SF Illusion does not buff Ghostly Visage
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Server Version: 7266
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SF and GSF Illusion are supposed to increase the concealment from Ghostly Visage to 15% and 20% respectively. Boom is a gnome, so has SF illusion by default, but screenshot shows only 10% concealment. -
It applies only to casters, what class are you?
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A sorcerer.
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K, bug then.
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Is this still an issue? I'm looking at the code and see where SF/GSF are addressed...
object oTarget = GetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); effect eDam = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE); effect eSpell = EffectSpellLevelAbsorption(1); effect eConceal = EffectConcealment(10); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eDam, eVis); eLink = EffectLinkEffects(eLink, eSpell); eLink = EffectLinkEffects(eLink, eConceal); eLink = EffectLinkEffects(eLink, eDur); int nMetaMagic = GetMetaMagicFeat(); int nDuration = GetAdjustedCasterLevel(OBJECT_SELF); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GHOSTLY_VISAGE, FALSE)); if(GetHasFeat(FEAT_SPELL_FOCUS_ILLUSION, OBJECT_SELF)) eConceal = EffectConcealment(15); if(GetHasFeat(FEAT_GREATER_SPELL_FOCUS_ILLUSION, OBJECT_SELF)) eConceal = EffectConcealment(20); //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration * 2; //Duration is +100% } //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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No update, code looks fine. Assume working.
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