Running Draft Lawbook
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This is the draft that will be turned into the High Arbiter for final review and presentation to the Queen and Council. I will begin adding in those codes and regulations that have been approved by the majority of the legal council or have been finalized by the High Arbiter already. Please do not add any discussion or comment to this draft and I will keep it edited and up to date with our decisions.
-Morpheus
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THE GREATER LAWBOOK OF THE UNIFIED KINGDOM OF ARABEL
Governance of the Unified Kingdom
Henceforth, By Declaration of the Queen Regnant Kestrel, Matriarch of House Goldfeather, the following are the revised laws governing the order, discipline, and rulership of the Free Kingdom of Arabel. All sworn subjects, citizens, visitors, and adventurers are subject to all written laws, orders, and regulations, unless otherwise specified.
Article I. ) Arabel is governed by feudal rule with absolute authority residing with the Crown and powers directed down to the houses of the kingdom to govern their direct subjects.
Article II.) All power of the Crown of Arabel belongs to the Royal House Goldfeather, and their direct descendants.
Article III.) Arabel Militia is the official Militia of the Kingdom of Arabel, dictated by the Crown of Arabel and lead by the Marshal of Arabel. Any mercenary force exceeding twenty-five members must register and receive special authorization from the Monarch or the Crown’s appointed Marshal. Recognized Noble Houses are permitted a household not to exceed fifty members. Special dispensations for an exception must be approved by the Monarch or the Crown's duly appointed Marshal and may be granted to safeguard the realm.
Article IV.) The Laws of Arabel apply to all lands in the realm. Nobility may add, clarify, or expound upon laws within their lands but may never conflict with Kingdom Law.
Article V.) The Township of Immersea is entrusted to House Cormaeril to guide, secure, and direct subject to the will of the Crown
Article VI.) The Township of Slingdyke and the Moonsea Ride are entrusted to House Drakesbane to guide, secure and direct subject to the will of the Crown.Criminal Code
Capital Crimes
The following crimes are considered gross and terrible offenses against public order, safety and trust. They are the most severe charges that can be levied, and apply to any noble or commoner without discretion. Capital criminal charges must be approved by the High Arbiter, the Royal Council, or the Crown.-
C1: Armed/Magical Assault on a Noble or High Priest
Description: The act of assaulting the nobility or High Priest with a weapon, magical implement or spell is considered a Capital crime. This includes unlawful magical influence upon a noble or High Priest. An assault on a landed noble's retainer could, at the noble's discretion, be construed as an assault on themselves. An assault on a retainer in this manner will be limited to fines as a punishment. This also applies to assault of official clergy at the discretion of the High Priest.
Maximum Punishment: Exile/Execution -
C2: Attempted Murder
Description: If it can be proven that an armed assault was a premeditated attempt to have a victim murdered, then the charge is Attempted Murder. This is a Capital Offense. In the case of someone having been killed, and then raised, this is classed as attempted murder as there in no final forfeiture (Execution not sanctioned)
Maximum Punishment: Exile -
C3: Conspiracy against the Nobility or High Clergy
Description: Any conspiracy or plot to take the life of a noble or High Priest is considered a Capital Crime. Note that the action does not necessarily have to be taken. If there is evidence that there was intention, this crime is valid.
Maximum Punishment: Exile/Execution -
C4: Menace to Society
Description: Repeated Serious Offenders can be brought to trial under the charge of being a Menace to Society. This charge is brought only when an offender has been arrested for repeated serious and capital crimes, and has shown an unrelenting fervor to continue disobeying the laws of Arabel. (Execution not sanctioned)
Maximum Punishment: Exile -
C5: Murder
Description: If proven that someone is responsible for the murder of someone, accused is to be hunted down and captured. If those suspected of murder refuse to surrender, take subdual measures to apprehend them. All items will then be confiscated on arrest. Persons found to have contracted another for murder or assassination are also to be arrested under the charge for Murder
Maximum Punishment: Execution -
C6: Research of Dangerous Phenomena
Description: Research of any other strange phenomena deemed a possible horrendous threat to Arabel are capital crimes. They are not to be tampered with under any circumstances without Crown Approval.
