Sendings
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I like to send tells to one or two people I know and see what they can do before I make a sending for quests these days, this way I know there is at least two of us standing there instead of just me. It is unfortunately true that there will always be those players who will scope out who shows up for the sending before joining, and unfortunately it's more often those that can quest well who do it. You would think that these people going with those who don't quest as well would be a great opportunity to teach in an ic fashion, but the risk factor is oten too great for their race to level 10.
As far as ooc reputation, that only goes so far I think. Just show confidence in what you are doing, be it a quest, exploring, whatever, and people will start to show up more and stick around.
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If you're a full plate user, you're like 200% more likely to get a feasible response.
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Make it sound interesting.
"Seeking people to look into a possible kidnapping of notable personages, gather outside East Gate (no one over 6, plz)" will get a much higher response than "Parners, 5 min"
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Parner has been dead for a while now.
It is "Matthew's, 5 min"
And I have never seen someone do the later.
Actually… no matter how simple, crypitic, weird, interactive, extentive or laughable is your sending. It will only attract people if there are people online who haven't done the stuff, have enough time, aren't AFK or like you.
Anyway, it is not an entirelly personal factor, but also of oportunity.
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To be honest, I have rarely had a problem with Sendings. Not all are productive, for sure, but I'd say 80% are. I try and put an IC spin onto the sending based on the character, his goals and his faction.
"The Mage Guild have identifed…"
"... Artifacts of Netherese origin ..."
"The Purple Dragons intend to remove such and such an issue..."
"... Swamp fiends attacking travellers ..."
"The Kights of the Red Hart have heard rumours of dastardly..."
It really doesn't matter what goes in if there is an IC reason. As long as there is some hint on what the quest is and you make it sound as though you've thought about it and intend to make it fun for players, you increase probability of attendees.
Using the .sending [message] and .send commands allow you much more space to be creative and you should use it to give people a good reason to join your quest. At the end of the day, the quests were put onto the server for our enjoyment. Many people still enjoy them, though some don't I suspect, and still wish to go on them. People want the XP and Gold that comes from quests. They want the potions and the interaction that can be had with smaller, more intimate and dependable parties.
One thing you can do to increase your Sending success, is to develop an OOC reputation for generating fun and excitement in Quests, for being a reliable front liner/healer/magician or whatever and for pulling your weight in some game enhancing way. Also, if quests that you're on tend to succeed and the team survives, you're likely to be a more popular Quest Partner. It's simple logic. People want their character to survive. If your quests tend to result in some deaths or TPK's you're going to be less popular. If your quests tend to result in intertainment, the deaths are less of an issue.
I'd probably rate my four top requirements on a quest as follows
- Survival
- Entertainmement
- XP
- Gold/Loot
Provide these for me and I'll join your quests. Don't provide them, and I will look for other player's quests.
Gain a reputation for making it fun and you'll not have an issue with attendees to your sendings. Develop a reputation for not racing through a quest to get maximum XP/Gold in the shortest possible time, leaving behind those who try to introduce RP and allowing them to die unprotected.
If people believe that you're making the sending to grab XP/Loot as quickly as possible, they become less interested. If they thing your desire is to entertain and be entertained, they become more interested. It's a Game. People play games to have fun.
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As I've said before, put ''//dm event'' at the end and see how many people show up
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Yeah if you lie OOC then people will learn that you are cool and turn up to all your later events
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Just keep doing it, one of them will be a DM event at some point.
If anyone asks just say ''//sorry guys dm logged off. parners?'' and you'll be golden. Lie covered up and you'll get that XP and gold you wanted.
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Sounds workable.
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@Broken:
Players typically follow the BrockianGee Rule of Thumb or, as I like to call it, the BGRoT. It goes something like..
1.) E-Girl and/or High Troll Potential?
If Yes; Goto 2.
If No; Goto 5.2.) Quest not in Journal?
If Yes; Goto 3.
If No; Goto 5.3.) ????
4.) Profit.
5.) GTFO/Log Out.
Market yourself as an E-girl.
WIN, though only works to attract B-rock and BG