Changes to the module
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Elemental Gems plot are available as DMless plots until next reset.
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4024-5
Loads of bug fixes and comments on redmine. Check if you have a ticket end and bump it if I didn't get to it.
As of 4025
Frosties "Pass of Okrig" was rebalanced to not spawn a gazillion elite goblin archers.
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v4027
- Leather belt crafting SHOULD now work. Let me know if you guys find any more issues.
- Collected tree wood should now be identified, because you should know what kind of tree you just chopped down.
- Fixed a pair of issues with Porry Hatter Quest
- Maybe fixed an issue with minotaur quest area
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Wow, I never get to post here! This is neat!
Oh, right. Hi. I fixed some things as of v4030.
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Tilverton and the surrounding areas should be more amenable now, reflecting efforts by players to begin reconstruction. There also shouldn't be any more wild/null magic zones in the vicinity. Because, you know, you guys fixed that.
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All warforged repair kits should be working as intended. If you have old +6 ones in your inventory, dump them and get new ones.
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Minor grammatical changes to the Dwarf Embassy and correction of some consistency errors. It seems some NPCs weren't aware that Thunderholme had been reclaimed!
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Myron O'Connor's appearance has been tweaked according to recent events. Please roleplay accordingly by pointing and laughing at him (and then send screenshots to Spiffy).
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Arkham giveth, Arkham taketh.
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Kanthea's Store, available upon completing her quest, now no longer offers certain scrolls that were identified as excessively powerful for our current level range.
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In a (perhaps futile) effort to mitigate gold bloat, I will be monitoring merchants to ensure that none of them have buy schemes/buy prices that are too good to be true. You may notice some unusual merchant behavior over the next few days, and I encourage you to report it should something seem out of place.
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Changes were made to the improved disarm script to inform you once the cool down is over.
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Adjusted Dismissal Spell; it should have AoE again, and set its DC properly on targets - it will continue to affect Outsiders that are not summoned, but its DC is reduced against them and they should not grant XP or drop loot when you use Dismissal.
Canescent Hook Horrors should now drop two claws; also buffed them because they're suppose to be scary rather than push overs and their damage was way too low.
Adjust buy prices of numerous shops.
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As of v4035:
- Hak weapons have been added to the starting area for new PCs.
- Several missing weapons were added to the smiths in the Guild of Merchants in the Citadel. A few of these were also added to the Kests in Downtown, but not all.
- Added a flavorful new item to the Warforged store in the Factory.
Coming soon:
- Changes to the Tilverton area to reflect player actions.
- A spooky new Underdark area!
Gnomes will be removed as a playable raceZOOL DON'T HURT ME IT WAS JUST A PRANK BRO
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I fixed the bug with Temon not selling items.
The ruins below Arabel now have spawns working, however, keep in mind that the LACK of anything dangerous down there was IC as far as storylines go. Things showing up now are showing up now for a purpose.
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Spawn point added for Tilverton.
Fast Travel Added to Tilverton (one way to Arabel).Cobble Demon Door Fixed.
Various changes made to Ratlandia quest. -
Fixed a dialogue error on the freedom fighter (ratlandia quest giver).
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As of v4041:
- Temon will no longer purchase contraband (i.e., bloodstones, bleakstones, infernal stones, madcaps, and bottled fey). This change does not retroactively affect illegal items previously obtained, so please use common sense. If you can sell it to Temon and it falls into the above categories, you probably shouldn't sell it.
- Tilverton now features crafting stations and shops. If these do not work for some reason, please ping me over Discord.
- Anyone ever been up to the Primordial's Eye and see that weird wand that was always beneath the ice? I deleted it. Stupid V4 litterers!
- Minor bugfixes in shops in surrounding hamlets.
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Nerf to half-dragons, their AC is natural AC now not deflection.
Fixed their breath weapons though to work properly.Fixed Polar Bear Claw and Vaasa Boots, were OP! Boots now have 5 cold resistance instead of 10. ;)
AC boots, rings, amulets are back in the module with merchants. There was never, honestly, a great reason to remove these and they made people more reliant on potions to boost AC, but the items here don't stack with potions. So they should not be a huge problem.