Maximum Punishment Exile/Execution -
C7: Slave Trading
Description: Slave trading is highly illegal and will not be tolerated on Arabellian soil.
Maximum Punishment: Exile/Execution -
C8: Occult Pacts
Description: Making a pact with a supernatural entity is heresy against the Gods. A 'pact' is the transfer of unnatural power to a mortal by a powerful supernatural entity including, but not limited to; devils, demons, celestials (barring overwhelming evidence that such is the will of the Gods), fey creatures, the undead, aberrant creatures, and other supernatural entities to include spirits. An opportunity to break the pact and/or destroy the creature granting the pact will be offered. If accepted, the accused will be banished from civilized areas of the kingdom until the pact is broken or the being destroyed.
Maximum Punishment: Exile/Execution -
C9: Torture
Description: Any form of torture is considered a Capital Crime. Torture is defined as the sadistic and malicious inflicting of extreme pain or discomfort upon a person for any reason other than to lawfully apprehend them, inflicted in battle, or to enact corporeal punishment (if legally decided in trial or by a Judge) for heinous criminal activity. It may not be used as a method of deriving information from a criminal or innocent by any person.
Maximum Punishment: Exile/Execution -
C10: Treason
Description: Any domestic conspiracy, plot, or actions that are a direct attempt to overthrow the Crown is considered Treason. Working for a foreign power to spy, disrupt or undermine the interests of Arabel is also treason. Acts that are deliberately engineered to direly threaten the interests of Arabel and to undermine its power can be construed as treason. Deliberate acts of unlawful sabotage against House Goldfeather or any of the designated Great Houses, can be construed as treasonous.
Maximum Punishment: Execution -
C11: Soul Manipulation
Description: Any magic or supernatural tampering with the soul of any sentient creature is a heinous act. The trading or bartering of souls with any supernatural entity or person constitutes soul manipulation.
Maximum Punishment: Exile/Execution -
C12: Animation of the Dead
Description: Any animation of the dead or summoning of undead creatures is a heinous act that will be considered one of the highest crimes against civilization and nature. Additionally no church or organization is exempt from this law and may be held accountable if it is discovered. Necromancers found animating the dead lose all rights and protections of the law and may be treated as monsters for all intents and purposes.
Maximum Punishment: Execution
Serious Crimes
The following crimes are considered serious offenses against public order, safety and trust. Though not quite as dire as the above offenses, these are to be countered with just as firm a hand; a criminal that engages in serious crime often is as bad as one who commits capital crimes.-
S1: Armed / Magical Assault:
Description: Instigator will be arrested for serious crimes. If instigator is identified and defender proceeds to attack while peace officer is present, defender is to be arrested for serious crimes as well. Instigator is defined as the first person to cast an offensive spell or move to attack with a weapon. Note: Self-defense ends when the threat ends. Continuing to attack a surrendered attacker, or pursuing an attacker after they flee forfeits the right to self-defense.
Maximum Fine: 5000 -
S2: Breaking Oaths
Description: Peace Officials are permitted to require witnesses to sign and agree to an oath of truth. To do so, the peace official must explain that should there be evidence that the witness has lied in his statement pertaining to a particular case, he will be charged with crimes against the city and Kingdom. A Peace Official should be present during the Oath signing. The charge for violating the oath will vary depending on the degree of the violation from lesser to serious, as well as the severity of the crime being investigated.
Maximum Fine: 2000 -
S3: Bribery
Description: Defined as any attempt to pay in currency or any tangible asset to a government official, or peace official in order to gain their support for or secure negligence towards any illegal activity. Peace Officials and government officials who take bribes to either of these ends shall promptly be fined for a serious crime and lose their official status for corruption.
Maximum Fine: 5000 -
S4: Defiling the Dead
Description: Any tampering with a body, tomb, grave, or final resting place. Graverobbing, summoning or communing with spirits, ghosts, or shadows. Making deals with or communicating with sentient undead. Seeking to become an undead.
Note: Undead creatures have no rights in Arabel; they are protected by no laws and may be destroyed immediately if discovered. Additionally no church or organization is exempt from this law and may be held accountable if it is discovered.
