How to treat monster races on CoA?
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In other words, this orc might be farming, minding his own business, milking cows, not hurting anyone at all; But if a paladin of Moradin happened on the scene, and killed the orc remorselessly, the paladin probably wouldn't get a SINGLE chaos or evil point. Because orcs are evil, and killing evil would be construed as a good act in the cosmic scale.
(I might be wrong here, no doubt someone will correct it if so)
After all, if evil were relative, protection from alignment would be pretty useless.
Paladins are lawful good..why will he be acting in a chaotic way if an Orc wants to lead a peaceful life ?
I remember a quest run by KiY, where we had an option to kill an Undead child, which was being fead blood to keep it alive. KiY made a call that that as a Paladin if I decided to kill the child..I will cease to be a paladin earning evil points.
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Lawful is not obaying the laws it's obaying a code. if your code is not to break laws then you don't break laws… How as for the evil points that was the DMs choice in my honest opinion a wrong one. Undead are unnature abominations even if it's a child and should be killed without guilt or thought. As for the Orc, an Orc is an "evil" race and by such are naturally evil just like dragons or drow (drizzt is a freak). the reason half orcs aren't is because they are mixed with humans.
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If it has a blue nametag above its head: don't kill, talk.
If it seems DM possessed: don't kill, talk.
If it has a red nametag above its head: that ebol creature represents only xp and loot.
Easy peasy.
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If it has a blue nametag above its head: don't kill, talk.
If it seems DM possessed: don't kill, drink invisibility potion, RUN.
If it has a red nametag above its head: that ebol creature represents only xp and loot.
Easy peasy.
Fixed.
It really depends on the character. And I guess killing someone for being a monster race, qualifies in the same record as Zhentarim killing a Red Hart, or paladin a Blackguard - technically it's IC - viable, but you are being kinda oocly unnice. You could probably beat him up tho, and maybe not even rob - just beat the crap out of him, and go "Tiefling scum go home".
For tiefling example, that is.
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@Christine:
Lawful is not obaying the laws it's obaying a code. if your code is not to break laws then you don't break laws… How as for the evil points that was the DMs choice in my honest opinion a wrong one. Undead are unnature abominations even if it's a child and should be killed without guilt or thought. As for the Orc, an Orc is an "evil" race and by such are naturally evil just like dragons or drow (drizzt is a freak). the reason half orcs aren't is because they are mixed with humans.
Lawful characters also bare respect for a little something called Order. If a Paladin kills an orc that's just farming to live and not hurting anyone, than he'd definitely lose his powers.
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It's why I cited a Paladin of MORADIN specifically. The orc situation was as a specific example, nothing more.
Let's take the kobold quest as an example. You know the kobolds are peaceful. They're minding their own business. A paladin of Corellon Larethian might stop at this stage, and refuse to go. Even here, I'm not sure that it would necessarily be evil to stop.
Paladins of Moradin, Garl glittergold or Baravar Cloakshadow can do it, and get no alignment shifts. Kobolds are racial enemies of dwarves and gnomes, going all the way up to their GODS. More so, kobolds are EVIL.
The point I tried to get across, apparently unsuccessfully before, is basically this:-
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Good and evil are absolute concepts in this world, and are vastly cosmic in nature.
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Individual people in FR may have their own take on good and evil, which is just fine; However, their disagreeing with what constitutes GOOD or EVIL will not change the cosmic laws of good and evil. A vampire can beg for mercy, and a good character can slay him with no regrets and no shifts, because vampires are evil without question. A person might do nothing but good deeds from the outside, but if protection from evil saves you from his spell of hold; He's evil. It's the way the game world works.
(DISCLAIMER:- This is how I understood FR, from previous such discussions and the sourcebooks, and numerous sessions. It might not be correct.)
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in a final attempt to keep it on topic…
Good and evil don't matter nore do debates on law vs chaos what the question was is.
How would your CHARACTER react to such monsters?
Not what the cosmic balance is nore what the campain for equal heights are marching for again. -
Let's remember that the possibility of an orcish farmer, and/or the tribe of kobolds as in that fabled kobold quest, is about the same as of a "good" drow - as in, reaaaaaaaaaaaally rare. So while there are exceptions, the common view would be that evil race = EVIL.
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in a final attempt to keep it on topic…
Good and evil don't matter nore do debates on law vs chaos what the question was is.
How would your CHARACTER react to such monsters?
Not what the cosmic balance is nore what the campain for equal heights are marching for again.If it's about individual reactions, this is just a +1 thread.
Law vs Chaos is absolute crap, because it necessitates relativity to make sense and thereby loses the ability to hold a single real value as represented on the character sheet.
Yes, OOC courtesy is recommended and so it talking to DM possessed characters; alot of the time, however, it remains OOC to do anything but kill them on sight, because of:
So while there are exceptions, the common view would be that evil race = EVIL.
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In my opinion, the NPC commoner populace would react to a monster race in pretty much the way you expect. People tend to mistrust things that are different. Tieflings, half orcs or even Aasimar would likely be shunned by most at best, or end up lynched.
We (DMs) generally see it pretty much this way and are currently discussing ways to implement this environment within the NPC world (such as merchant scripts and NPC reactions to specific races etc…).
We have allowed PCs to take much of the control of the city and as such the quite tolerant and very liberal views have taken to law (this is not an OOC discussion). This reflects the adventuring population and players perspective and not necessarily the local populations. And yes, in my opinion, it has grown way too lovey-dovey even though Arabel is quite the tolerant city. How your characters react should be based on your alignment, deity, class, race, and historical experiences.
That being said, we DMs might make it more realistic and the setting more challenging for those types of characters, but we definitely encourage diversity and challenges! Make that orc have some character flaws that are fleshed out with local merchants…that tiefling should be feared, harrassed, inspire curiosity! Don't take it as a "punishment", we like myriad flavors and conflict!
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sounds exciting Pan!
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@H:
…If it's about individual reactions, this is just a +1 thread.