CoAss (alchemy) skills seems to work inverse


  • Lower Peers

    Before applying 5 points in Alchemy
    9214dc64-c8db-4269-8905-9785cac0dc4f-image.png

    After
    4bb45694-05fb-434e-acdb-4b2aab409646-image.png


  • Admin [DM]

    Well.. .damn. Back to the drawing board.

    OH OH!!! I KNOW !!! It should be -1 not 1 in the script! Maybe?



  • The formula for the crafting percentiles sets the DC required and then the player rolls an unmodified d20 against it, so if you're adding one you're increasing the DC instead of increasing the roll. If you are modifying the number that is a result of this formula

    // Formula: DC = (((11 - (PL*2)) - (A/2)) + 27) - ((10-RL)*2)
        int nEffDC = (((11 - (nPcLevel * 2)) - FloatToInt(fPcAbility / 2.0)) + 27) - ((10 - nRecipeLevel) * 2);
    

    You need to be decreasing the number that it ends up at if you want to increase percentiles.


  • Admin [DM]

    Yeah I know, that's why I said -1 not 1


  • Admin [DM]

    Fix should be implemented v6769


  • Lower Peers

    I think this can be closed, looks like this works correctly now.

    As a suggestion maybe a +1 on the roll itself would be more balanced, instead of acting as if you had 1 level higher in the skill.
    Seems like a lot of points to put into something to just make leveling in the start a bit easier, but not really making a big difference at the end.

    But take that with a grain of salt, I'm in no way a master crafter, so I might not know what I'm talking about 🙂


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