Maximum Fine: 6000 -
S5: Drawing a Weapon on a Noble or High Priest
Description: Drawing a weapon on a noble or high priest in threat to assault is considered a serious crime. Perpetrators are typically to be given a warning first to lower their arms, but the peace official is to use their discretion in neutralizing the threat, up to and including immediate apprehension.
Maximum Fine:* 3000 -
S6: Impersonation of Authority
Description: Impersonating royalty, nobility, noble retainers, foreign diplomats, peace officials, Kingdom officials, official clergy, or any position of authority is a serious crime.
Maximum Fine: 2000-10000 (Depending on severity) -
S7: Sacrilege
Description: Defiling a temple or officially established shrine, disrupting legal religious ceremonies, and defamation of High Priests is not tolerated. Note: This does not apply to small wilderness shrines and markers that are not consistently staffed by official clergy of the church.
Maximum Fine: 5000 -
S8: Summoning the Occult
Description: Summoning intelligent outsiders from any realm, aberrations, or undead spirits. Those caught leading or controlling occult minions will be arrested immediately. In extreme cases, the sentences may be considered Capital. These cases usually include city assaults facilitated by the summoning of the occult. This does not include extra-planar creatures such as infernally or celestially touched animals, but rather applies to powerful sentient extra-planar creatures that pose a serious risk to life and property. Those witnessed to be in the non-hostile company of an intelligent being of the occult(and not busy destroying them, fleeing from them, etc) can be assumed to be under extreme suspicion of having made a Pact or criminal association, and will be investigated as such. Note: Celestials contacted that do not pose a threat to the kingdom or the public may be exempt under certain circumstances, but the summoning and use of celestial beings in combat is unpredictable and dangerous and will not be allowed without crown approval.
Maximum Fine: 8000 -
S9: Unarmed Assault on a Noble or High Priest
Description: Unarmed assaults on nobility or high priests are considered serious crimes.
Maximum Fine 3000 -
S10: Unlawful Magical Influence
Description: The use of spells to influence or manipulate another's actions is illegal and will be dealt with harshly.
Maximum Fine 6000 -
S11: Trafficking of illegal items:
Description: Possession of item declared illegal under the law with intent to traffic is cause for arrest. This may be elevated to a capital crime if the seller has a truly heinous quantity of these items.
Maximum Fine 7000 -
S12: Dereliction of Duty
Description: Any peace officer, militia member, or government official who willfully or through negligence fails to uphold their responsibilities, leading to harm to the Kingdom or the Populous. If the dereliction leads to great harm to the public or kingdom or directly allows a capital crime, this may be upgraded to a capital offense.
Maximum Punishment Immediate defenestration of post. 10,000 gold fine. -
S13: Needless Abuse of Authority
Description: Any peace officer, government official, or militia member found to be using their authority for personal gain or exercising their official powers outside of the need of their duties will be guilty of abuse of authority.
Maximum Punishment: 5000 gold fine. Public reprimand. Possible defenestration of post. -
S14: Habitual Offender
Description: Any person who commits repeated lesser or lower crimes may be found guilty of habitual offense.
Maximum Fine: 5000 gold fine
Lesser Crimes
The following crimes are considered minor offenses against public order, safety and trust. These crimes are to be dealt with with a firm hand.-
L1: Unarmed Assault
Description: The attack of a person without the use of weapons or magic. (Those who have significant lethal unarmed training will be upgraded to aggravated/armed assault)
Maximum Fine 800 -
L2: Evasions of a Peace Official
Description: The provable avoidance or evasion of a Peace Official attempting to interact with one suspected of a crime (this also includes fleeing from searches or questioning) will be charged with a minor crime in itself, if no other crime is proven. If a crime is proven, that crime will be elevated one higher in severity, up to serious.
Maximum Fine 600 -
L3: Religious Harrassment
Description: Arabel practices a neutral tolerance to any and all religious faiths. The law will protect any religious organization or individual that does not engage in illegal activity from any forms of harassment regarding faith. Harassment is here defined as excessive heckling and slander against a faith; a person expressing their opinion on a faith is NOT harassment until said opinion is shared to the detriment and belittlement of said faith.
