How to: PnP PvP session
AronFF last edited by
I run a PnP campaign for my friends. Background-story, you can skip that:
One dude made a series of silly mistakes, not communicating with the party, walking in the goblin camp, figuring out PLOT SECRET than getting subdued and captured by the goblins.
I don't want to kill him, because he moves the story forward. I want to kill him, because it was nonsense RP-wise. So I decided I dedicate a session with many players playing out the situation.
We will play a goblin tribe who's got a prisoner. It's actually one of the real PCs, the goblins are just alternate characters.
I need ideas how to make...
- ...the event fun.
- ...the players intrigue against each other.
- ...the final decision about the prisoner's life.
I don't plan to do anything with 3. If you have ideas, you can still tell me.
Regarding 2. I plan to present a couple of small goblin-dilemmas, which they can argue on, taking sides, making allies which can somehow effect the final dilemma, to kill or heal the PC in captivity.
I need ideas on those. An enemy of the tribe will smuggle in something dangerous, and they will be presented an opportunity to gain something big at the cost of upsetting a stronger rival tribe. That's a bit short of a list.
The first point is the one that really scares me, because I don't know how to technically run the event to make this Player versus Player kind of session run smooth. Typical PnP sessions are mostly coop.
How much should I talk? How much should they talk? Should they sit at the table all the time? Should I encourage them to go to different rooms and build alliances behind the scenes? How do I follow that?
All help is appreciated. I'm a bit desperate due to short deadline on finishing writing this, so I ask you to keep trolling at the minimum!
AronFF last edited by AronFF
There are three tribes, one strong, allied to worgs, one practically destroyed, hungry for vengeance against the other two, and their tribe, a small one with secret supply of zombies.
There is a human village nearby earlier destroyed by the goblins, soon to be resettled by the heroes, but the goblins failed to learn that so far.
Secondary aim of the session is to give a direction to goblin power-dominance patterns before the conclusion of the tale. The heroes will depart soon-ish, but they will eventually return, I want to know how the situation would escalate in their absence.
I don't mind if I manage to accomplish this, I'd call the session a success if we managed to decide if the captured PC can live or not after a fun little evening.
AronFF last edited by
Seems the session is over.
The players did fine. Goblin tribes are at odds. Fugitive lives, can be rescued.
All this accomplished by goblins, and a human slave girl. Goblins aren't too smart.
Brightest moment was when the guy who never RPed before got into the role of a stupid goblin so well that he bought a lie about gaining eternal life in exchange for helping the slave girl, because the reasoning was nice.