Just for Fun
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Rat Hide Leather
Base Armor Class: 1
Immunity to Disease
Charisma Decrease -2
Hide +4
Move Silently +4Taking rat hides and magically infusing them with the natural ability of the rat to be repel most diseases, leatherworkers have found ways to create armor that comes in handy in many dangerous situations.
Those that wear the armor find the furry rat hide, while retaining most of the original stench, also seems to blend in nicely with the darkness.
Thanks to a beast in the wilds for the idea
Edit: Woops, just realized I accidentally said armor class 11 instead of 1. That's a biiig difference O_O -
Some more ideas.
Kossuth's Flame
Description: Especially devoted priests of Kossuth have been known to forgo the use of a shield and instead rely completely on a single burning torch on their off-hand for protection. This brand from time to time begins to burn as brightly and endlessly as the purifying flame of Kossuth himself, and grants magical protections and powers to the priest who uses it.
Item class: torch
AC (shield type) +3
Fire Resistance 15/-
Cast: Searing Light 2/day
Cast: Flame Strike (5 charges)Useable only by:
Human
ClericMaker's Brand
Necromancers in the service of Velsharoon are known to brand the undead they create like cattle, marking them for eternity as belonging to the necromancer who raised it and the god who granted this dark power. The pommel of this morning star is shaped into the mark of the laughing skull, and if it is pressed firmly into flesh it brands this marking for all eternity.
This particular weapon was used by a powerful necromancer whose final ascent to lichdom was foiled by a rival. Enchanted with powerful magics, the artifact has passed from necromancer to necromancer – yet each one has met the same end: betrayal and failure at the anticipated moment of triumph.
Base item: morning star
+1 Enhancement
1-3 Negative Energy Damage
1% Chance on Hit: Bestow Curse
Cast: Stone Bones (1/day) -
Hellfire Whip
This magical whip was created by the balor Xen'dris. Its made out of the skinned remains of fire elementals pulled from the elemental plane of fire and tortured in the Abyss. As such it causes only fire damage because it retains no solid material substance.
Despite its name, the whip is as useful for burning saints as it is sinners. Although the meek of heart escape the worst of its blows.
+1 Enhancement
+2 vs Evil and Good
-2 vs Neutral
1d6 fire damage
-1d3 regular damage -
wow, nice topic. hadnt been here a while, but just had to add an item…
Third Horn
Useable only by tieflings. Misceleanous item.
Useable once per day, requires high lore to identify (many tieflings think they wear it on their horns...but it doesnt go there.)
Eagles Splendor (level 10)
Slows user upon use.A fleshy, hollow cone shaped thing that resembles a tieflings horn... except longer. It's about 12 inches long, in fact, and 2 inches in diameter. Tieflings who try to wear it on their horns notice that nothing happens, and itll take a person with very high lore to understand its proper usage. Upon proper activation (the command word is a snicker), the tiefling immediately feels more confident, he holds his chin up more and pushes his chest out. However, he feels a distinct weight on his..... lower body, making him incapable of running, and giving him some minor back pain.
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Fair Play
A Paladin of the Red Knight, tired of constantly finding his enemies relying on spells to enhance themselves, commissioned this weapon to level the playing field, enforcing his beliefs that skill, stratagy, and not magic, should determine the outcome of a battle
Longsword +1
On hit, Dispel Magic on both wielder and opponent.–---
A Promise EnforcedAn archer, under duress, made a promise with a Demon to serve him. Aware only afterwards of what this could mean, she sent herself out into dangerous situations, in the hope death would absolve herself of the promise. The demon had other ideas, and bound the archer's body into this suit of armor.
After her eventual death in his service, the armor remained - those who donned the armor have slowly been twisted to it's end as well.
Scale mail
+1 AC
Remove Curse (level 25) to remove
Regeneration +1
On equip, alignment shifts (25 to chaos, 40 to evil)Only usable by: Good, Neutral
Edit - rumor has it items from this post are circulating. If so, cool!
