple in Orcarina of Time…//troll
Actually, I think the first Magus fight in Chrono Trigger. After going through his awesome castle you step towards him the flames lighting up your path until you face him and his awesome music. The first play through is amazing since you'd be thinking "I'm fighting the last boss already?!" Classic 16-bit awesomeness.
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Bard's Tale was one of the funnest things I've ever played.
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The first Time I entered the "City of Sigil".in PNP, I had No- Idea- What-Was- Going- On!!! Everything in "The Cage" was a threat around me, and I couldn't run home. Almost became an "Addle Cove"!!! :lol:
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All of the early acts of Baldur's Gate 2, past Irenicus's dungeon, leading up to the underdark.
The entirely of diablo 1 in single player.
Any adventure involving an intriguing, and recurring antagonist, and where you actually have an effect on the world around you, so it's not like you're just walking on a treadmill. Immersion also helps a ton.
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Planescape's Torment. All of it.
But especially finding the box thing on legs (I forget what it's called) and puzzling out how to make it. I adore tests of logic and things like riddles because I love how wonderully smart they make me feel when I figure them out.
And finding Mort because you just can't trust him blindly like you used to after that. Nice little plot twist, how you keep him with you because you feel you have no choice, yet now there's always suspicion there. I never completed it so I don't know much of what happens after that but I remember -I- didn't trust him after that. -
PnP for me too, if I am going to toss my two cents in. Planescape is my favourite setting. Philosophers with clubs FTW. I love the idea of various characters, in various factions, going on a quest with various agendas. And seeing how it all plays out. Seeing PC's argue the various morale standpoints.
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That time I had to kill the wizard in the dungeons of Daggorath. I remember fondly when I got left shield and attacked right sword.
Old school, bitches.
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PnP for me, once upon a time. A group of children on their uncles farm that were in the forest playing, stumbled into an old ruin and encountered everything frightening a child could imagine. In this adventure their future paths were laid.
The priest of the group had a reason to become a priest in the first place since a friend of him died and he was unable to heal him.
The thief knew why he hated locks and wanted to be able to open each and every one of them, he had been locked in and nearly starved to death, had to eat bugs to stay alive.
The warrior was the only one that picked up that sword and slashed at the ghost they encountered.
well .. list goes on. It was a lot of fun and with this basis set at a child level we basically warped forward until all had completed their training and came back together in a tavern as they had promised themselves as children. Then they headed off. The characters had developed incredible depth and RP was just beautiful.
… good fun, good fun. :D
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I'm sure Mr. Moloch enjoys your memories just as myself despite he was asking something different.
;)
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PnP Shadowrun.
Played an orc voodoo priest called King Burger who went around with a cardboard party crown on his head.
One mission we had to get across a minefield and while everyone was standing scratching their heads i pulled out the mindcontrol on one of the characters with battle armour on, forced him to run across and we just followed in his footsteps.He got across okay but died of bloodloss.
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I'm sure Mr. Moloch enjoys your memories just as myself despite he was asking something different.
;)
oopps … seems I missed the last part of his question, hmm ...
I fear I have to say it was CoA and in particular the retaking of Castle Cragg with the Purple Dragons. CoA since it was my first true massive online role playing community I joined, Diablo and such doesnt really count. The interactions with other players, the unexpected reactions and such make them unique. Castle Cragg assault since this was a action coming out of true desperation, born within moments and executed within hours. The DMs were great, the battles were fierce and I had adrenaline pumping like in a championship match (yeah, I do play such ...). At the end we were successful, we took the castle, we won a battle - yet we still lost the war.