Reclaiming Tilverton
-
Commander, Dame,
Congratulations on a magnificent victory. I mourn the fallen arabellans, but there is no way around this war. That said, The Wild Walkers have been rather absent from assisting in the war effort. Something I intend to remedy.I cannot see any plans of how to break the seige. I imagine they have been made elsewhere, or are we to make them now? If so, what information do we have availlable?
Is there any task, or objective or issue which I can put our efforts towards? Or is all that is left to us, reclaiming the city?
Leaf
-
I don't be mean to come off as condescending but...
We intend to lob heavy rocks at the wall until it collapses and then storm the city. Sack, loot, pillage, etcetera. Tilverton, graciously, will be restoring the Crown's coffers.
- Dame Drakesbane
-
Perhaps intersperse rocks with a few of their own soldiers corpses? There were certainly enough scattered around after yesterdays battle to do the job.
D. Dall
Obsidian Skulls Barracks
Slingdyke -
For the Annals of History: The Downfall of Morvin the Unworthy
As twilight settled, we congregated upon Griffin Hill. Our forces had persistently employed ballistae and catapults to hold back the relentless onslaught from Tilverton. Our scrying revealed an eerie emptiness within the city's streets; only the loathsome undead stalked its alleys. The walls that had been our barrier were dismantled by the sorcery of Adrian Iverlesk, who unleashed his legendary storm to crumble the once-impregnable fortifications.
Beneath the rising moon, a band of intrepid adventurers led by the newly-knighted Sir Mordecai Cormaeril mounted a daring charge upon the city, gaining access to the expansive catacombs via the temple of Cyric. Upon entering the catacombs, our mission was clear - we had to reach each point of the pentagram-like structure deep within. Throughout the journey, we contended with countless acolytes of the Black Chalice, hordes of undead, and various other malevolent adversaries.
Our initial encounter took place in a vast library occupied by undead scribes, diligently recording the dead according to the ways of Jergal. We elected to let them continue their task, not out of acceptance but due to the pressing urgency of our quest. These undead, we knew, would serve their purpose and then pass into the afterlife. We continued our relentless descent into the crypt, battling warlocks and other foul entities. Chaos reigned despite Sir Mordecai's gallant leadership; the further we ventured, the fiercer the skirmishes became.
Deeper into the crypt, we discovered a necromancer's library, its walls adorned with gruesome displays of horror - books bound in humanoid flesh and a peculiar, malevolent tome emanating dark energy. Though the bloated necromancer attempted negotiation, we offered no quarter. An intense battle ensued, during which many of our comrades fell to the potent undead and arcane spells conjured by the necromancer. As the conflict reached its climax, I hurled a healing wand towards the corpulent spellcaster, causing him to collapse in defeat. With the key we retrieved from his lifeless body, we pressed onward.
The key granted us entry to a massive summoning chamber dedicated to Isacsson. Within, innocent commoners were placed at each point of a sprawling pentagram. Before we could intervene, Isacsson completed his sinister ritual, and Morvin materialized within our realm. A towering colossus, towering five times the height of a man, Morvin engaged in a vicious duel with Sir Mordecai. As they clashed, our attention turned towards Isacsson, who displayed unholy protections. We soon deduced that these defenses were linked to the pentagram structure of the catacombs. Leaving Sir Mordecai to his epic confrontation, we sought to neutralize the protections. Amidst the chaos of battle, our party fragmented, and I found myself alone in the catacombs.
I confronted a champion of the Black Chalice and, with the assistance of one of the Twin Sisters of Malar, overcame him in single combat. Nevertheless, we were soon overwhelmed, prompting me to flee with all my might in search of our companions. Upon reuniting, we continued our relentless advance as a united force. One by one, we dismantled the magical pillars, each one a conduit that had empowered Morvin and Isacsson. Yet with each pillar felled, our own numbers dwindled in the face of our formidable adversaries.
With the last pillar obliterated, we hurried back to the summoning chamber to find Sir Mordecai still locked in combat with the monstrous fiend or deity known as Morvin. Realizing his vulnerability, Isacsson sought escape, but we pursued him relentlessly, and he met his demise at the blade's edge. Afterward, the remaining adventurers rallied around Sir Mordecai, and together, after an intense struggle, they finally vanquished Morvin.
Meanwhile, on the surface, the Skull mercenaries betrayed King Matrim, as we had forewarned. The ghosts and elite forces of the King battled Lord Obyn and his mercenaries. Obyn dealt a lethal poisoned blow to the King, who retaliated by impaling Obyn upon his sword. Lying in his own pool of blood, King Matrim faced Sir Myrkyr and the Heirophant. According to Dame Saga's account, Sir Myrkyr slew the King, and the druid and knight then disappeared into the forests before Arabel's advancing forces could reach the King's side.
Morvin and Isacsson lie defeated, their cult of the Black Chalice dispersed to the winds. Both Duke Obyn and King Matrim have met their end. Tilverton stands in ruins, ravaged by the commoners of Arabel. Adrian Iverlesk, Rosa Gallica, Retainer Vandern, Najeem, and the gnome of the Transcendence paid the ultimate price for our hard-won victory. And Sir Myrkyr and the Heirophant may soon become the most hunted men in Arabel.
-Leaf, Counsellor of the Wild Walkers, last member of the Council