Devastating critical and PVP modes
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Devastating critical is an epic level ability, level 20+. I can't imagine it is intentional that any player can possibly have access to it?
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Summons don't kill in pvp unless…..
You are set to full damage.
You uncontrol the summon ie remove it from the party.
It's explodes on death the resulting damage from the golems summons can and does kill as neither you or your summon does the damage.
Also ive never seen it but was told somtime ago if you are on subdual not sparring you can still kill if you do to much damage.I think thats about it ive used dragons rakshassa,undead,demons,armour,elementals,vermin,Celestials,slaads....you name it those are the only times you will kill the person you set them on.
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It's not a summon, it's an Animal Companion.
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Yes it's an animal companion a summoned animal companion that works exactly like a summoned creature does ie is set to the pvp state that the summoner is.
Unless the new script ignores the setting? As the old animal compainions worked exactly the same way the summons do.
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@Amy:
Unless the new script ignores the setting?
I don't know, that's why I'm going to test it unless another DM tells me otherwise. :wink:
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I was one of those unlucky persons to get dev critted by a great white shark outside the east arabel gates. NOT FUN.
LOL! I remember that very day
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Me too, she threw a major fit O.O
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WTF, I've never seen a shark in the server before lol.
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oh, they've appeared on a low level quest before. If not sharks by name, but their devastating criticals. My visit to the fugue plan was essential part of removing the feat from the little bastards' list.
Another quest has sharks, but they need a high level group to spawn. And they aren't only found on quests.
By the way, if I flee from an underwater map will it follow me? Will I get in trouble for breaking immersion of others? :D
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They follow you yes, thats how wabz got dev critted at the east gate.
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Had a hammerhead shark follow my old char out of the water too; don't think there's scripting in place to allow them to check if they are out of their element, let alone 'drown' them. AE-ing them was always possible too, of course.
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There is one way to make sure they stay in their spawn - and thats changing the transitions out to different ones. I noticed any NPC can cross normal transitions, but not the kind that are placeables/doortype transtions, if that makes sense.
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You can just stop your pet if its going ND. Make it "stand ground" and it'll just hang there idly regardless. And how often do you PvP underwater anyway? Subdual there usually = drowning which is death regardless of PvP settings.