Summons Not obeying Orders
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Not sure how to reproduce this once, but sometimes my summons will simply refuse to do anything I tell them. Won't hold or attack, will simply follow me. Won't even attack if they are near an enemy.
Seems to happen when I have more than one out
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I had this happen with my level 3 summons (spider) especially. I usually have more than one summon active in combat so I will need to test if I have the issue with just one.
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Never had this happen with just one summon out (yet) but it happens fairly consistently with 3 out.
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happened to me a few times. I found a solution by telling them to guard me. Then they seem to wake up and attack.
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@Locke Can you please let me know the summon theme as well as the spell level?
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I've had it happen with Vermin, Earth Elemental, Undead and even my familiar.
Setting them to guard snaps them out of it, most of the time.
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Vermin, elemental and undead don't even have functioning brains. No wonder they won't obey.
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@Haquin I believe this is due to some summons not having the correct script set up, they should have the henchman default scripts.
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Not sure if this is the same issue, but I have the exact same control issues with my druids animal companion. It is like playing the lottery if it will listen to you, do whatever it wants, or just stand there like bump on a log ignoring combat. Makes them untrustworthy for use.
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It's an AI issue for certain
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https://nodebb.cityofarabel.com/topic/46325/player-tools-loot
https://nodebb.cityofarabel.com/topic/47989/control-summon-player-toolSame Issue, pasting in here for reference
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I double-checked the scripts on all summoned creatures today. They now might have the correct packages.
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Baked in with AI issue, being investigated.
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New updates to scripts v6962
Please verify success -
Has this been resolved?
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As of yesterday Joe was struggling a lot with his summons so I don't think this has been.
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Before or after v6970? More changes were made in that version.
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Ah, not before 6970. 6969.
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Anyone having issues?