Paladin of Kossuth
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They have to have a patron deity in Forgotten Realms in order to cast spells, though. And they need to use their holy symbol as a divine focus, so… they may not preach, but it's probably not going to be hidden... but that's nitpicking.
Yup, like a cleric. But neither class has to be responding to personal selection by a god though.
4E does paladin's right, imo. One of the few things they got right.
A champion of a god/goddess . . . I'm not understanding where the LG comes from. Other than spell selection.
Yeah, I prefer 4E on that too. I'd call them un/holy warriors though. Being a champion of a god should be reserved for going above and beyond the call - a prestige class.
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4E also makes it possible for Paladins to be non LG but CoA follows the 3rd edition rules which still says Paladins can be only LG since some of the DMs here despise 4E. Since there seems to be a bit of and disagreement of whether Paladins are chosen by their gods or not perhaps its best if a DM answers that question to set the record straight. I have played paladins for a good chunk of my CoA career and I was always under the impression that god's chose their Paladins and not vice versa most of the time.
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A druid is a druid before he is a follower of a god, and paladins are the same. A paladin chooses his god.
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Should really adapt some choice 4E elements.
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Maybe but some DMs hate 4E so its moot. Paladins do not choose their gods; gods choose them unless rules have changed.
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It's never been that way, Dond. Paladins are just another occupation, people become paladins by various ways, but it is always by a choice.
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If thats so why does the 3.5 handbook (the closest ruleset that CoA follows) which says otherwise that Nikko pointed out earlier in the thread.
Background: No one ever chooses to be a paladin. Becoming a paladin is answering a call, accepting one's destiny. No one, no matter how diligent, can become a paladin through practice. The nature is either within one or not, and it is not possible to gain the paladin's nature by any act of will. It is possible, however, to fail to recognize one's own potential, or to deny one's destiny. Occasionally, one who is called to be a paladin denies that call and pursues some other life instead.
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Dond.
If you search more sources, you will eventually find the text that more or less explains it more or less as thus:
"It isnt the god per say, who chooses one specific person. As in, Torm does not sit on his mighty throne, throw out his pokemon ball on Robert the Sheperd, and says "I choose you!".
However, you are right in a sense. Robert is chosen, because he feels a calling. The same calling that every paladin feels. Usually, this call comes somewhat early in life, but it can also be dormant, and resurface. Yet, all paladins have a thing in common, that they feel a calling, and then answer it."
In short, it isnt Torm or his angels who runs about on Toril, and locates small boys, and places a special mark upon them. Such a divine intervention is more akin to how Mystra created the Seven Sisters, in short, how akin to how gods select their Siraphim or chosen.
Paladins often find themselves answering a call, dreams they cannot seem to shake of. The gods send out these visions, this call to most of their servants. Some ignore it, and some take up the mantle and become paladins.
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So says fighter joe proclaims himself to be a fighter in the name of Torm, this means theoretically any follower of a LG diety who proclaims that he fights for his or her cause can become a paladin than yes? I wouldn't actually mind it if it were this way as it could open up interesting possiblities as to why X chose to be a paladin and leave his normal profession.
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There's two more factors. The first is that the FRCS overrules certain PhB statements. The second is that this server has its own house rules, of sorts, and because of the nature of the MMORPG, it can't be focused on any one or four people.
If gods choose their paladins, then the paladin code of conduct shouldn't exist. Paladins are close to their gods, yes, but I again say it is in the same way that a druid is close to their god.
A druid serves the balance, nature and the druidic cult. The druid worships a certain god that most resembles that druid's outlook on life and on duty and otherwise. John is a man. John is then a druid. John is then a druid of Malar.
Paladins work the same way; albeit they are creatures of civilization and almost certainly have become paladins through their respective churches, but this isn't always the case. The Realms lore is very non-specific on these things, so its worth noting that I think we are arguing about generalities. That said, Paladins don't become paladins over night, they work toward becoming a paladin. Don't get me wrong, they aren't paladins one day and then paladins of a certain god the next; the two coincide. John the Squire takes his vows and earns his paladinship to the god Helm, all at once. But he is not a warrior one day and chosen by Helm to be his paladin.
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alright than, sounds good. For what its worth FR Wiki more or less agrees with you when I checked it though its been updated to the 4E rules which says Paladins can be evil too which I guess theoretically could make sense I mean Bane could send out the same summons; why wouldn't he want divine warriors to champion his cause? But since we are 3rd edition/custom rules it can't happen.
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Just remember that there is a huge difference between divine champion and Paladin.
The Divine Champion is THE warrior of a god. They are the most prestine example of a deities dogma. This is why, unlike clerics, they MUST have the same alignment as their deity.The Paladin is the embodiment of good, order, civilization. A paladin is dependable goodness. This is the reason why evil people both redicule the paladin, but also fear this holy warrior. He may be predictable, he may be easy to expect. But you also know, if you do wicked things, and a paladin finds out, he WILL oppose you.
The reason why paladins on a sad few occasions resemble divine champions, is because the divine champion of, say Tyr, or Torm, has to be LG, and as such, at first glance seem to be somewhat similar in design.
The only vast difference is… A divine champion is ONLY restricted by his gods dogma, a paladin is restricted by his code, and THEN his dogma.
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I don't know, I don't see any reason Half-Orcs couldn't play a Paladin. Always seemed to be a square peg in a square hole. So, with respect, I think you're wrong there Olouth.
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I don't know, I don't see any reason Half-Orcs couldn't play a Paladin. Always seemed to be a square peg in a square hole. So, with respect, I think you're wrong there Olouth.
Where did I write Half orcs couldnt become paladins?
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4E does paladin's right, imo. One of the few things they got right.
A champion of a god/goddess . . . I'm not understanding where the LG comes from. Other than spell selection.
Paladins an't divine champions, more alignment paragons :D
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I donno, I like the idea of bringing those two classes together.
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yeah thats pretty much what 4E does, it also makes it so they can also serve a primordial, demon, or devil. I'm with BG on this one; despite how I know some DMs feel about 4E there could be some pretty interesting possiblities with this addition.
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@Khamal:
Notable orders in ages past have included the Knights of the
Golden Wyrm, the Blade of Sahandrian, the Fey Staghorns, and
the Swords of the Seldarine. On Evermeet, the Wings of
Yathaghera, the Knights of the Alicorn, the Weavers of
Bladesong, and the Vassals of the Reverend Ones are all
pledged to support the Protector in the defense of the Green
Isle.Lol "Fey Staghorns"
so this is where all those arabel bathouse jokes stem from