Summoning suggestions
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Duration of summons should be hours/level flat. The reason being that this allows summoners a chance to actually use summons for roleplay, and further values extend spell too. The strength of summons as short duration is just not on par and all summons would need to be heavily buffed to survive more than one engagement. Having summons be hours/level puts them on par with basic animal buffs as well allowing summoners the opportunity to buff their summon if so desired and make it an investment.
Spell Focus feats would be something that would either make your summons stronger via higher AB, AC, Damage, or DI% or allow multiple summons up to a certain summon pool cap and number. 7th level wizard base might be able to do one 4th circle. SF could be a 4th and a second (or two 3rd). GSF allowing three max may be two 4th, or three 3rd.
Summons need to have a noticable duration both for roleplay value and mechanical value and hours/level is the best middle ground, while more powerful or more numerous summons would be the exclusive benefit of a specialist. 24 hours is too much though for sure and only animated dead should be permanent, which is one of their largest advantages along with customization features that come with them- and the ability to wield weapons, which is massive by itself.
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Agreed. Buffing multiple summons can be a problematic for a dedicated summoner, but it's a viable option for some concepts, especially with sorcerers or clerics. For the power up suggestion, even giving +1 AC, AB and damage to the summons per SF and GSF would've been enough to make an impact I think.
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@Walrus-Warwagon said in Summoning suggestions:
Buffing multiple summons can be a problematic for a dedicated summoner
A dedicated summoner is not a dedicated buffer, IMO.
Durations seem to be sufficient after testing.
If you have specific suggestions for a specific aspect of summoning, please make a new thread. -
@Walrus-Warwagon said in Summoning suggestions:
Agreed. Buffing multiple summons can be a problematic for a dedicated summoner, but it's a viable option for some concepts, especially with sorcerers or clerics. For the power up suggestion, even giving +1 AC, AB and damage to the summons per SF and GSF would've been enough to make an impact I think.
Conjuration specialists get a buff to their summons so that’s already in place. Those really are the only “dedicated summoners.”