Ooze Familiar AI Broken
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Server Version: 7515
Issue Description: The Ooze familiar's AI seems to be broken and it doesnt attack unless commanded too. I suspect some of its scripts might not be the correct henchman ones.
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Sorry for the delay on this. It looks like familiars use a few different script sets.
Eyeball, Snake, Spider
Bats, Blink Dog, Cat, Chicken, Crawling Claw, Ooze, Owl
Not sure where the issue is, or which set of scripts should be applied to all familiars.
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All familiars should use the same scripts. I'll check.
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OnDamaged=nw_ch_ac5
OnDeath=nw_ch_ac7
OnConversation=nw_ch_ac4
OnDisturbed=nw_ch_ac8
OnCombatRoundEnd=nw_ch_ac3
OnHeartbeat=nw_ch_ac1
OnPhysicalAttacked=nw_ch_ac5
OnPerception=nw_ch_ac2
OnRested=nw_ch_ac9
OnSpawn=nw_ch_acani9
OnSpellCast=nw_ch_acb
OnUserDefined=nw_ch_acd -
That's what ooze has, so why doesnt it attack like it should?
Is this still an issue then? I'll change the other familiars to have these scripts.
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@spiffymeister Actually there is a discrepency with
OnCombatRoundEnd
. The current script isnw_ch_ac5
but you havenw_ch_ac3
on your list above. Which is correct? -
@echo According to nwn vault what I posted should be correct.
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