The point.. is having fun
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@The:
One important key to have a"long-played' char is to not ragequit them.
hear hear!
It's fine to take a short break, if something traumatic happens to your character. Sometimes this is needed, but it shows maturity if you are able to take that break, settle down and then consider an appropriate response for your character when your pulse has stopped racing from fear, anger or depression! Sometimes taking the Permadeath option is appropriate. At other times, the ragequit because of a Bullette on a transition just takes away from your collegues on the server the opportunity to stab you in the back, or other exciting RP. Most RageQuit episodes end up with a sour taste in the mouth from you, your collegues and the DM team.
Having said that, back on topic.
Welcome! Live Long, and Prosper!
^^This guy knows what he is talking about. He dealt with my several "rage-quits" and whipped me into a less whiny bitch. If it makes you feel better, I died every day that I played on my last character from an unlucky critical hit one-shot. Six days in a row! I pretty much hovered between level 3 and 5 for weeks, but on the bright side he was filthy rich. Over time you start to just learn to take that tactical breath, bite the bullet, and take the re-spawn penalty because the story you build with other PC's is more important than the levels. If this wasn't true, I wouldn't have come back after my first "rage-quit" a long time ago.
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I've had my share of deaths as all the other players here. The XP penalty hurts, but loosing equipment hurts much more in my oppinion. Sometimes loosing a level or two helps me more than it hurts, because it put me back in the level range for more quests (especially true with a low player population). Dying doesn't really bother me anymore…
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@The:
One important key to have a"long-played' char is to not ragequit them.
hear hear!
It's fine to take a short break, if something traumatic happens to your character. Sometimes this is needed, but it shows maturity if you are able to take that break, settle down and then consider an appropriate response for your character when your pulse has stopped racing from fear, anger or depression! Sometimes taking the Permadeath option is appropriate. At other times, the ragequit because of a Bullette on a transition just takes away from your collegues on the server the opportunity to stab you in the back, or other exciting RP. Most RageQuit episodes end up with a sour taste in the mouth from you, your collegues and the DM team.
Having said that, back on topic.
Welcome! Live Long, and Prosper!
except +1.000.000
I have done crap like this and let me tell you that sour taste is still there. -
i am by no means saying that i have the magic answer
but i do know how to mitigate risks even when facing them, there have been recent changes in the game itself that make it a bit harder i admit, but with minor adjustments it is still achievable, the quest to stay alive
i have a several procedures which i refuse to deviate from, i do not know how many times i have heard of a powerful character ending up gone, because of a random spawn they were not expecting and they let their guard down
never let your guard down, check the lag (talking to npcs can give you a gauge by the reply times) and beware transition points, EVERYWHERE the next door you pass through may have something that is camping it and can and will kill you before you reform, it is expensive to treat every transition as a potential threat, but it is a lot cheaper than a raise and less demoralizing than having to respawn
if you have to wait 2 in game hours before you can rest and head back to arabel from one of the outlying towns….wait....always rely on your protections for traveling you never know when the next spawn will be a see invis creature, i had a ogre chase me invis half a map once, another time i had a goblin come right after me from half a map away, and those are the less dangerous elements i have run across
this is a dangerous land, many times there is nothing on the road, but a few times it is crawling with baddies, that is when you do not want to let your guard down
i have rules for traveling, rules for exploring, rules for questing, and rules for DM events, i have already made this post too hard to read with too many words, but if anyone is serious in learning what i have picked up over the years, i will gladly ic and ooc share them with people who wish to spend the time
*but all this being said remember, things happen, even the most careful of character/players can and will encounter setbacks (i have had to deal with such many times as well, you learn from these setbacks and try to make sure you never fall victim to that same type of event/encounter again)
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I'm about to quit. The point is to have fun, and while I do enjoy the RP the ease in which a player dies, and the fact that there is so very little that can be done on your own, so if there aren't players on that are willing to group up you're not able to play is a real deterent to playing on the server. It's not enjoyable. I want something more than Diablo or some of the hack and slash servers, but more room to develop my character when there aren't groups to be had… and not blasted back a level or more every time I die. I know death is supposed to be a big deal, something to prevent players from simply zerging into an encounter, but 40% XP wow! Only a masochist could like that.
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Everyone knows Kings Forest is crazy dangerous.
Even my level 10 druid with Justice Pig was wary in that place.
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Not saying it will have an affect on anything the DMs might or might not do, but those in this thread that have expressed an opinion might as well make it known.