Involving people in Non scripted adventuers
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I find it so hard to attach people to just adventures exploring unless it has a DM or a Scripted quest attached to it, how can i convince or encourage people to come i ask around IC and OOC and i usually get ((been there 1000 times before or What level range…))
It's really getting me annoyed IC i'm searching for new places to go explore and maybe find a reagent but going alone is suicidal and is kinda not the best idea to do and defeats the purpose of a roleplay server.
So i'm at a lost.
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Invite me i go.
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It is very difficult. In fact difficult is an understatement.
Most often what you have to be after is people who will somehow be connected to your plot, and thus willing to go. I'd say that a blatant way to get supporters is clearly highlighting why you need the reagent, that is, when you are a "Good" or "Neutral" character.
Getting random people to come is much harder than assembling a group of people you know will help you and just waiting for them to show up. It is a sad state of affairs but I myself have only two limits when I answer or do not answer a setting. It is a scripted quest, to which I am either too high or too low a level, or I am aware the person organising it is somebody I'd rather chop-up than work with, ever.
When it comes to random outings you have to try and make it sound both important and promising to those who will take part in it. "I seek the King's Tears to defeat a great foe to our city, but I need your help" might sound terribly generic but that's what would get a lot of "good hearted" characters going I feel.
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You need a reason.
You can say, "I'm heading to the haunted halls for the lolz", you'll get people for sure:- but if you say, "I'm heading to the haunted halls to get the bones of Kra'shom so I can fashion my undead butler", you'll just have increased your chances for people to support you by coming along, or having paladins wait at the halls to challenge your group.
Ultimately, make expeditions, (which can be either scripted or non scripted; Try to make even scripted quests part of your plot) seem like they have a goal to it all, and a goal, or atleast the journey to the goal, benefits more people than just yourself. While this may seem an obvious step, share those goals with your allies/clique. If you keep everything to yourself or just tell a couple of people, other people aren't really going to know what you're up to, and so, they have no reason to care.
The more people who you convince that your expeditions benefit them as much as you, the more people you get to support you.
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Tie it in to things people care about. People often do not care about your specifics goals. But, if you claim it is to help Tymoras church, or X or Y faction, or stop Z faction, people will help more often.
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Bizarre. I'm always happy to go on random quests. I've met the coolest characters, that end up crucial to my character plots this way.
I've had similar troubles to you so I can sympathise, I'll guess you'll just need to preserve.
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Folks will be more likely to go on something when they know what the point is. Looking for reagents is fine, but people know that your faction or whatever will be keeping them if found, so it's of limited interest. Looking for the lost mirror of the fallen princess of zabado, that is far more interesting to folks. Doesn't really matter there is no princess, or mirror, just make up a story, and go with it. You never know, you might even find it.
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I answered a sending made by a gnome (Griam something) a high level cleric and, together with another character we went into the underdark for a mining trip.
Since we were quite low level, (3 and 2) Griam suggested us the tactics we should use if we were facing different kind of enemies. That was quite interesting and, for my character, a good way to learn about the perils of the underdark.
As per the tactics, we would avoid to engage if the monsters were too dangerous and we would recur to invisibility or to hide-and-run tactics to avoid fighting in case the monsters could see through invisibility.
Just to give you an idea of our strength, the two low level gnomes almost died to a couple of driders.
It was a very interesting trip spiced up by good quality RP.
Until we received some spawn from a dm (who we asked to help us since my character was stuck in a place with no opportunity to go back - btw thanks again for the assistance) in the form of 50 or more oozes.
The spawn killed my character twice (or three times I do not remember) killed the other low level (who had logged in order to access IRC to call for a DM and came back in the middle of the ooze hoarde) and almost killed the high level char (his hp were lowered to 7 from 100+).
We lost all the RP element and we basically had to click like mad just to avoid dying. I logged as soon as possible and decided to wait for a reset to restart playing.
Will I answer the call for adventures? For sure! But I do understand why people would decide not to answer to the sendings.
Too much risk, for little to no reward.
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Too much risk, for little to no reward.
Sometimes its worth it, If you go on a few failures, you end up bumping into pure awesomeness and it makes up for all the past failures. :)
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You dont have to get people to go outside the city with you.
Pick fights with people you oppose the goals and ideals of. Cause some ruckus. Weave intrigue. If you weave enough, when you make a sending, people will go even if just to see what your up to/spy/tag along the famous/infamous guy.
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Exactly what that Xenon2Megablast guy said.
Also, holy hell, someone else played that game? What an amazing song that was! <3 AMIGA
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Characters who go on scripted quests also have a guarantee of getting paid, so you should try hiring people.