@burgesse said in The Crafting hall:
-While there is a blacksmith set up, there isn't an actual store for things like patterns or leather pads or rivets.
Added v8066
-Nor is there anyone there who sells holy water, which is a general store item.
Added to tinker shop merchant
-The gem craft NPC has alchemical reagents and various enchanting oils, but they're all single stock items, so if you buy one, it's gone until reset.
Set to unlimited
-Tinkerer forum lists iron ingot for clockwork cutter, while IG it's copper.
Copper is correct. Forums are correct.
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-The enchanting NPC needs to have alchemical reagent put back for disenchanting, since it's been removed from stores and the variable ones don't work. (Maybe just put them and the boxes of them and enchanting oil back?)
Added alchemical reagent back to tinker shop.
Added "enchanting oil, minor" to replace the old enchanting oil for gems/ingots.
-The silvering stand in the hall eats the weapon if you fail, I didn't try with the titanium.
Was it shortsword by chance? that was the only one I saw with an issue. Resolved v8066
-Tinkering device occasionally explodes for damage but doesn't give any idea of the cause. I'm sure its just a tinkering gimmick, but still...
It's just a gimmick.
Can we have weapon enchanting back?
Eventually once the Team discusses/decides on stats.