XP, Death, Respawn and raises
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ok, there was a recently locked thread and half way through someone asked about death, but the thread was locked by the time I'd read it… anyway, heres the lowdown of the way things work, this has been mentioned before... so if you spent about 2 hours searching, you would likely find it has allready been written.
Respawn.
Respwaning will make you loose 2/3 of the xp from the previous level.
or in other words…
Level 1 = 100xp loss
Level 2 = 666xp loss
Level 3 = 2000xp loss
Level 4 = 4000xp loss
Level 5 = 6666xp loss
Level 6 = 10000xp loss
Level 7 = 14000xp loss
Level 8 = 18666xp losslevel 1 will be a loss of 100 xp or less if you don't have enough. Looking at level two and those that follow, it took you 1000 xp to get there, so when you respawn you loose 2/3 of 1000 (666xp) etc...
Raises
There are seven different types of raise.
NPC Raise dead - You pay a cleric some gold and he will bring the dead person back to life. price viries depending on what NPC you speak to, thats a FOIG thing. The effects are, you will drop to half way through your previous level (die at six you will drop to half way through 5, reguardless of how far you were through 6).and you will be returned with 1d6 (I think) hp. this won't work without a body or with a mangled corpse.
PC Raise dead - Same as above only you need a player to cast it for you. Inorder to cast it, the player needs a diamond. And there is a failure chance depending how far you are away from the casting clerics alignment. i.e. CE cleric +CE dead guy = 100% success rate. CE preist + LG dead guy = 0% success rate. I think its 25% failure chance for each step you are away from the casting cleric.
NPC Ressurection - This is the same as NPC raise dead, only it works on mangled corpses and restores the dead person to full heath. It costs more gold too.
PC Ressurection - I've never seen this happen, nor have I seen a cleric high enough level, but as I've been told, its basically the same as the PC raise dead, only you don't need a diamond and it fully heals the person who is revived.
Snowy Edit: I've not seen it happen either since you need a level 13 cleric. It's the same as an NPC resurection. I do not remember if it required a large diamond or none.True Ressurection - This is very expensive and only offered by very powerfull NPC clerics. As I said, it costs a LOT, the result is that you do not need a body and the dead person will be braught back with full health and no xp loss. (no corpse required!)
DM Rez - This only really happens when a DM makes a mistake, like causing a faction bug where the militia kill their supporters during a war with the PDs. works the same as a True rez only with no gold or finding a preist, this is generally an OOC thing.
Snowy Edit: Just a quick note for DMs, you can either cast Raise Dead or Resurection with your DM avatar and it will cast a DM Rez with no XP losses.Animate dead - You do not want this. Also, do note that if your corpse was animated, you can't respawn untill the "undead you" has been destroyed.
Snowy Edit: You can not respawn and can not be raised in any way while your corpse is animated! That said, I'm sure those who play necromancers will appreciate the OOC courtesy of staying loged on to let them animate a more powerful undead with your corpse.I hope that helps people, and as I said, this information is scattered across the forums allready over the past several years, so it was allready available, I'm just trying to help… maybe put this in player resources or sticky it?
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I'll expand on this and add more details since I worked on it.
The script for raise dead and resurection is the same for PCs, NPCs and DMs, but it will give slightely different results depending of which of those you are when you cast it.
PC and NPC raise/resurection will result in XP. PC additionaly require a diamond. A DM casting raise dead or resurection will not cause any XP loss which is why it looks like a True Resurection.
At the moment, XP loss for raise or respawn is not a fixed % of your current amount of XP. For respawn, it's 2/3 of what it took you to reach your current level and when you get raised, you lose a level and are midway between the level you had before geting killed and the level before that.
example:
With 17583 XP, you are level 6 and it took you 15000 XP to get that level
Respawn - > 15000 * 2/3 = you'd lose 10000 and you'd have 7583 XP left
Raise or resurection -> You lose a level and end up half way between 10000 (lvl 5) and 15000 (lvl 6) so you'd have 12500 left.This does not give a linear result, but we are considering changing it to a fixed % of your current XP eventually for both respawn and raise. It would be much simpler to calculate I guess.
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There is a new system under test.
Raise that did not take away any XP still don't.
Respawn takes away 40% of you're XP at the moment.
Raise dead and resurection take away 18% and 15% of your XP at the moment.
Those value may still change, but I think this will work properly.
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Using this to inform you all that you can now use .loot off chat command to drop your gear when you die.
Cheers.