OOC: How this faction works


  • Admin [DM]

    There has been some discussion and confusion about what the purpose of this faction is and how it should work/or not work ICly

    https://nodebb.cityofarabel.com/topic/52009/lesser-faction-council-of-twelve-peers

    Purpose
    • A way for players and PCs who are and/or want to be involved in
      • Setting up new plots and sharing them with the community at large
      • Guiding current meta plots and making them feel alive and real to the setting
      • A repository for all relevant information about plots (minus secret factiony stuff) to make it easy for everyone to keep informed and up to date
    • To promote player agency and ability to do stuff
    The Role/Perks of the Twelve
    • They have a direct line to bring proposals and ideas to the First Peer
    • The get that little bit more weight given to their words from NPCs
    • They can earn special distinctions and perks depending on ideas and directions they sway the rest of the council
    • "Power/Influence" is gained from the prestige gained by the members doing things.
    • Do not be afraid of dictating to non council members how things are going to be done, if that is IC for your character.
      • If someone does not do what they are supposed to, then sanction them.
        • An example of this would be the position of Field Commander.
        • The Twelve agreed to follow her orders in the field. Any other PCs who accompany the Twelve on a mission should be made aware that they too should follow orders. If they do not, then it gets dealt with ICly for example.
    How the IC process works
    • One of the Twelve brings forth a topic for discussion and for OOC courtesy waits at least 24-48 hours to let all the players have input.
    • Once a general idea is received from everyone one of the Twelve puts up a Vote
      • For sanity keep the voting options limited to 2 or 3 so a majority is reached
    • This vote is then taken as a consensus by the Advisor to the First Peer (See below) who if they have an issue with it will comment.
    • Every member is expected to cast a yes or no because once a vote is resolved, the expectation if that everyone on the council will uphold the vote. The is no abstaining (it's more fun if you are forced to take a position)
    The Role of the NPCs

    First Peer Jastyne Vaylan

      • The Council was formed by her to recruit adventurers to help deal with stuff that is way too big for "normal" folk and the other heroic/power types (prominent NPCs) don't have time or desire to deal with.
      • We want to let players drive stuff but also recognize for setting integrity there needs to be some NPC oversite.

    The Second Peer/Council Advisior- Currently Marshal Sage Drakebane

      • This is the person selected by the First Peer to provide help and guidance to the Twelve as they tackle whatever is the most pressing threat (Meta-plot or major player driven initiative)
      • It will change based on the above
    How is the council made up
    • There are only ever maximum of Twelve on the council
    • There can only be two from the major factions (Misrim, Crimson)
    • There can only one from each of the lesser factions or player groups (Official Clergy, Wildwalkers, Order of the Aster etc)
    • Special Positions may be created and removed by council vote as appropriate. Some may grant extra IC perks
    How is a council member added or removed
    • Must be an open spot
    • There is always 2 spots reserved for each Major Faction
      • Member spots get assigned by the faction to represent them on the Twelve. Usually the highest ranking but not always. NPCs will be assigned to fill the seats but only as a place holder for PCs and to ensure there is a presence.
      • Council members do not vote who is assigned by the major faction.
    • Special Positions are dealt with on a case by case.
      • Great Druids for example could theoretically each have a spot but that might be undesirable to the Twelve
    • Potential members are recommended by a sitting council member. Occasionally an NPC may request a recommendation for someone.
      • A potential member needs only one recommendation from a Major faction member
      • A potential member needs two recommendations from any other council member
    • Council members vote yea or no for the potential council member with a majority winning.
    • Any member or special council position may be removed with a council vote (When called into a peer review the member in question does not get a vote)
      • Major Faction members are not exempt from a Peer Review but the council risks incurring the wrath of powerful people in doing so.
    What this faction is not
    • It is not a ruling faction
    • It is not a place to make laws or worry about crop yields or taxes though these may be a background reason for why certain other plots are underway
    • The council is not about using NPCs to solve problems. They are the Avengers who are there to solve problems.

    e.g- OMG bandits are raiding our caravans and we are going to starve

    1. The council does not talk about levying a tax to hire more legionnaires to guard the caravans.
    2. The council would go and deal with the source of the raids and hopefully include a bunch of others (for and against the bandits)

  • Admin [DM]

    Added

    • Every member is expected to cast a yes or no because once a vote is resolved, the expectation if that everyone on the council will uphold the vote. The is no abstaining (it's more fun if you are forced to take a position)

  • Admin [DM]

    Updated

      • Member spots get assigned by the faction to represent them on the Twelve. Usually the highest ranking but not always. NPCs will be assigned to fill the seats but only as a place holder for PCs and to ensure there is a presence.
      • Council members do not vote who is assigned by the major faction.
    • Major Faction members are not exempt from a Peer Review but the council may incur the wrath or gain the favour of powerful people in doing so.


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