Apprenticing (non-wizard)
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@Handel:
Okay I'm still a newbie. -_-
yeah look at that join date.. :twisted:
but in all seriousness the best piece of advice i've taken from this [particularly from a warriors point of view] is to be selective of your recruits,
and target them individually.First if it were me being considered for Apprenticing/squiring etc. I would want to know that the person has a good rep as a warrior.
Then that the person shows me first hand how good they are.
These two things will also go a long way in making people want to follow you around and listen to what you have to say.
unfortunately or fortunately depending on how you view things, it takes a fair bit of mechanical and server knowledge to do just that. -
I think it all depends on luck. I've had characters I made to make a faction who ended up grovelling under someone's boot for their whole career and characters who've started out as pathetic weasels and became massively prominent PCs. If the right character at the right time comes along, you'll have the perfect set up and if not it's best to change your plans to best suit whatever's happening around you.
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From the reverse point of view I find latching onto someone else character as apprentice is normaly a good way to get a new character into something intresting and away from Nadia, shrine and tower quest running becuse you don't have much to do. :D
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Loot isnt enough by a long shot. Sure, having expendable loot when hirering an apprentice is all well and good, but you need something else entirely.
You need to provide a path, that will make a nobody a somebody. Perhaps even with the chance of eventually outshining you. This means that in order for someone to want to become your apprentice, you need a large portion of awesome to fill the apprentice's cup.
Lets look at the NPC's who would be interesting to become an apprentice of.
Karthea. This woman has a) Power, b) influence, and c) can provide you with something unique. The woman has secrets, and a storyline that should you as her apprentice persue it, you could eventually end up on the other side as Arabels new arch mage.
Lord Deschurr, a weapon Master. He has a, b and c as well. By becoming his apprentice, you would get a part of his storyline, and could eventually end up the next great warrior weaponmaster in Arabel.
The A, B and C are precisely what YOU need to appeal to the masses.
In essense, not everyone should take on apprentices. Of all of my characters on CoA, I only ever had ONE become an apprentice. My Ranger became the apprentice of Wanderer. He had power, influence, and storylines that by serving him I could persue and uncover. He had secrets, he had alot of wickedly awesome stuff that made me draw to him. Sure, he couldnt teach me spells, but he could teach me all his IG knowledge, he could teach me the secret paths, how the server worked, and he could open doors for me.
Players like him, like Trystan who had a merchant business and alot of secrets. Those are the players that draw others to them.
When you seek an apprentice, you need to ensure that you have enough power, influence and unique qualities so that the apprentice actually rises from a nobody to a somebody in the eyes of the server, by becoming your servant.
You need to make it worth while for the apprentice to be part of your awesome. Otherwise, he will never do it.
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I've been here a while (ignore the join date) and have been in the both the master/apprentince and leader/member role several times.
When you seek an apprentice, you need to ensure that you have enough >power, influence and unique qualities so that the apprentice actually rises >from a nobody to a somebody in the eyes of the server, by becoming your >servant.
Thats the key. Along with it being fun.
And - be sure to come up with tasks/etc for them to do, so its not boring.