Domain Changes for clerics


  • Admin [DM]

    FORMAT:
    BEFORE SPIFFY CHANGED IT
    AFTER SPIFFY CHANGED IT

    CavernBlindfight, +2 to climb/squeeze checks- Spike growth 2 and Stoneskin 4
    Cavern: +2 to climb/squeeze, Spike Growth 2, Stoneskin 4, Stonehold (5) (NEEDS TO BE TESTED)

    Chaos: Turn Outsiders, stinking cloud 3, confusion 4
    Chaos: Turn Outsiders, Stinking Cloud 2, Cloud of Bewilderment (3), Confusion 4, (NEEDS TO BE TESTED))

    Charm: eagles splendor 1/day (stacks with regular eagles), Charm Person 1, Dominate Animal 3, Charm Monster 4, Level 6 Dominate PersonPerson
    Charm: Eagles Splendor 1/day (stacks with regular eagles), Charm Person (1), Dominate Person (5)

    Drow: Darkness (1), Clairaudience/Clairvoyance (2), Polymorph Self (5)
    Drow: Blind Fight, Darkness (1), Clairaudience/Clairvoyance (2), polymorph (5)

    Dwarf: Great Fortitude, Glyph Of Warding (2), Greater Magic Weapon (3)
    Dwarf: Exotic Weapon Profeciency, Glyph of Warding (1), Darkfire (2), Greater Magic Weapon (3)

    Elf: Point Blank Shot, True Strike (1), Cats Grace (2), Aid (3)
    Elf: Rapid Shot, Cats Grace (1), Prayer (2)

    Fate: Uncanny Dodge, True Strike (1), Clairaudience/Clairvoyance (2)
    Fate: No changes.

    Gnome: GSF Illusion, Color Spray (2), Displacement (3)
    Gnome: No changes

    Halfling: Stealthy, Cats Grace (2), One With The Land (3), Improved invis 5
    Halfling: No changes.

    Illusion Arcane Defense: Illusion, Color Spray (1), Invisibility (2), Displacement (3), Phantasmal Killer (4)
    IllusionSpell Focus Illusion, Color Spray (1), Invisibility (2), Displacement (3), Phantasmal Killer (4)\

    Law Turn Outsiders, Hold Animal (2), Hold Monster (5)
    Law Turn outsiders, Clarity (2), Hold Monster (4) (NEEDS TO BE TESTED)

    Luck Defensive Roll, True Strike (1), Bestow Curse (2), Protection from Spells (6)
    Luck Luck of Heroes, True Strike (2), Protection From Spells (5)

    metal Weapon Prof: Martial, Shelgarn's Persistent Blade (2), Keen (4)
    Metal No changes.

    Mist: Slippery Mind Stinking Cloud (2), Cloud of Bewilderment (3), Mind Fog (4), Cloudkill (6), Incendiary Cloud (8), Acid Cloud (9)
    mist: Alertness, Stinking Cloud (1), Cloud of Bewilderment (2), Gust of Wind (3), Mind Fog (4), Cloudkill (5)

    Nobility Inspire Courage, Aura of Glory (1), Charm Person (2)
    Nobility No changes.

    Ooze Turn Oozes Grease (1), Melf's Acid Arrow (2), Stinking Cloud (3), Evards (4), Acid Fog (6)
    Ooze Turn Oozes, Grease (1), Melf's Acid Arrow (2), Mestil's Acid Breath (3), Evards (4), (NEEDS TO BE TESTED)

    Orc: Weapon Prof Exotic, Blood Frenzy, Warcry (3), Blade Barrier (5)
    Orc: No changes

    Planning Extend Spell, Identify (1), Clarity (2), Clairaudience (3)
    Planning SExtend Spell, Identify (1), Clairaudience (3), True Seeing (4)

    Portal: Unfinished Portal Password Identifier, Dismissal (3), Banishment (4), Lesser Planar Binding (5), Planar Binding (6)
    Portal: Dismissal (3), Banishment (4), Planar Binding (5).

    Renewal Toughness, Lesser Restoration (1), Remove Disease (2), Restoration (3)
    Renewal: Lesser Restoration (1), Remove Disease (2), Restoration (3),

    Repose: Extra Turning, Remove Fear (1), Remove Disease (2), Death Ward (3), Undeath to Death (6), Undeath's Eternal Foe (8)
    Repose: Negative Energy Protection (2), Deathward (3), Undeath to Death (5)-

    Reptilian Turn Reptile, Charm Person/Animal (2), Level 3 (poison)
    Reptilian Bloody Frenzy (1), Cloudkill (4) Drown (5)

    Retribution: Oath of Wrath, Death Warding (2), Death Armor(3), Elemental Shield 4
    Retribution: Oath of Wrath, Death Armor (2), Elemental Shield (4), Wounding Whispers (5)

    Rune: Scribe Scroll, Identify (1), Glyph of Warding (2), Delayed Blast Fireball (4)
    Rune: Scribe Scroll, Glyph of Warding (1), Legend Lore (3), And Delayed Blast Fireball (4)

    Spells Courteous Magocracy, Mage Armor (1), Lesser Spell Breach (4), Minor Globe of Invulnerability (5), Protection from Spells (7)
    Spells Courteous Magocracy, Magic Missle, Lesser Issaacs Missle Storm (4), Minor Globe of Invulnerability (5),

    Storm -5 Electrical Damage, Gust of Wind (2), Call Lightning (3), Ice Storm (5)
    Storm -5 Electrical Damage, Gust of Wind (2), Ice Storm (3), Call Lightning (4)

    Suffering Toughness, Ray of Infeeblement, Level 2 Death Armor, Enervation (5)
    Suffering Toughness, Endurance (1), Ray of Infeeblement (2), Stoneskin (4), Enervation (5).

