A thought, and perhaps a challenge to the playerbase
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I've read some back and forth about quest difficulty and lack of a good challenge. I've also noticed a lot of mutliclass characters that could be considered powerbuilds specifically designed to take down the scripted quests. Here is my thought. What would you all say to laying off of multiclassed characters for your next concept and going with a single class charcter in the spirit of classic dnd? The dms have developed some great loot for single class characters. It would make folks more dependant on each other in the quests and perhaps grant some interesting role playing opertunities. I'm on my break at work, so I have to keep this brief, but that is my idea in a nutshell. What do you all think?
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I've done this with my past three characters and it was really great! Really. You guys should try it once. It presents more challenges in some areas, but also rewards in others. Try playing a barbarian without fighter levels or a fighter without rogue levels. Have some balls!
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I tend to think single class characters are actually more powerful, but in the same vein of what Amarantha is saying, this is a good time on coa to take that +3 bluff feat instead of toughness for your cross skill character- not because it makes you better, but because it fits your concept. If the server is too easy for you, congradulations, you have mastered a 6 year old server. Now its time for some self nerfing if you want the same challenge.
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I've been doing Pure Class characters for some time now. It's fun.
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Overly powerful builds are annoying as hell.
They suck the fun out of events by either making them to easy or unballance them by requiring spawns that kill everyone but them.
If I see a powerbuild I'll either avoid them or ask them to leave my event for the sanity of everyone involved.
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From preference i play single classed character because when im playing a warrior/mercenary type that makes there living by the sword they are fighters priests are clerics etc..
I have a few multi classed characters but i find them kind of boring as things become to easy when you can do everything why do you need others,i find it much more entertaining to play a character that isn't the best at what they do and has serious weaknesses in some areas.
By doing this i find a character is forced to seek out others and has to build up trust and respect with other characters in order to grow and achive it's goals.Thats my view on it.
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I'm playing a vanilla ranger (mmm ranger flavour) and I was actually pretty surprised how awesome they can be, considering how few of these used to be on the server (though this has changed recently).
Animal Empathy and Animal Companion in particular can be amazing if you stick with a single-class ranger and take a while to get to know the ins and outs of both.
That said I do have a couple of multiclass alts, but the multiple classes makes sense for the concepts.
I would love to be part of a "classic dnd" adventuring company at some point, though, I reckon it'd be pretty awesome fun, and it's something you rarely see on CoA, strangely enough…
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All my characters* have taken classes based on events in thier lives.
Example.
My standard warrior adventurer, spent a bunch of time in the wilds, searching around the server, trying to make money making maps. - I took a ranger level.
The warrior then, after a while, ended up becoming the bodyguard of wizards, and decided he should probably learn a bit about magic, so he could effectively understand tactics and stuff to protect them on dangerous expeditions. - Starts taking wizard levels
The guy then realises he's been spending so much time trying to wrap his tiny mind round all this magic, he's been neglecting his martial training and is becoming a bit of a wuss - Goes back to taking fighter levels for a while.
Example 2 -
my ecentric slightly mad curious guy, starts out trying to write a book about some seriously magical stuff. - starts out as a bard
His research gets a bit crazily magical and he feels he needs to actualy understand a bit about how the weave works - Takes a/some wizard levels
He joins a group of adventurers and makes friends with a warrior in this group, fighting side by side with him, until his friend is killed. He trains up to kill the stuff that killed his fried - takes a/some fighter levels
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- By 'all' characters, I mean all but my first powergaming cleric, and my current character designed just after having seen an 'evil' faction with the same religion get destroyed fast.
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I wouldn't say single-class characters are weaker necessarily, and multi-classes are often enough done with total disregard for mechanical benefit and more because they make sense for the character, and seem to particularly get picked by "true" roguish sorts, who got to where they are by being Jacks of All Trades.
The only thing that you can be fairly certain of with a pure class character, is that some inherent character weakness will remain for them, though getting to the point of being able to exploit that weakness is another matter.
But yes, if finding things too easy, you've only yourself to blame. If, to boot, your main source of fun on the server comes from finding a challange, then the two could become quite problamatic.
(mmm ranger flavour)
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Multiclass is only so powerful in CoA because wands are overpowered, and because Tumble AC works in fullplate+towershield.
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Souldn't the Armor check penalty take away the tumble skill at least some? I'm mean its an armor related skill like swimming or climbing?
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it does take the tumble score away, just not the 1 point of AC you get for every 5 ranks in tumble
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Pure classes are stronger, almost always.
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@Bolthor:
Pure classes are stronger, almost always.
This! I've never ever played a multiclassed character, never intend too either P:
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Pure casters are stronger, almost always.
Fixed. If you're casting, you want as high a spell level as you can get, so pure is good. Not that pure non-casters are weak, but they can benefit alot from cross-classing (rogues can get martial/shield/armor, fighters get tumble, barbarians get heavy armor and feats and wand usage), at little sacrifice in most cases.
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With the pure-class only loot that's available, I'm not so sure if that's the case anymore.
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Some multi-class builds are considered "RP" builds. I had one such build with my very last PC. It was rough, but extremely memorable, and provided a TON of RP opportunities for me.
On the flip-side, I wouldn't ask anyone to try something like that unless they were 100% willing. That character was pretty much next to worthless in a lot of fights (I squeaked by, but barely) and as useful as I was in an RP situation, I was useless in combat.
It's a point that still stands – combat is a present element in the game, the trick is finding that balance between RP style elements, feats and talents, and opting for more combat oriented things. Find a balance that's comfortable for you so that you have a memorable and enjoyable character, but also have the ability to play some of the more mechanics based elements of the game.
As long as you remember that balance, it's easy for you and others to have an enjoyable experience.
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I honestly just play whatever suits my character, which is usually a multiclass admittedly. Sometimes it ends up being a good multiclass, sometimes not.
Melee casters are hard to keep alive, and non-pure melee classes tend to be overcome in melee very fast.
If you don't -try- to make a powerfulbuild, I don't see how it can become overpowered. But maybe thats just my natural ineptness with mechanics.
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I'm currently playing a multiclassed melee dagger-backstabbing gnome with 40% xp penalty due to multiclassing and 14AC.
It is fun and usually, when I reach 6th I die back to 4th.
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Biggest powerbuild around is pure cleric though ;)