How Much of What Gets Rewarded
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Yes. Not many people answer to the sendings that are not related to some kind of immediate reward.
Example:
My puppet often makes sending to roam the ruins or the underdark. Few usually answer because there's no immediate reward (quest or DM plot) attached to it. Sometimes when we go "down" we got harassed by DM love ( thanks!) sometimes we got harassed by normal spawn. Sometimes someone dies. I generally have fun, and hope those coming along as well.
Yestrday my minion and I made a sending regarding a "Battle" that was about to start (the battle of bard). We bot got tons of tells asking "where?" "who are you going to fight?" "Where shall we gather to fight?". It ended up being an eventless trip in the Underdark (at least till I logged) which I enjoyed RP wise but with no reward in terms of XP or Loot for the participants (well I got paid by a PC and my suggestion to sell the whole comitive to Drow as slaves was declined… :( )What can we do about people coming to sendings? Nothing unless we make sending more interesting!
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I don't show up for your sendings because you call your pc a puppet.
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PC is for Puppet Computer
If you feel you never get any players to tag along there might be something about the way you try to get people involved that makes it uninteresting. Getting people to go on "random" thing is harder but I see others succeed quite often. And I usually try to either give a plot hook or throw some random spice in there.
Maybe ask people that you know go on other random player run things why they are not coming to yours? It could be as simple as that the way in which you word things makes it unappealing.
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I would only suggest making allies and helping each other..I dont see why you wont get people for your sendings
Allies are key. Develop allies with scripted quests and by going on their explorations, then ask them to come with you before you make a sending. You could then say something along the lines of: "Four of us Wobbly Wyverns are heading out to Wyvernwater to wack the dreaded Woogle. Meet us at the South gate for riches and rewards, if you want a slice of the pie." People see you have company and think it's worth coming.
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Yes. Not many people answer to the sendings that are not related to some kind of immediate reward.
Thats because your current puppet is clearly a strange little evil felow,that shouldn't be trusted as far and you could throw him!
Other than that i like him :wink:
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Isnt this just another rant from someone wanting more DM love in a thread just waiting to be locked?
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It started as an emotional rant. It ended as a shining example of people's tendency to classify and generalize. There is definitely some useful advice in some of the replies, and I thank the people who answered.
In my neverending curmudgeonity, I can't help but feel the need to point out to people who answered "this is about wanting DM love" that they were in fact replying to a reply that assumed it and got repeated. That alone isn't interesting, but tagging a person as "wanting DM love" in a condescending tone, in reply to the posts by other people who talk about it, is what's interesting to me; it seems to be the very same kind of transferrence issue that spawned the thread.
But yes, it should probably be locked now.
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I personally think that worrying about what dms "reward" is counter productive to whats really important to having fun on the server. It is my belief that if your character has both enemies (conflict is good) and friends (so is companionship), goals that intertwine well with server plots, and things to do besides a steady quest rotation (lets face it, there are great quests but everything gets old eventually) the reward is you are getting the most out of CoA. Everything else, exp, loot, "DM love" really is only superficial bonus's that only serve to enhance what is actually important-having fun.
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@H:
But yes, it should probably be locked now.
I only reward post-locks to adventure.
No, seriously, adventure is easier to notice than intrigue is, intrigue has always been the more patient oriented of the two as intrigue does not supply the instant gratification of adventure (ie Here's my Magic Sword from that Adventure, or here's my…piece of information from my intrigue.)
That being said, intrigue has the potential to reap far greater rewards and impacts than adventure. Adventure is a by-product of intrigue, if done right. Intrigue results in a different type of reward as it requires more effort, but the reward for intrigue is usually greater.
But, it looks like we're beating a dead horse, so ...