Summoning tag bugs and dismissal
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This was default theme 4 and 5.
Summons seem to be henchmen now which is cool because they can be toggled into stealth and detect mode, but to unsummon them the remove from party selection is used and that causes them to go hostile for 1 round. PSA to any summoner wizards your summon may kill you when you unsummon it or trigger faction hostilities if near a npc, so make it hold position somewhere before removing it from party.
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The broken resref will be fixed v6478
Need Deth to look at why they're showing as henchmen
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Is there a way to set non-henchmen summons into stealth and detect modes too btw? Some summons have skill points for that.
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Is there not a way on the radial menu?
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Not for normal summons.
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@Tempest-Rose What summon theme was it?
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default
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Default = Animal
or should be?
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Not sure! There is the default nwn theme and the animal theme from a book, which are different things. The book animal theme worked. I think I saw someone else correctly use the 4th circle default theme summon since posting that screenshot though... I can't test it because there is no way to go back to default after using a book so need a reset but I'll see!
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Verified that default theme is animal (same as you get from the book), which overrides the default nwn theme.