Welcome to the Player Resources Forum/Index
The player resources forum is a set of DM written or DM approved resources that we think will benefit our players in having the most fun while playing in City of Arabel. We've tried to cover most of the frequent issues that players ask, including those that are often asked by new players, or old. New resources will be added periodically as we have time, so check back when you see things are updated to see if anything would help you abit.
It's advised that players (New and Old) spend some time reading this forum on topics that are relevant to them. For example, if you tend to have problems communicating with us DMs, there are threads that should help you learn how to get the most out of your conversations with DMs (and realize that we're nice guys when treated nicely ). If you have trouble with applications, look at the resources that will help you learn about what we look for in applications.
We've left this forum locked so that our players can learn how to have the most fun on the server, without dozens of people trying to throw in their two cents. Sharing opinions is fine, but like the Ask a DM Forum, the continual adding of everyone's two cents often distorts the information we are trying to convey. Therefore we are keeping this forum DM edit only.
Guides that are more generic, and we feel anyone can benefit from, will be stickied. More specific guides and tips will be posted as normal. Make use of the search function if you're looking for something specific.
Camazotz last edited by
Adding an Index Here in hopes it will encourage players to read through this forum. It's very useful stuff if you want to avoid frustration and save yourself years of figuring this stuff out by yourself.
Creating a Character
"Hi, can I haz levul 10 powerbuild plz?"
Application Characters: Information on the entire application process. Featuring the Application Template, How to Submit Application and links to everything application related.
DM Factions: Information on the organizations characters can join IG, or apply for before creature to join when you start the character.
Races and Subraces: Information on many of the races you can play, this includes some subraces of which many players know very little, and some information on the standard races that many players don't know.
Your character's personality: A way to take your character and breath life into them, so they feel real and add substance to the world, as well as being more than "This is what I'd be like if I were (a) dwarf/orc/elf/evil/good.
Your character's personality (speedy version): I'd advise reading the above at least once, but this is a faster version of accomplishing the above in the form of a list of questions to ask yourself when you've finished developing the character.
Creating an interesting concept/What is a concept?: Similar to the above two. If you're looking to create a character that's real, three dementional and a joy for DMs and players to interact with, this would be the place to start. Once again, this is something I'd advise at least reading once.
Names: Big list of names for every race. Useful if you get stuck or get tired of the same three recycled NWN generated names. If I see another character with the name John Dilinger I will kill them.
"I'm a cleric of Tyr. PRAISE BANE!"
So you want to play a Druid, Cleric or Monk?: Tips for all three of these classes. Read 'em over before you make one, it's some basic stuff for those who don't know much about the classes.
So you want to play a Paladin?: If you're considering playing a paladin please, please, PLEASE read this! The information in here seperates a paladin from a fighter who runs around screaming "SMITE!"
So you want to play a Cleric?: If you're playing, or considering playing a Cleric, this is a must read. If you're wanting ways to please your god or get the attention of your diety, this is where you'll find some useful information. If you're not following the information in here you're not really a Cleric, you're just a very religious fellow, and there is a difference. PRAISE TORM!
"I'm dying of the plague. I think that means Talona likes me!"
Exciting New Gods!: Changes to the gods in CoA, there's even some new gods here that can be worshipped that you wont find anywhere else!
The Forgotten Realms Gods: The gods of the setting, clerics, druids and paladins need an appropriate one to cast spells. This page has links to each god's appropriate alignments, domains, and dogma.
The Orc Gods: The gods of Orcs. Approriate for half orcs. It's difficult to find their dogmas elsewhere, so take a look here before you create a half-orc, the orc pantheon is much more interesting than just Gruumsh.
So I have my character, now what?
"My level 12 Fighter is boring now that I've done every quest 1000 times.. But I can't figure out why.."
Player Plots: Advise from a fellow player on how to create interesting stories that will involve other players and be interesting for everyone involved.
Roleplaying: DivisionByZero's guide to roleplaying. Although alot of the stuff you'll see will seem like "old news" to experienced players, I advise going back and reading it over. Some times it's good to review the basics, alot of this you might have forgotten. For the sake of DM sanity, I'd advise reading the section titled "Rolling with the Punches".
I want to play the villain!: If you want to play an evil character, this is a good place to look for tips on how that can be done. It's got some useful advise on playing a good villain so that you can be the best Lex Luthor to who ever Arabel's current Superman is.
PvP and Death
"Dying is easy. Comedy is hard."
I died to monsters: The penalty for death in Arabel is harsh, we try and make it something to be feared so characters will react the way that normal people would in the face of death. It's still pretty leniant compared to RL. Here's the breakdown of the XP penalty for dying.
Rules for PvP: READ THIS BEFORE ENGAGING IN PVP. These are our rules and guidelines for PvP, if you break them we will break you.
How To Make DMs Happy
"For the love of god! Don't feed the Gurb, no matter what he promises you!"
Don't be Boring: The best way to get the DM Team to take notice of your plans/faction is to go about it proactively, and through Adventure and Intregue. Yes, I'm sure in real life a non-violent six hour country rock festival/protest would shut down the evil necromancer's corpse factory, but that's a really boring thing to do/watch for six hours.
Don't be vague: If you're looking to get our attention please follow this advise. "Hello?" rarely gets priority on our list of things to do.
Take Advantage of the Opportunities we present you: This post is one of my own creation, it's lengthy, but if you pay attention you'll walk away knowing how to take full advantage of the opportunities and events we throw your way IG.