Shaman's Mask of Doom
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Abbot, i think the most constructive complaints boiled down to:
- OOC courtesy warning that this is a top difficulty quest.
- Increase rewards according to difficulty. I'm not sure if the questgiver gnome is fixed by now, but when i did the quest i couldn't even access the reward (his special item shop) and it doubled the frustration.
Sorry to bring them up again but you never answered these suggestions in your previous post. - This one comes from myself. Maybe instead of tweaking the quest, up the requirements a bit? Right now it's level 4-8 and party 3-8. It should rather be lvl 5-9, party 5-10 or something like that.
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If you don't like it, don't do it.
The Loot is there, go find it, if you're lucky.
If I raise the level, it becomes easier, defeating my original plan.
If, as I have said before, I get round to it I will be building a shop, but that takes a lot of time, something I do not have at the moment.
I return to my point. "If you don't like it, don't do it."
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Thanks for the answer.
/thread -
I just hope it's not as easy as that tame fey quest area that can be 3-manned with a sub-optimal party in a couple minutes, as long as they bring a few spells and some healing.
YEAAAAAH
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You need a party full of level 8s to survive methinks, a heavily optimized parties with lots of buffers, and heavy tanks, and invis wands
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I just hope it's not as easy as that tame fey quest area that can be 3-manned with a sub-optimal party in a couple minutes, as long as they bring a few spells and some healing.
YEAAAAAH
3-manning is for chumps. 2-manning is where it's at.
By the way, I think this thread has run its course. Lockdown.