New features
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LIBRARY
I'm adding in a new feature to allow players to commence research in game. There are two publicly accessable librarians/libraries, and two factions have recieved their own private librarians/libraries.
To use the library, talk with the librarian and when prompted say the topic that you want to research (just like you would using the sending system). If anything matches your search, it'll provide all the relative entries.
Those factions with their own private libraries, it should be setup so that you can add topics, remove topics, or add new entries to existing topics. If you find you can't do this with your private librarians catch me on IRC so I can debug it.
Changes are live
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UTOOL
A new set of tools have been added to the server that will allow DMs to create useful items for factions and players on the fly within game. These are not tools for the typical character but rather a set rewards to assist with plots, character concepts and factions. These will all be featuring shortly in one manner or another.
New tools
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Alert - Alerts players within the same group if carrying a specially tagged item
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Army - Summons monsters to your cause to fight for you so that you can lead them in an assault, highly restricted and monitored, side effect is that most if not all the server will be set to hostile
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Craft - Allows the naming of newly crafted items before they are altered, can also be used to grant special bonuses now and again to specific types of items
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Mark - Used to mark a location, mostly used for teleportation, may have future uses
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Spell - Cast a spell at a location without the need for spellcasting abilities
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Summon - Summon a loyal servant who you have trapped, bound or reached an agreement with
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Teleport - New style teleport that gives a potential time delay and area of effect, all creatures (NPCs at DMs discression) are teleported to the marked location or specific waypoint.
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Locks - Used with certain UTools to lock and unlock specific doors
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Scry - Being able to divine the location of a specific/range of items, marked creatures or items, or who is in a specific area.
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Weather - Able to cycle through the different types of weather for the local area.
These tools are meant as DM rewards, character concepts (applications), and plots and not as a "I want, I want, I want". Such demands will be rejected out of hand immediately.
All such tools will be undroppable, non-transferable. Any player caught possessing one that they shouldn't have will face immediate DM reprecusions. If you shouldn't have it, trash it and report it to DM immediately.
Upcoming features will include the following:
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Thugs - A marked creature will be attacked by thugs at some point in the future
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Create - Creates placeables/items in potential exchange for gold, useful for certain types of concepts and groups
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Set Variable - Weird name I know, but this will allow certain actions to be taken by players under strict guidance of the DMs that would other wise be unavailable to players. This could include banning, player run inns (see above) and other twisted things from my imagination.
More things will appear as and when I think about them or have them suggested to me.
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WYVERNWATER LOCAL MILITIA
Applications will be taken shortly (NOT AT THE MOMENT! <–- make sure you understand what those four words mean) for a new faction called the "Wyvernwater Militia" that will be started up and headed by myself.
Players will be responsible for following areas:
_Wyvernwater: Trail (still to be added)
Wyvernwater: Village (still under design)
Wyvernwater: Wilds (still to be added)- any interior or underground areas associated with the Wyvernwater project_
This will be a DM supported faction but not a true DM faction as you normally understand them to be. Application to the "Wyvernwater Militia" will require an application to be filled out and sent to my PM box on the forums, there I will review each application and make a decision if the character will be included or not.
Players will have access to the following gear:
Wyvernwater Militia gear
Wyvernwater Militia Device (allows Militia to request backup from each other, teleport criminals to the cells and lock/unlock certain doors)As with any faction there will be a number of requirements from the player, these follow the same basic pattern of all DM factions. There will be no real restrictions on class, race, alignment, or numbers, though to complete the roll the character may be required to have access to certain feats or skills. Chiefly amongst the requirements will be a goodly portion of your time be required around the Wyvernwater area. This may restrict your characters abilitiy to interact somewhat but in time I believe that the area will attract players (through quests, locations, and other goings on) to it so interaction won't be lost completely.
I feel the need to say this again, applications will be taken shortly (NOT AT THE MOMENT! <–- make sure you understand what those four words mean), I just wanted to give you all a heads up on what's going on.
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LIBRARY
The IG libraries are relatively under used, and with the time required to research and post all the entries I'm requesting if players wish to whip up entries on what would be readily available areas that might be possible to research.
Anyone with a submission please PM it to me with the following header "LIBRARY CONTENT", then give a topic header and then the contents. Content should be no more than around 600 - 700 characters in length.
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CARAVAN TRAVEL
A new caravan travel system has been put in place, look for the Wyvernwater Caravan Masters (and Private Debale at Wyvernwater) dotted around the place. The caravan masters will take you to Wyvernwater, where at you enter the caravan hub (Private Debale). From there you will be able to travel to a number of locations.
All bugs should be fixed now.
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MAPS
New UTool device added, Maps. When targetting an item (or the entire stack) with a blank map it will allow to bury it in the location where your PC is standing. To locate the buried cache, just target yourself when using the map. If you're in the same area it will tell you the distance from it, get close and you'll recover the item.
I will be expanding the code later on to allow you to create a "map" of the area, when finally coded once the map is complete you'll have the area revealed for you. More on this later.
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This is not an announcement but a reminder for myself to check out all of these tools again! There are a bunch of tools squirreled away which can inject a little bit of spice to things.