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I know of at least one (slightly modified from the original) that is circulating. It isn't mine, so pooey on it. :)j
I already got phat lewt. My AC is 17 with my magic armor. FEAR ME!!!
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I know of two now. Its sweet, and good to know, that you use it to something Moloch. But pleaaaaase pick me next time :D , bah just joking
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Okay, after some tweaking with the toolset, I came up with these, more modest stats for the Singing Sword:
Enhancement Bonus: +1
Damage Bonus: Sonic 1 Damage
Skill Bonus: Perform +3
Decreased Skill Modifier: Move Silently -5
Use Limitation: Alignment Group: Good
Use Limitation: Alignment Group: NeutralThat makes it a level six item. Is that about the right power level?
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There are quite a few circulating, which I think is excellent.
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Blood Taste
Longsword.
+2 enhancement bonus.
Vampiric Regeneration +2
Spell Resistance: 10
Only Usable by: EvilThis dark-steeled blade courses with a malignant energy as it reaches the hand of the wielder. All who wield this blade feel the tug at the edge of their mind; the lust for blood, the desire to kill yet another foe to appease the taste of the blade. A small runic crest on the blade's hilt protects the wearer from spells, and also bears the history of its origins; it is the Bresk family crest. The blade itself was once wielded by a vampire warrior in the service of Berana Bresk. Acting as her chief executor, he carried out assassinations and assaults in the name of House Bresk. Leading the assault on the small village of East Way, the vampire was believed to have been destroyed by Beth Krown before her fall; the blade has since made its way into the hands of various men in Arabel. There are nascent rumours that the vampire is not dead, and that he who wields this blade will one day be forced to fight the vampire for the blade's true power.
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Here are a few attempts…
Summoner's Smoking Censer
One mage was particularly fond of incense to find the proper state of mind to cast his spells. He devised a mean to combine his preferences with the practical, turning a heavy flail into a smoking censer. While weaker than a normal flail, the smoke incomodates the enemy, a practiced wielder being able to create large bursts of smoke.
Heavy Flail
15 charges
Cast Spell: Cloud of Bewilderment (3) 1 Charge/Use
Cast Spell: Stinking Cloud (5) 5 Charges/Use
Damage Bonus: Cold (1d6)
Decreased Damage (-5)
Decreased Skill Modifier: Discipline (-10)
Skill Bonus: Concentration (+5)Sharran Touch
These tools are often given to the devoted without the ability to summon dark globes over their foes. The exotic weapons, in the circular shape dyed as the Lady of Loss' symbol, are imbued with the power to absorb light if broken, thus being able to darken an entire battlefield rather quickly.
Shuriken
On Hit Cast Spell: Darkness (Level 10)
Decreased Damage (-5)
Decreased Attack Modifier (-1)Bah, I thought of a lantern that would cast darkness and give darkvision, but the editor wouldn't allow it, and imagined a ring for the greedy, that would reduce constitution by 8 and deal damage over time in exchange for making gold on a timely basis, but scripting wasn't allowed… Back to the drawing board!
