Ray of Frost with GSF Conj not freezing targets
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Server Version: 7105
I've been running starter quests with my wizard and have yet to see anything get frozen, despite having GSF Conjuration.
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Are you seeing them make saves? I just looked at the script and don't see any big issues.
int bHasGSFC = GetHasFeat(FEAT_GREATER_SPELL_FOCUS_CONJURATION, OBJECT_SELF); //If the caster has GSF Conjuration, if(bHasGSFC == TRUE) { //Have the target make a fort save vs caster INT + GSF int nFortSave = FortitudeSave(oTarget, 10 + GetCasterAbilityModifier(OBJECT_SELF) + 4, SAVING_THROW_TYPE_COLD); switch(nFortSave) { //If the saving throw fails, case 0: //Then apply a 10% movement speed decrease for d3 rounds ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedDecrease(10), oTarget, RoundsToSeconds(d3())); break; //Do nothing if the save succeeds, the target is immune, or if FortitudeSave() does weird shit case 1: break; case 2: break; default: break; } }
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Yeah, I see saves fail but they still don't freeze.
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Yes, but they lose 10% movement speed - there doesn;'t appear to be a visual effect to go with it, which could probly be changed, but they are losing the 10% movement speed.
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I might have misunderstood what was supposed to happen. This thread says "applies a freeze effect" which I assumed was the same thing Boreal Winds does.
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I guess if we chuck a freeze VFX on it- that might help - but it shuold probly say, applies a freeze effect, which causes a 10% movement speed decrease
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Okay, so no bug after all! A visual effect would be nice though.
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@Zool said in Ray of Frost with GSF Conj not freezing targets:
I guess if we chuck a freeze VFX on it- that might help - but it shuold probly say, applies a freeze effect, which causes a 10% movement speed decrease
It used to do a vfx.
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Fix attempted v7358
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Has anyone tested this?
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I saw it used recently. Fix seems to be working.
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