Note: Investigation and questioning of heresies or little known faiths is not harassment, nor is religious debate regarding orthodoxy and heresies that does not lead to direct accusations or public slander..
Maximum Fine 500 -
L4: Reckless Endangerment
Description: The act of bringing harm to another in an inadvertent fashion is considered Reckless Endangerment. Examples would be the act of fleeing from wild animals and drawing them into the city. Dueling in areas that could bring harm to bystanders is also considered reckless endangerment. Depending on the case, this will be either a lesser or serious crime.
Maximum Fine 1000 -
L5: Slander of Noble or High Priest
Description: Slandering a Noble House or the High Clergy of an Approved Faith of the kingdom is considered a crime. The severity can range from petty to minor, depending on the degree of slander. Slander is defined as untruthful statements made in the effort to damage the reputation of another. Statements made with significant proof of truth are not slander.
Maximum Fine 1000 -
L6: Trespassing
Description: Trespassing on private property is illegal. Offenders who refuse to leave on request will be arrested.
Maximum Fine 600 -
L7: Public Nuisance
Description: Anyone found to be a continual repeat offender of petty crimes or found to be an overall threat to good order, discipline, and safety in public may be charged with public nuisance.
Maximum Fine: 1000 -
L8: Possession/Use of Contraband
Description: Possession or use of items declared illegal under the law is cause for a fine being levied. Multiple instances of this occurring will lead to arrest and interrogation. Provable use of contraband or grossly malicious and evil items can result in serious or capital charges being levied. See the chapter on contraband for further information.
Maximum Fine 1000
Petty Crimes
The following crimes are considered petty offenses against public order, safety and trust. These are to be dealt with with a firm hand, and are mostly limited to minor fines.-
P1: Drawn Weapons
Description: Citizens will not have any weapons drawn in the city or any town area. Magical staves are not considered drawn weapons unless proven to be a dangerous weapon in their own right. This does not apply during immediate self defense or defense of the city from an attacking enemy/threat.
Punishment: Warning to sheath the weapon, fine of 100 gold if refused. -
P2: Littering
Description: Throwing of any item on the ground, in a public area and leaving such item unattended.
Punishment: Warning to pick up the item, maximum fine of 100 gold per item. -
P3: Causing a Scene/Disturbing the Peace
Description: Causing panic, disorder, or undesired scene in public that negatively effects the lives of citizens. Examples include misuse of the sending system, making false claims to arouse panic, failure to disperse after ordered by a peace officer. A warning should be given before any fine or arrest is made.
Punishment: Warning to disperse/cease action. 300 Gold fines after warning. -
P4: Damage to Property
Description: Damage or destruction of private or public property either willfully or through negligence.
Punishment: Restitution for the cost to repair/replace the damage. Fines escalating if refusal to comply. Arrest if damage is in process and escalates. Restitution may be made in installments or other agreements between the parties. -
P5: Failure to Comply with Official Orders
Description: Failure to comply with any reasonable order from a Peace Officer is an offense. Reasonable orders include but are not limited to ceasing violent actions, search procedures, identification requests, helmet removal, and separation / departure from area.
Punishment: Fine of 500 gold. Arrest if the action escalates -
P6: Disturbing a Crime Scene:
Description: The act of disturbing a Crime Scene is considered an obstruction of justice and any such actions will result in sentence depending on the severity of the obstruction. Moving bodies, hiding bodies, or removing belongings off of a subdued or killed suspect are all examples of disturbing the crime scene. Can be upgraded to lesser or Serious crimes depending on the situation.
Punishment: Fine of 500 gold. Elevation to lesser or serious crime depending on the severity of the offense. Arrest authorized to preserve evidence. -
P7: Slander
Description: Making proven untrue statements about a person, or making public comments with the intent to cause harm without evidence. These statements must be public, printed, or over sending; or spread widely with the intent to harm.