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Ray of Dawn
Longsword or greatsword
+1 Enhancement Bonus
+2 Enhancement Bonus vs. Undead
Light: Orange: Bright: 20m radius
Bonus Feat: Extra Turning
On hit, cast spell: Searing Light(level two)
Only usable by: Paladin
As a sidenote, it may seem sorta powerful, but it's really only murder on undead, so I figured it wouldn't be very unbalancing, all things considered.Description:
Among the ranks of the Lathanderite paladins, undead are often considered the greatest of foes. The Aster are no exception to this statement, having faced the scourge of undead many times in the past. Blades of this type are very rare, usually only entrusted to a Knight tasked with a mission integral to the Order's duties. The hilt of this sword is adorned with a glowing sunburst, signifying it's creator's devotion to Lathander. All who wield it bathe in the light of the dawn, while the rippling blade directs energy at any foe the Knight faces. Undead are especially vulnerable to the blade's touch, as there is no greater evil than that which denies the light. -
Starfall Shield
Towershield
+2 AC bonus
+4 AC Bonus Vs. Outsiders
Light: Dim: Blue: 5m radius
Damage resistance: Fire -/15 points
Base item weight reduction: 20% of weight.Description:
Picking up this shield, one immediately notices the deep blue of the metal, unlike most any other natural metals found on Toril. The shield is unnaturally light and swift to the parry, and seems designed to repel even the strongest of blows. It remains cool to the touch, even when dropped into a blazing fire. The smith who forged this masterful shield was a young priest of Selune, who witnessed fire streaking across the sky against a full moon. Investigating a nearby inferno, he found the remains of a small meteorite, with the metal that composes this shield at its core. Believing it to be a gift from Selune herself, he devoted himself to forging the metal into a protective shield to stand against the forces of the night. Though his work would be considered a success by most, he realized that Selune was not to be found in material goods, and devoted the rest of his days to the hermit's life, observing the night sky in solitude and peace. The shield was given as a gift to a Purple Dragon of Cormyr, and was rumoured to have been lost in Arabel when orcs overran the city. It has since resurfaced, assuredly destined for more adventures under the moon's light. -
The Cattle Prod
An ancient gnomish weapon, designed to assist in the movement of animals across the countryside with the minomum of effort or damage, the Cattle Prod has become something of a fashion statement for those adventurers who like to drive caravans and still be armed and ready
-4 damage
+d6 Electrical damage
On hit: Scare -
Darts of the Comedian
Dart
No Combat Damage
On Hit Cast Spell: Tasha's Hideous Laughter (Level 7)Frustrated by stuck up spectators not appreciating his humor, the bard-comedian Hans Nettermitter commissioned creation of these magical darts. Anyone who dared to not laugh at his jokes would become target of his darts and be made to laugh. Unfortunately for Hans, city authorities tended to have no appreciation for his jokes nor his dart throwing skills, and he quickly found himself unwanted in every place on Faerun he wandered to.
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Ward of the Righteous
Belt
Immunity: Death Magic
Immunity: Fear
Damage Vulnerability: Divine 50%Description:
This belt is emblazoned across the buckle with the image of the scales of justice balanced atop a warhammer. Inscribed underneath this are the words: "Judgment from man I fear not, as Tyr is the only judge I need face." The belts belonged to a small, obscure order of paladins located in the wildlands of the North. The order crafted these belts to protect them on their twilight mission, a strike against a nearby necromancer raising undead in a barren winter valley. The paladins were indeed warded against his most fearful magics, but their souls were not, and all save one were corrupted and traded their lives for undeath. The final paladin, seeing the corruption and evil that had befallen his comrades, called out in a rage for the judgment of Tyr. His judgment was swift and furious, and the paladin eventually collapsed as the last of his former comrades was destroyed. The valley is now a dead land, inhabited only by the ghosts of the past. Explorers have recovered some of these belts, which a fetch a high price despite their sordid history. -
Rakshasa's Claw
After a series of demonic attacks, an enterprising archer cut off the claw of a fallen Rakshasa, and had it cured and blunted, attatched to an Archer's Belt. The thought was to have it act as an aid for the 'hook and raise' method of reloading a crossbow - the latent power of the Rakshasa added a little more power than the archer thought, however.
5/- Piercing Resist
Rapid Reload
Favoured Enemy: Outsider -
The Target
This ammulet has a circular shape, which hangs around the wearer's neck. the image depicted is of a miniture target, which glows slightly in it's centre. The ammulet is used to attract magical missiles towards it's centre, and absorb the power to keep its wearer safe with a minor forcefield of energy which may be drawn upon after the ammulet has recharged from missile strikes over a course of time.
