Using "S" (Walk backwards) in combat
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@wabbitseason That is rather impossible to implement. Once for stupid encumbrance, but also for this. Imagine I want to actually START, combat. Do I cheat if I stop close to the NPC, wait it to rush up to me and get an AoO? If we are both running toward each other, will there be an AoO? Not sure...
Now what about lag? It's bad enough dieing to lag all the time.
Getting vault-wiped to it would be somewhat bitter.I don't press S, okay. At least I try not to. But come on. We don't need more restrictions to worry about, that is not going to fix the actual game engine.
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@iknownothing said in Using "S" (Walk backwards) in combat:
Imho walking away is like the 5 foot step in dnd 3.5
Can you still have honest opinions when you know nothing?
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@aronff said in Using "S" (Walk backwards) in combat:
@wabbitseason That is rather impossible to implement. Once for stupid encumbrance, but also for this. Imagine I want to actually START, combat. Do I cheat if I stop close to the NPC, wait it to rush up to me and get an AoO? If we are both running toward each other, will there be an AoO? Not sure...
Now what about lag? It's bad enough dieing to lag all the time.
Getting vault-wiped to it would be somewhat bitter.I don't press S, okay. At least I try not to. But come on. We don't need more restrictions to worry about, that is not going to fix the actual game engine.
I'm not saying I'm in support of finding a way to make walking trigger AOOs, but if it is okay to use this to escape combat that's great in my book. I try to avoid it, but I'd rather not.
S key is the main one in any case.
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That's always been my understanding of it, turn and walk away so your teammates have to cut it off to stop it from targeting you. Someone else may come along and prove me wrong though.
That being said, I am 99.9% certain I am right.
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I just throw on greater sanctuary and moonwak through everybody with no collision and play can't touch this in the background.
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It's really simple actually.
If you walk backwards in combat, and the enemies rush forward, then stop, then rush forward, then stop, then your exploiting it.
Try it in the campaign.
Basically, it's fine to walk into or out of combat.
It aint fine to continuously walk backwards to drag an enemy along with you without being able to attack.
You dont HAVE to click, and run out of combat, in order to make SURE they get an AOO, that's not the issue, the issue is the enemy being unable to attack, as it needs to get within a certain distance, then begin an attack animation. Because of the way the game is (hard) coded, enemies move up to a distance, then attack, if they aren't at that distance when the attack command triggers, then they go into "Move towards target" mode again, and this will just repeat and repeat.
TL/DR:
it's not about making sure enemies get an AOO when you try to leave combat.
It's about making sure you aren't stopping enemies from being able to attack at all. -
@zool Good, now sticky this somewhere, would you? :)
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@zool said in Using "S" (Walk backwards) in combat:
It's really simple actually.
If you walk backwards in combat, and the enemies rush forward, then stop, then rush forward, then stop, then your exploiting it.
Try it in the campaign.
Basically, it's fine to walk into or out of combat.
It aint fine to continuously walk backwards to drag an enemy along with you without being able to attack.
You dont HAVE to click, and run out of combat, in order to make SURE they get an AOO, that's not the issue, the issue is the enemy being unable to attack, as it needs to get within a certain distance, then begin an attack animation. Because of the way the game is (hard) coded, enemies move up to a distance, then attack, if they aren't at that distance when the attack command triggers, then they go into "Move towards target" mode again, and this will just repeat and repeat.
TL/DR:
it's not about making sure enemies get an AOO when you try to leave combat.
It's about making sure you aren't stopping enemies from being able to attack at all.+1
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The Zool has spoken.