Suggestions wanted: Water treasures
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Ideas for items to find underwater or in shipwrecks, or on deserted isles in the wyvernwater.
Pearls
pirate stuff
fish stuff
etc -
Here are a few quick ones:
- Piece of a tentacle (entanglement, 5 uses)
- Silver skull (11 charges stone bones, 1 c/u; fear 2 c/u)
- Jade skull (Mestil's acid sheath, single use)
- Encrusted pearl necklace (15 charges: summon monster I, 1 c/u; summon monster II, 2 c/u, summon monster III, 3 c/u; summon monster IV, 4 c/u); might additionally set summoning theme to water when worn;
- Pearlescent crab shell (least spell mante, 3 uses)
- Mermaid's seashell comb (11 charges: trout backstroke, 1 c/u; water breathing, 2 c/u; AE+3 for aquatic creatures)
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A little bit more complicated (sorry!!) but thought of this in relation to the null-magic post (https://nodebb.cityofarabel.com/topic/65289/more-healing-items-that-work-in-null-magic-areas):
Symbiotic Seaweed:
Harvested from only the most resilient seaweed found in the deeper depths, this living seaweed latches itself onto any wounds in a symbiotic process that is believed to be part of its reproductive cycle. If kept properly fresh in a saline solution, it grants accelerated healing in an entirely non-magical manner.Effect on use: Heals 1 hp per round for 5d8 rounds.
Harvesting requires using an empty flask on a batch of deep-water seaweed, wherein the seaweed is treated as a single-use resource node that then does not yield any air if harvested in this manner. -
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Lover‘s locket (11 charges; charm person: 1 c/u; Eagle‘s Splendor: 2 c/u; bluff + 1). Might additionally serve as an item that an NPC in Arabel would pay some XP for as a mini-quest or bounty.
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Ghost Chain. Boost to turning undead (not sure which one); Disrupt undead (7 uses); OUB: Cleric
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Umberlee‘s Little Wrath: A seashell capable of producing a deafening roar of the waves; Horizikaul's Boom (5 uses)
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Mermaid Crystal Ring
Carved from simple crystal sometimes found at the bottom of lakes, this ring is shaped like a swimming mermaid. The details are intricate and most beautiful.
11 charges
eagle splendor 2/c/u
Trout backstroke 2/c/u
+1 CHA
(can make a cracked version with 7 charges, and +1 or 2 persuade)Shark Tooth Charm of [insert type]
A simply carved charm made from the tooth of a shark.
Give 2 or 3 charges of spells related to the theme.
few ideas:- Of the Great White = bull's strength
- Of the Mako = expeditious retreat or haste
- Of the Whale = endurance
- Of the Thresher = dexterity
- Of the Goblin = blood frenzy?
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- Rusted Full Plate of the Depths. This rusted and barnacle-encrusted full plate armor bears the mark of a famous armor-smith of ancient times. While finding a functional exemplar might convey great protection, this piece is entirely unusable. Perhaps some noble might desire it as a decorative piece? Worth 100 pp.
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Glass eye. Once worn by a pirate-captain, this eye still glows with eerie magical power (13 charges: Death Armor, 1 c/u; Blur, 2 c/u; True Seeing, 9 c/u)
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Tattered pirate cloak. This tattered and torn cloak is a patchwork of various colors. It should be worthless - yet somehow it still appears to be in pristine condition. Bluff +2, Improved Invisibility (single use).
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- Electric Eel scales (chance for a drop from those large electric eels): 8 charges: Gedlee's electric loop (5), 2 c/u; Lightning bolt (5) 3 c/u.
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- Ivory, Jade, and Gold figurines of mostly decorative nature that are worth between 5 and 50 pp.
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- Consider giving those beautiful pearls and underwater gems that can already be found some value beyond the 5 or 6 gp they seem to tend to be worth (e.g., a bump in gp-value, some added pp-value, or value as a crafting component). Some might perhaps also have a few charges for cantrips.
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- Mosaic of the sunken city: Fragments of a larger mosaic depicting the outlines of a wondrous sunken city (or another underwater area). Each one is worth 25 pp.
Optional extension: If one tiny fragment is used on another tiny fragment, create a small fragment. Use a small fragment on another small fragment to create a medium fragment. Use two medium fragments to create a large one; and two large ones to created a substantial one. Two substantial ones to create a major fragment. Merge two major ones, to finally grasp the whole mosaic/picture and get a clue or access to a special quest area that can be opened by consuming the mosaic.
In this example, this would require a total of 64 tiny fragments - but drops could of course also include larger pieces. Except for the last step (to open… and create the area), the scripting involved would appear to be simple (?).
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Eel suit: AC0. +10 to spot if underwater; 10% electricity immunity.
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Water-soaked bolt of gilded silk. Protection from elements, 3 uses. 10 pp.
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Gem-studded Golden cutlass. A cutlass made of pure gold, inlaid with a variety of small gems. This piece may be of impressive artistry yet questionable combat capabilities. Guaranteed to be rust-free. Persuade +2. AB -1. 50 pp.
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Seaweed-infested Trident. On-hit: Entangle (DC15).
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- Spyglass: Detect Secrets, 5 uses.
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- Wale Fat. Protection from Elements. Single use.
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Sharkskin Leathers
3/4 leathers+1 ac,
10% slashing immunity
+2 versus fearCoral Plate
8/1
10% electricity immunity
+2 versus electric
Single Use Stoneskin (coral skin)Rotted Pirate Flag
2 uses of fearSacred Water Tear
Amulet
Water Domain Cleric Only
+1 ac
+1/2 cleric slot
50% weakness to electricTrident of Angry Seas
A relic of Umberlee, this trident symbolizes the angry and tyrannical nature of the sea.
+1d4 electric
+1d4 piercing
OUB: CN, CE, CN
OUB: Cleric
+1/2 Cleric SlotHowl of the Tempest
Cloak
+1 ac, +2 versus elementals
3 uses gust of wind
+1 reflexHum of the Sea
Boots
Bard Only
+2 perform
+1 reflex
+1 2nd circle slotSea Slug Poison
A little vial of poison to coat one's bladeSahuagin's Harpoon
Heavy Crossbow
+2 mighty
+1 ab
10 uses of tanglefootCrest of Foam
Scimitar+1 electric
3 uses of Keen (5)
1d4 mass crit.Sharktooth Brawler's Gloves
The sharkteeth are sewn into the leathers of the gloves, delivering a painful bite.+1d4 slashing
+2 versus fear
+2 discipline
10x blood frenzy
Only Use if you have: Unarmed Combat as a feat.
Non-Lawful Alignments only -
- Ivory fishing rod. This intricately cared fishing rod depicts sea shells, pearls, and rare exotic fish. It is inlaid with gold, amber, and jade to accentuate particular highlights of the artwork. Fishing-checks +2 (beyond a complex rod); optional: may need repairs before being useable. 100 pp.
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- Pirate leg wraps. These seemingly simple leg wraps have been enchanted to provide extra balance on deck. +2 balance; Feline Balance, 3 uses.
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- Pirate boarding knife. This knife has been enchanted to aid its wielder with difficult and underhanded maneuvers. Balance + 2; squeeze checks +1; AB vs. lawful +1; +2 cold damage; protection from law (3 uses); 20 pp
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dont worry about trying to assign PP values. those are calculated as a percentage of the toolset value