Immunity: Magic Missile.
Cast spell: Shield 1/dayBernard's bearfists
these magical gloves were first crafted by a man named Bernard, who was a monk with a liking to try and catch things with his hands. When he found out he couldn't catch a magic missile directly, he made some magically enhanced gloves to do so for him, allowing them toi absorb the energy of the missile into a substance he found out was good for painting with. The gloves were called the bearfists, oddly enough because after catching enough missiles, when he placed his hand on a surface, they left a blue "bearpaw" shape behind.
Immunity: Magic Missile
"All The Kukri"
Made for an iliterate fool, these weapons were told to their owner, to be All the Kukri's in the world. They amassed to 6 weapons, each signed by the six guardians of the fool. Little did the fool know, that the 6 weapons would be used to kill him after he asked the guardians "Where All Dragon!" and wanted them to go on a quest to find all the dragons. They decided this was a bad idea.
Damage Bonus vs Allignment [Chaotic] d4 slashing
Only Useable By ChaoticLightning Rod
The staff, adverse to the name of the real lightning rods, was a powerful staff with the ability to change the weather in the local area as the user wished. Unable to give strong storms or winds, it could give slight showers, and small snowstorms. During a storm, it would allow the wielder to call lightning down from the sky how they wished. The staff was designed to keep the user safe when they stood on a hill in a storm, so if they themselves got struck by lightning, the staff would channel the energy away and use it for changing the weather
Only useable by class: Druid
Cast spell: Call Lightning 2/day
Special Power: [Set weather] unlimited uses/dayFly Swatter
Created by a grumpy ranger who got fed up of bieng harrassed by faries and pixies, he took it upon himself to make a weapon to get some revenge after they stole all his socks. The club, though small, seems to direct itself towards faries when swung randomly, easily knocking them out of the sky
Damage Bonus vs Race: Fey [D6 Bludgeoning]
Attack Bonus vs Race: Fey [+2]
Not useable by Class: Druid
Not useable by Class: PaladinAdded:
"Where the Kukri?"
Carried by "Illamund the Blind (almost)", this unnamed weapon, which caught the nickname "where the kukri?" (after he continued to put them down, and not find them after) allowed the user to fight better, even with his lack of sight. They allowed him to magically hear better, but unfortunately, his hurried speech was not improved, and he continued to miss words from sentences. They had a command word attached to them which was "Seeeee". When the user shouted this, his senses became more accute to find things to kill…or to be able to then tie his shoelaces, whichever was needed most.
Darkvision
Skill bonus: Listen [+5]
Cast spell: Clairvoyence/clairaudience 1/day -
Staff of Compensation
Eugene Littlerod was a wizard who was fed up with his sorcerer friend always getting all the women. So he crafted a staff that would improve his chances with the opposite sex. Not only is the staff considerably longer than most other mage staves (and of a shape that is quite suggestive…), it also is enhanced with magic that boosts the wielder's confidence, social skills and physical appearance. Some of these effects will linger on even when the wielder is no longer holding the staff.
Useable only by wizard (NOT sorcerer)
Cast Bull's Strength (level 10) 1/day
Cast Eagle's Splendor (level 10) 1/day
Skill bonus: persuade +2 -
Gnomish boots of speed
-2 reflex
expedious retreat 5/dayDescription:
This gnomish contraption was found at the buttom of a cliff, the name Izik was inscribed with beautiful gnomish handwriting. The boots look very heavy clearly made of metal, with an S shaped rod between them, locking them together. A small switch seem to be located at the back of the right heel, upon activation the S shaped rod starts to rotate, putting one foot in front of the other in rapid succesion, unfortunately, because of their contruction, controlling the direction of the boots' movement is impossible, they are only able to run straight forward until deactivation, which also was kind of hard because of the location of the switch.The boots a magicly fueled with self recharing fuel rods, a little note in the boots says "leave rods on nighttable overnight"