    Time: Improved initiative, True Strike (1), Expeditious Retreat (2), Haste (5), Mass Haste (6), Time Stop (9)
    Time: Improved initiative, True Strike (1), Expeditious Retreat (2), Slow (3), Haste (4)

    Trade Skill Focus Appraise, Identify (1), Knock (2), See Invisibility (3)
    Trade No changes.

    Tyranny Skill Focus Intimidate, Charm Person (1), Dominate Animal (2), Fear (4), Dominate Person (5), Bigby's Grasping Hand (7), Level 9 Dominate Monster
    Tyranny Skill Focus Intimidate, Fear (3), Warcry (4), Bigby's Interposing Hand (5)

    Undead Extra Turning, Stone Bones (1), Negative Energy Ray (2), Negative Energy Burst (3)
    Undead Extra Turning, Animate Dead (2), Fear (3), Create Greater Undead (5)**


  • Admin [DM]

    This is subject to change and balance reviews btw. I am now semi-competent at 2da/tlk changes so I can adjust these now. Feel free to suggest new domains as appropriate, such as an OCEAN or MOON domain...


  • Admin [DM]

    MOON would be awesome.


  • Admin [DM]

    SUBJECT TO REVIEW/CHANGE

    Air: Turn Elementals (air), Call Lightning (3), Chain Lightning (6)
    Air: Turn Elementals (air), Gust of Wind(2), Call Lightning (3), Lightning Bolt (4), Ice Storm (5)

    Animal: Boosted Summoning, Cats Grace (2), True Seeing (3), Polyrmoph Self (5)
    Animal: Boosted Summoning, Hold Animal (1) Grace (2), Polymorph Self (4),

    Death: Negative energy avatar, Phantasmal Killer (4), Enervation (5)
    Death: Neg Avatar, Neg Energy Burst (2), Enervation (4), Phantasmal Killer (5)

    Destruction: Turn Constructs (1d3 magic damage per level to constructs), Stinking Cloud (3), Acid Fog (6)
    Destruction: Turn Constructions, Lightning Bolt (3), Delayed Blast Fireball (4) Crumble (5)

    Earth: Turn Elemental (earth), Stoneskin (4), Energy Buffer (5)
    Earth: Turn Elemental (earth) Grease (1), Spike Growth (3), Stoneskin (4)

    EvilTurn outsiders, Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5)
    Evil Turn Outsiders, Negative Energy Ray (1), Negative Energy Burst (3), enervation (4), Evil Blight (5)

    Fire Turn Elemental Fire, Wall of Fire (4), Energy Buffer (5)
    FireTurn Elemental Fire, Burning Hands (1), Combust (2), Fireball (3), Wall of Flame (4)

    Good: Turn outsiders, Stoneskin (4), Lesser Planar Binding (5)
    Good: Turn Outsiders: Aura of Glory (2), Stoneskin (4), Lesser Planar Binding (5)

    Healing Empowered Healing: Cure Serious Wounds (2), Heal (5)
    Healing: No changes

    Knowledge: Identify (1), Knock (2), Clairaudience/Clairvoyance (3), True Seeing (4), Legend Lore (6)
    knowledge: same as above, but make legend lore (5)

    Magic: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5)
    Magic: No changes

    Plant: Turn Vermin, Barkskin (2), Creeping Doom (7)
    Plant: Turn Vermin Entangle (1), Barkskin (2),

    Protection: Sanctuary-Like Spell, Lesser Globe of Invulnerability (4), Energy Buffer (5)
    Protection: Sanctuary-Like Spell, Mage Armor (1), Shield (2), Lesser Globe of Invulnerability (4)

    Strength Strength Domain Power, Divine Power (3), Stoneskin (5)
    Strength Strength Domain power, Divine Power (3), Greater Bulls Strength (5)

    Sun: Exceptional Turning, Searing Light (2), Sunbeam (7)
    Sun: Exceptional Turning, Searing Light (2), Bless Weapon (4), Sunbeam (5)

    Travel: Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5).
    Travel No changes.

    TrickeryDivine Trickery, Invis (2), Improved Invis (5)
    Trickery Divine Trickery, Invis (2), Knock (3), Improved Invis (5)

    WAR War Domain Power, Grace (2), Aura of Vitality (7)
    WAR War Domain Power, Grace (2), GMW (3), Keen (4)

    Water Turn Water Elementals, Poison (3), Ice Storm (5)
    Water Turn Water Elementals, Ice Dagger (1), Cone of Cold (3), Ice Storm (4).


  • Admin [DM]

    Domains Added:

    DARKNESS: Darkness (1), Cloak of Shadows (2), Shadow Conjuration (4)
    Hatred: Bestow Curse (2), Harm (5)- Might update this later.
    Spider: Ironguts (1), Neutralize Poison (3), Greater Magic fang (4).


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