Deleted some little used/incomplete areas in the module: Hillmarch Springs, Stormhorns Snow Wildlands, etc. You probably won't miss them, no idea what they were for but they were not finished and hopefully not even accessible!
Deleted the magic store in the Merchant Hall, same exact store exists in three other spots on the module. Some just two transitions away; so it was bloated resources.
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Axani now available for applications. Let your inner mechanus out!
Magma Genasi available.
Smoke Genasi Available.
Ice Genasi AvailableSoon to come:
Dust Genasi
Steam Genasi
Fetch
Wispling
Goliath (Maaaaybe)
Kenku (Maaaaybe)
Arctic Dwarf
Aquatic Elf
Catfolk
Gheden
Ghul
KataneBasic information will be made available for each in good time.
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As of v4049:
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Rali Esidian in the Dwarven Embassy, Wellby Underbrough in Downtown, and Milmandir in the Spire have all had their shops updated with new gear tied to their races (i.e., dwarf, halfling, and elf, respectively). Feedback welcomed on these changes.
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Some small, under-the-hood fixes to Tilverton.
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4050
Changes to the Monument of the Ooze Quest Table. No more contraband.
Edit made to Ghul Subrace. No more onhit stun, instead, it has 1/day ghoul's touch. -
Moloch 4057
I've redone two quests to match our v6 guidelines and start testing some shifts and changes---so if anything is strange, out of balance, too good to be true, or way too much risk for reward on these quests as the updates go through let me know.
Garonius the Explorer in the ruins
Old Woman - Rescue the Kid (now located in Tilverton)Fixed Doretta's conversation
Balance changes to Stoned (Archprelate) quest--this quest had enemies regularly dropping cure critical wound potions which was too good to be true for a quest in this level range, they'll drop serious wound potions instead. Some foes were rebalanced.
Temon's buy prices for stolen goods was set to 1%, it was 2% and that's honestly too much considering the value of some items. He no longer buy's scrolls, but Nebririlimar should buy scrolls with a 50 gp cap; the fact that very high level scrolls can be found in the module means these changes keep people from making far too much gold off some quests.
MAJOR CHANGE
Starting level is now sixth. Players will start currently with 5,000 gold. There has been an update to the starting store with better gear, which should be about what a sixth level player would have earned. You can only take 1000 gold with you out of the Road to Arabel; and this may need to be adjusted-we're going to be tracking gold and gear from this area very carefully to make sure no one is exploiting this; so if you find/discover a problem, please let us know right away!
You can not go below level 6 even with respawning/raises; it is possible to drop below six if you pay xp from other sources (like potion/scroll/wand making--so DO NOT do that right now!).
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Moloch 4060
Updates to Hanse Quest; quest giver now conforms to v6 guidelines (ie: social rolls at the end of the quest for extra rewards, XP now based on individual rather than group, loot boost, level range 6-11). Fixed bandit "spams" of spells--problem was not the bandit spamming, so much as up to 8 mages/clerics could appear all able to cast spells and that made it lethal.
As with the Lost Kid and Slaad Crypts; please report any strange bugs or problems.
Also keep in mind, enemies that appear on any of these three quests were rebalanced for v6 (mostly meaning monsters below CR 6 got boosted up to the CR 6-11 range)--that could cause problems if these foes appear on other quests or areas. That's what REALLY went wrong with the mage/clerics on this quest. If you note a problem like that, let me know. I'll be trying to retool/revise one or two quests a week so if there is a problem quest that'll be the priority for revision.
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Keep in mind, Withering Heights will probably have been changed as well. I'll try and work on that today once I return from work.
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Bowser 4061
Updated Lost Love Alley in Old Town to reflect the Gondan cleansing led by Bhaliir.
Updated Haunted Halls - Lair of the Lich King after the events of the "SKELETOR" event. Go check it out!
Citadel Entry message updated to reflect the rule of Chancellor Bhaliir. Tax man and stall removed.