Transition Traps In Stonelands
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Someone decided to be a jerk and put a decently strong acid/poison trap on the transition as you teleport to the stonelands quest. Seriously? Don't be a d-Bag.
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I've recently encountered electric and negative traps placed in high traffic areas of Old Town set up in a line for largest potential for someone to step on one while in line of sight to the bandit spawns. They were unattended.
Traps may have been made to follow your PvP settings (Sparring, beatdown, full), but I've witnessed/heard that it doesn't always work as intended, hence why you must stay near the traps you set. Being on sparring also doesn't stop NPCs from killing you while you're down.
Considering even minor electric can do 8d6 (8-48 damage if you fail the DC19 save) these are just waiting to kill low hp PCs.Seems that the traps announcement needs to be bumped since it's evident some of us don't care to look up server rules.
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As long as a sneaky sneak is hanging around waiting to job out and steal all my lupins I think this is a fair strategy. Though I will admit, setting this stuff up on transitions/npc spawns should be considered unfair and result in no lupins for said sneaky sneak.
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Report the exact location (if possible in game) to a DM, logs can trace how the trap got there. This sort of trap use is equivalent to griefing by server rules, unless the instigator was present and it was a legitimate ambush scenario. even if someone else got there first by accident, well, that's just bad luck.
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Whoever is using traps around areas should notify a dm about it anyway.
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Trap triggered by PC: Asher in the ZQA for the stonelands quest. The trap was placed over the "Teleportation pad" for lack of a better term on the stonelands side so the first person coming through the transition gets hit with the trap. This took place last night/this morning at approximately midnight my time (US Central). Really don't care if anyone gets in trouble, just hoping the offender sees this and knows it was a d-bag move and to not do stuff like that. It struck me as odd because it was "bolt" trap of some kinda that did acid damage and poison so I couldn't tell you what kind of trap it was.
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sounds like one of the manticore cactus spines? they are present on that map but no idea how it would trigger there
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Perhaps that is possible. Would have to be one hell of a bug to have triggered there though. If
That's the case I apologize to the hypothetical fictional guy I called a d-bag. Don't know what could have made a cactus trigger to attack as you enter the zone though -
Report the exact location (if possible in game) to a DM, logs can trace how the trap got there. This sort of trap use is equivalent to griefing by server rules, unless the instigator was present and it was a legitimate ambush scenario. even if someone else got there first by accident, well, that's just bad luck.
Actually. Whether or not he had a "legitimate ambush scenario", it doesnt matter since it's still considered griefing to place a trap on a transition. I know this by first hand experience, as during my newb years I was confronted by Gurb during an intense session of PvP, for doing exactly this in front of Three Bars transition. That lecture, taught me well.
So, people- placing traps infront of transitions- just dont do it. It's bad taste, and you'll be in big trouble if you do it.