Punishment: Order to publicly retract comments. Fines of 100 per day without detraction. (No arrest authorized) -
P8: Theft
Description: Theft requires proof that an item was stolen. Pickpocketing is a petty crime, stealing from noble estates can be upgraded to serious crimes at the discretion of the peace official. Theft of items of extreme significance, such as relics or artifacts, from commoners can also be upgraded in severity. For very extreme cases, the thief's possessions can be immediately confiscated, including coin. Recovered items are returned to victim. All others are confiscated.
Punishment: Fine of 500 gold if it remains a petty offense. Increased in fines depending on the severity of the theft. Arrest authorized it subject refuses to comply. -
P9: Prohibited Companions:
Description: Traveling with magical or wild companions in settled areas is not authorized. Any companion that could not reasonably be a domestic pet is to remain outside of the settlement or town.
Punishment: Order to remove the companion. Fine of 500 gold if the subject refuses. Forced removal of companion. -
P10: Unsolicited magic use
Description: Magic use is illegal, even if non-harmful, without the consent of the person it is being casted on.
Punishment: Warning, fine of 100 gold -
P11: Public Magic Use
Description: Spell casters are advised not to cast in areas where one would also be forbidden from drawing weapons to prevent panic in the general populous. Continual traveling of settled areas while obviously enspelled falls under this. Fully enspelled adventurers create similar panic as drawn weapons and will be treated as such. The same exceptions apply as to drawn weapons. Note: those wishing to demonstrate public displays of magic or religious rituals should consult with peace authorities first in order to prevent panic, disorder, or potentially unsafe conditions.
Punishment: Warning, Order to Dispell or leave the public area, fine of 200 gold if refused -
P12: Brawling
Description: Unarmed combat in public spaces where both combatants appear invested in the fight either through words or deeds. Duels should be held in locations away from the public to protect safety and good order. A person is considered invested if they are actively participating in unarmed combat or are casting taunts, insults, or challenges that would reasonably entice a fight.
Punishment: Order to disperse. fine of 300 gold.
Appendix I: Special Rights and Considerations
Nobility ((Sir or higher. Does not include bluebloods or family of unless the Noble decides it does))
- Nobility may draw weapons in public
- Arabellian Nobility cannot be charged with petty crimes
- Nobility cannot be searched without a warrant
- Nobility can pay a fine to dismiss any crime below capital
- Nobility are entitled to a full trial for any crime accused if requested
- Nobility may demand a duel of honor for insult to their house
- Noble Lords may act as summary Arbiter/Judge for Serious or lower crimes occurring on their lands.
- Nobility may request to handle any criminal issues affecting only their house or land internally.
- Noble Lords may appoint individuals to enforce laws on their land
- Noble Lords may expel or ban individuals from their lands
- Nobility can demand respect from commoners
Titled nobility in order of rank:
- King/Queen
- Prince/Princess
- Duke/Duchess
- Count/Countess
- Baron/Baroness
- Lord/Lord
- Sir/Dame
Retainers of Noble Houses
- Retainers may enforce law only on their noble's lands
- Retainers may draw weapons on their noble's lands
- Retainers may be disciplined by their lord for any crime below serious in lieu of criminal charges
- Retainers may give lawful orders to individuals on their lord's lands
- Retainers may expel individuals from their lord's lands for up to 24 hours
High Priests ((NPC or promotion from Official Clergy as an earned in game perk)
- High Clergy may draw weapons in public
- High Clergy cannot be charged with petty crimes
- High Clergy cannot be searched without a warrant
- High Clergy can pay a fine to dismiss any crime below capital
- High Clergy are entitled to a full trial for any crime accused if requested
- High Clergy may request to handle criminal issues affecting only their faith or internal matters.
- High Clergy may expel or banish individuals from their temple property
- High Clergy are the sole authority over the church property so long as it does not interfere with or endanger the general public or kingdom.
Official Clergy ((NPC or earned in game perk))
- May draw weapons in the immediate vicinity to their temple/shrine
- May remove or expel individuals from the temple/shrine property
- May be disciplined by high clergy in lieu of criminal charges for petty or lesser offenses.
- May request a trial for serious or higher offenses.
