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Latest posts made by Apoptosis
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A Strange Ritual
Travelers and caravanners traversing the Gnoll Pass of the Moonsea Ride remark upon a strange set of sigils and runes carved into the earth near the historical birthplace of the Crownblade. Some tellings suggest the usage of blood, others ground charcoal, and fewer yet claim they saw shadow itself spun into the ritual-site. Whether the ramblings of a madman or a dark prophecy, some cryptic message was left foretelling the fall of both the Sun and the Moon and the rise of Shadow in their stead.
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Alleys Bounty Hunter
Area name: Arabel, Alleys & Rooftops
NPC Name: Bounty Hunter
NPC Location: Northern section, next to Ancoral's Lagoon
Server Version: 8584Issue Description: The bounty hunter doesn't accept wyverns blood or trolls blood as advertised.
I have both in my inventory, but the option to open the bounty menu does not appear in his dialogue.
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Bone Charm Armor Charges
Server Version: 8571
Issue Description: The charm produced in crafting gives the droppable variant rather than the crafting version which should provide 3 uses instead of just 1.
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Expanding the Ranger Only Store
The Favored Enemy items are really cool and bring a lot of flavor to concepts/builds. It would be cool to see the available equipment expanded to cover more of the options, especially those racial categories that are more common on the server. I based the stats on existing items in the store, but some may still be a bit strong.
Orcbane (Longsword)
OUB: FE Orcs, Pure Ranger
+2 AB vs Orc
+2 Fire Damage vs Orc
+2 Slashing DamageGoblin Gutter (Battle Axe)
OUB: FE Goblinoids, Pure Ranger
+2 AB vs Goblinoid
+2 Acid Damage vs Goblinoid
+2 Piercing DamageSea Forged Trident (Trident)
OUB: FE Reptilians, Pure Ranger
+2 AB vs Reptilian
+1d4 Electric Damage vs Reptilian
+1d4 Cold Damage
+2 to Swim ChecksAmulet of Elements (Amulet)
OUB: FE Elementals, Pure Ranger
+2 Saving Throw Bonus vs Acid
+2 Saving Throw Bonus vs Fire
+2 Saving Throw Bonus vs Cold
+2 Saving Throw Bonus vs Electrical
+2 AC vs Elementals
1/day Resist ElementsThe Exterminator (Club)
OUB: FE Vermin, Pure Ranger
+2 AB vs Vermin
+1d6 Necrotic vs Vermin
+2 Bludgeoning Damage
+2 Saving Throw Bonus vs PoisonThe Feyward (Helmet)
OUB: FE Fey, Pure Ranger
+2 Saving Throw Bonus vs Mind Affecting
Immunity: Color Spray
Immunity: Daze
Immunity: Charm Person
1/day Protection from Chaos -
Ancient Watchtower: Skeletal Cats
Area name: ZQA: Eveningstar: Ancient Watchtower
Quest Name: Ancient Watchtower
Server Version: 8519Issue Description: Skeletal Cats on the quest are tagged as animals/beasts instead of undead.
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Bard Song: Celia's Crescendo
Server Version: 8347
This item is still in the toolset as a drop. Based on this, it sounds like it should have been removed. It still gives prestige but the song itself (obviously) does not work. I received it in game from another player who could not recall where exactly it dropped (I know that's not helpful, sorry).
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Expand Stonelands Hidden Nook Drop-Table
As it stands, the little hidden nooks that you can find in the Stormhorn areas and the Hullack areas all have the chance to drop decent thematic loot and consumables. The ones in all the Stonelands areas (to include the tunnels and caverns) only seem to provide Tethgard coins and tattered papers (at least this was my experience on Veiah and she opened probably 100+). Would love to see maybe some Bedine or Netherese-inspired stuff (even if just worth PP) and more consumables.
This would make these areas more desirable and worth exploring, especially for those that are not there for lore nodes or crafting materials.
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UMD Discrepancy in inventory vs shop?
Server Version: 8313
Issue Description: I suspect this is likely a core-NWN feature and unavoidable, but I'm throwing it here just in case. Both items are exactly the same, the one on the left (marked usable) is in a PC store while the one on the right (marked unusable) is one I've purchased, which was previously shown as being usable with my current UMD.I'm guessing this is a result of the price its tagged with in the store versus the value it resorts to when in my inventory; ie, on the left, its priced much lower than its "real" value so its UMD DC is lower.
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.set hostile Name
Version: 8264
You can hostile All or None, but .set hostile Name doesn't seem to work. Tried different variations of capitalizations, spaces, and even quotations around different character names. Couldn't get it to fire properly.