Module Changes
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Version 8644 Changelog:
Fixes:
- https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
- This fix is not just for the Tessaril Tower quest but should encompass the entire server. This means you will start seeing proper thematic traps and not Spike traps everywhere
- Various exploits fixed
- https://nodebb.cityofarabel.com/topic/67036/kings-queens-abyss
- https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
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Sorry, havent posted my stuff in a while:
8640
- Attempted fix of wraith rage https://nodebb.cityofarabel.com/topic/61098/wraith-rage. Now that I know the fix worked, I can adjust what it spawns
8642
- removed some mysteriously appearing triggers in the HoA
- adjustements to the
Frigid Cave
quest after feedback from players and watching them run it a couple times- fixed polar bears - had wrong set of scripts so they werent being skinned properly
- boosted the stats of the Frigid Cave yeti boss
- made variants of yetis since they werent spawning in the Frigid Cave quest due to high CR
- maybe fixed the frigid cavern not doing cold damage over time
- https://nodebb.cityofarabel.com/topic/67016/bronze-vs-copper-boots-same-stats
- some adjustments to radiance/motes. this will affect both
Tessaril's Tower
and the GoldfeatherHaunted Ruins
quests. Hopefully, they will both be better now. Feedback please.
8643
- fixed an issue/exploit with the arabel farms (insects) quest
- set some of the flora waypoints on the Wyvernwater isles to
TREE
so players can get twigs for campfires - started working on a new quest for Shadowmire Isle
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8645
- https://nodebb.cityofarabel.com/topic/67035/some-wood-recipe-errors/ not sure about the club but fixed the staff
- https://nodebb.cityofarabel.com/topic/67038/dwarven-knot-cloak-missing-charges
- finalized the Wraith Rage creatures. it should scale now for barb level
- https://nodebb.cityofarabel.com/topic/66843/ more places to get loot and new/different loot added
- https://nodebb.cityofarabel.com/topic/67031/banded-ice-dwarf-mail
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V8649 Change Log:
Trinity System Related Work:
Continued work on a new feature called Unbound Nodes. These will mimic the logic we have for Wild Flora(Not plantable ones) which can then be added to various quests or DM events(If needed).
Death System Related Changes:
We have tweaked the XP penalties, lowering them from their current level. The changes are as follows:
- Respawn XP Penalty reduced from 25% to 20%
- Raise Dead XP Penalty(Via PC/NPC Priest or Scroll) reduced from 15% to 10%
- Resurrection XP Penalty(Via NPC or Scroll) reduced from 10% to 5%