- May handle criminal matters of their faith internally with approval from the High Clergy. (Suspected individual must be of the same faith)
- May be granted sanctuary on temple/shrine grounds (I.E. Cannot be arrested on religious property)
Ship Captains
- Captains rights apply only to legal and registered vessels flying the flag of Arabel or her allies. These rights do not apply to pirate vessels, smuggler vessels, or vessels flying the flag of a nation in conflict with the kingdom.
- Captains are responsible for the conduct of their crew while on shore leave and are entrusted to maintain discipline and order in a similar fashion as the divine right trusts nobility with power to care for the citizens.
- Within a ship, the captain has full rights of discipline over their crew and the actions and orders within a ship will not be interfered with by outside forces unless they affect the greater law and order of the realm.
- No one may enter a ship without the permission of the captain unless a warrant is signed and authorized by the Crown, or the designated officer over legal justice, or the local lord.
- Crew members committing petty or lesser crimes may be relegated to their captain for disciplinary action in lieu of legal action so long as the captain or the crew member takes responsibility for damages or injuries done.
- Crew who become a public menace or commit serious or above crimes will not be allowed to disembark a ship until they are turned over for justice.
- Anyone claiming to be a captain without being the rightful and dutiful commander of a ship under the flag of Arabel will be treated as the serious offense of “Impersonating Authority.”
House of Ash
- Members of the House of Ash may respond with non-lethal force, if necessary to prevent the defiling or desecration of the dead, any grave, any tomb or to prevent the imminent animation of the dead or summoning of an undead spirit. They are required to report the incident to peace officials following.
- Gravediggers and higher may investigate crimes of defiling the dead and animation of the dead but are required to report findings to peace officials
Wildwalkers
- The Wildwalkers are entrusted to maintain the balance of the natural world, and may do so as long as it is within the laws of the kingdom
- The Wildwalkers governs druids and rangers within the Kingdom, and must ensure they conduct their duties to the natural world within the laws of the kingdom
- Wildwalkers members, druids, and rangers who fail to uphold the laws of the kingdom must be reported to the Crown by the Wildwalkers
- Druidic Sanctuaries known as "Druidic Groves" are granted special protective status similar to shrines, and are protected by their designated "Great druid/Grove guardian" with the same status as Official Clergy. These Groves and their protectors must be listed to the Crown to be granted this privilege, violators of the kingdom's laws will lose this privilege
Appendix II: Arcane Registration
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All arcanists able to cast the third circle of spells or higher are required to register with the crown.
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The Arcane Guild will on behalf of the Crown and its interests, perform the administrative duties of the arcanist registration with minor adjustments to its effects. Guildmembers of the Arcane Guild will be responsible to record the nation's arcanists, through personal documentation or by voluntary registration via the Arcane Guild.
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Voluntarily registered arcanists will be rewarded for their service to the nation by the Arcane Guild
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Mandatory registering will only come in effect once a person becomes capable of casting third circle spells and above
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If the request by the Arcane Guild to voluntarily register is ignored two times, the unregistered arcanist in question will be recorded through information gathered by the Arcane Guild
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If the request by the Arcane Guild to voluntarily register is ignored four times, unregistered arcanist is referred to the proper legal authority, however it is the duty of the guild to maintain this compliance.
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Groups with arcanist within their official ranks will be fully responsible for their members registering to the Arcane Guild, any arcane criminal acts performed by their arcanist members will be the responsibility of the group as a whole
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Continued failure to register will result in charges of a lesser crime and will elevate the longer an arcanist fails to comply to to serious offense.
Subcommittees:
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The registry of magic users shall host exclusions for those of title and privilege's suitable of their station and bloodline.
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The Arcane Guild will be susceptible to third party auditors based on Crown oversight and demand.
Appendix III: Punishments and Use of Force
Note: Militia and Peace Officials are encouraged to use the minimum force and punishment necessary to correct the action. Consistent use of only the maximum available punishment may result in an investigation for abuse of authority.
Petty
- 100-500 Gold fines (Max fines listed in each offense)
- No Arrest
- Use non-lethal force only when necessary to stop an immediate act of violence or destruction.
