Changes to the module


  • Admin [DM]

    Professor 4200

    Updated Nada to reflect new level range 6-9.
    Changing difficulty of spawns and boss- WIP
    Increased the likelihood of higher level loot
    Fixed the skill check for persuade and intimidate

    This might be either still easy or become overly difficult. Please report back. I plan to run an OOC test later if no one has gotten around to doing it.

    @TheMinionOfArabel Thanks for the feedback.


  • Admin [DM]

    v4205-4207
    Fixed typos
    Removed unused NPCs/Monsters from storage areas
    Removed several unused scripts
    Edited scripts that still called on NWNX functions that are now included in EE (which may have been causing some of the lag)
    Removed pre-loading spawns from quest areas
    Fixed an exploit with healing kits and crafting.

    Shame on you if you abused this exploit!!


  • Admin [DM]

    V212 after next reset

    Nada has undergone a substantial modification. You have been warned. Please report issues

    A certain Froidoc spawn has been replaced.

    A couple other house keeping things dealt with.

    Happy gaming.


  • Admin [DM]

    v4220

    Frin's now re-opened lvl 6-14.
    Recommended lvl 6-9
    Traps and treasure spawns have been adjusted/tweaked.

    Ran an OOC test with lvl 10 and lvl 12 so it's working. Need to run one with lvl 6-9s.


  • Admin [DM]

    V4223

    • All quests should now be level 6-14
    • All quests should be party size 1 or 2 minimum to 8+ max
    • Additional Soloable content FOIG
    • Some quests have soft cap of lvl 9 and some lvl 12 so while higher levels can go on them they will not get xp.
    • Many of these quests have not been tested for higher/lower levels so if you come across something, report it.

    Happy Gaming.


  • Admin [DM]

    v4223 did not save/upload properly. The above is now a WiP. Will advise once I redo all of this...


  • Admin [DM]

    v4223 now live

    • Please report back in separate threads suggestions and bugs needing to be addressed for the quests
    • Some quality of life and internal stuff done for the militia tower.

  • Admin [DM]

    As of Prof v4224 [Forgot to change name, doh]

    • Transition restored between stonelands and haunted halls. No more walking forever!
    • Multiple quest loot tables updated, with 50-60 pieces of loot buffed. Happy questing!
    • Multiple new NPCs added for future events...

  • Admin [DM]

    As of Bowser 4228 & Prof 4227

    Prof

    Fixed Frin Transtion...I think
    Fixed Io Larch Transition
    Looked and tweaked spawns for Gladstones
    Change Appearance ID of Tiefling Woman (Ashby's 2 boss)

    Bowser

    Multiple quest loot tables updated


  • Admin [DM]

    as of Professor v4230

    • Verified Stonelands' Manticore Cacti are functioning correctly. Issues can be traced to lag.
    • Added warning to Mount Rausrawana. Yep...it's dangerous
    • Adjusted one trap location in Mount Rausrawana to be more WYSIWYG
    • Skuffy reduced strength of said trap in earlier version as well
    • Fixed reversed transitions of Vaasa and Chult Portals