It's 4th Ed, of course it's an MMO.
which is precisely why I will be avoiding it. I was thoroughly disappointed with 4th ed.
It's 4th Ed, of course it's an MMO.
which is precisely why I will be avoiding it. I was thoroughly disappointed with 4th ed.
Happy new year everyone.
I spent it having fun at the Portland Vespertine ball. Watching my girlfriend perform with her dance troop just before midnight. Was a very festive time.
Hope you all have a a good new year! May 2011 be the worst year you ever have to face.
In the example of a wall, we (the red harts) would use a large number of other options. If there is a large and unscalable wall, we might use a siege engine, or some form of destructive magic.
No, you, the Red Harts, would not. A siege engine, with the exception of a ram if you count that as a 'siege engine', is a ranged weapon. Therefore, off limits. Duty of the Magi also prohibits any destructive magic.
if that is the case, then why are we building one to use on our crusade against the goblins? If used to target structures only, it violates none of our code.
And honestly the reason, at least in my view, that the harts have dwindling numbers is the current political climate of the server. Being new to the realm, it is fairly daunting to be constantly presented with animosity to your order for reasons not really known to you. I just look at it as a challenge, on top of being a paladin in a regimented and rigid order.
It just seems that good and noble ideals are… on the less than popular side at the moment.
In the example of a wall, we (the red harts) would use a large number of other options. If there is a large and unscalable wall, we might use a siege engine, or some form of destructive magic. Just not in specific to attack the enemies directly. It is a choice of honor and "fair-play" that guides us to choose our code. Ranged weaponry is more efficient, true, but it has limitations too. Say fog that conceals your target, or what happens when you run out of ammo.
Also for the record, we do use bows, they are just weapons of the hunt. Not to be used in combat. Also we can use a throwing axe or two on a coward fleeing.
In war, there really is no right way to do things. Just the way that works for the given tactical situation. One of the tenets of Nobanion and Siamorphe as well, is to pick your battles wisely. If our enemy is holed up in an impregnable fortress, we may just lure them out instead of rush the keep. So long as there is no deception in the effort, it is honorable combat.
Being new to this realm (been playing for only a month and a half or so.) I have to say that getting involved with a DM faction has totally made me keep coming back to play this game. It has really given me the background of intrigue to go out and find the niche I felt would be best to play with my character. I do have a good amount of time to play at the moment, but that really has no bearing on my involvement with the faction. I play a lot more than the rest of my faction does, or so it would seem. So I do my little bit of fun with my faction, and when I'm done with that I switch to another character that is just my sort of "screw around" character and have some stupid fun. Really there is no right or wrong way, just a way to make it work for you.
I think the reason I've settled into it so easily is that I have had ZERO expectations of anything to begin with. I've just dived in and seen where it takes me.