- Do not pursue, document and submit fines
Lesser
- 500-1000 Gold Fines (Max fines listed in each offense)
- Arrest for violent or destructive offenses only
- Use non-lethal force only to gain compliance
- Re-education authorized
Serious
- 1000-10000 gold fines (Max fines listed in each offense)
- Time spent in the stockade
- Arrest authorized
- Use of non-lethal force authorized in all instances
- Use of Lethal force authorized only as a last resort to stop violent or destructive action when the offender is utilizing potential lethal force.
- Significant Re-education authorized
Capital
- Exile from settlements/towns (must be approved by the High Arbiter or Crown)
- Significant time spent in the stockade
- Execution (must be approved by the High Arbiter or Crown)
- Maximum Re-Education Authorized
Re-Education
- Re-education is when an individual is entrusted to a noble house, temple, shrine, or organization for re-educational purposes. The one group leading the re-education are in charge of assigning the charged criminal with a task which benefits the group and the kingdom as a whole, whilst also teaching the charge criminal a valuable life lesson to ensure they will not commit more crimes. The difficulty of the task is reflected by the severity of the crimes committed.
- Failure to obey the Re-education supervisor will result in an elevation of the crime.
- Failure to complete Re-education will result in an elevation of the crime.
- No reward, station, payment, or personal glory is given during re-education. The repayment to society and accountability for one's actions are the sole reward.
Appendix IV: Enforcement of the Law
- The High Arbiter is the Supreme judge and Peace officer in the Free Kingdom
- The High Arbiter may appoint Arbiters on a temporary or permanent basis
- The High Arbiter, the Royal Council, or the Crown are the only ones who can approve an execution.
- The High Arbiter must try a capital case or appoint an Arbiter in their stead.
- The High Arbiter or the Crown may appoint Peace Officers to enforce any law of Serious or below across the kingdom. The restrictions and limits of their power will be detailed with the appointment and on a case by case basis.
- Landed and Titled nobility may enforce the law on their own lands so long as they do not deviate from established kingdom law.
- Landed and Titled nobility may act as an Arbiter for crimes on their lands only.
- Landed and Titled nobility may appoint individuals to enforce the law on their lands only.
- Nobility and Retainers may only enforce judgement on crimes of Serious or lower.
- All legal actions must be reported to the office of the High Arbiter regardless of who enforces them.
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//ooc:
This looks fine to me. We may end up needing lawyers, but I think the interpretation of the law is where we have fun with those attempting to uphold it.
I do feel its only a matter of time before someone uses:
Reckless Endangerment against an NPC quest giver, or Dereliction of Duty to fine a player who was offline while the city was sieged, but with all things Arabel, it is important to understand the point of these laws in to create fun.
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It is a unified kingdom not a free kingdom as it is not part of a larger realm that has multiple "kings" like Great Britain during the time of Wessex, Murcia, Umbria etc. Plus the Queen wants there to be no room that there is one Queen, instead of the recent Bishopric of Eveningstar and Duchy of Tilverton with their own law books etc.
Updated
Article III.) Arabel Militia is the official Militia of the Kingdom of Arabel, dictated by the Crown of Arabel and lead by the Marshal of Arabel. Any mercenary force exceeding twenty-five members must register and receive special authorization from the Monarch or the Crown’s appointed Marshal. Recognized Noble Houses are permitted a household not to exceed fifty members. Special dispensations for an exception must be approved by the Monarch or the Crown's duly appointed Marshal and may be granted to safeguard the realmAmended Article 5 and 6 to include
…. subject to the will of the CrownChanged
S8 Note: Celestials contacted that do not pose a threat to the kingdom or the public may be exempt under certain circumstances, but the summoning and use of celestial beings in combat is unpredictable and dangerous and will not be allowed without crown approval.
to include it under the purview of Official Clergy
In consideration for their efforts to bridge the gap between the mortal realm and the persistent silence of the Divine: Celestials contacted that do not pose a threat to the kingdom or the public may be exempt under certain circumstances, but the summoning and use of celestial beings in combat is unpredictable and dangerous and will not be allowed without crown approval.