Golarion vs. the Realms
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Summer was busy, but we managed to get together for a second occasion.
I've faired much better this time, we started to learn the rules of fighting, and drama has finally started, leaving some characters feel annoyed by being helpless, others power-hungry, so I managed to give them some motivation.
I still was a bit slow, but not to the extent of ruining the joy of the game.We have a runaway villain, a mystic one, their relations unknown. We have a girl to save. We also have characters, wow.
Now, I need some advice.
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There are tons of rules in the books, but we can only learn some of them. We'll definitely need to know how AC relates to AB, and there are some other basic things, like how certain skills work, but what rule would you bother to present your starter roleplaying group?
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How to build combat encounters appropriate for my group? Any secrets advice here?
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Any ideas on (non-combat) "encounters" or situations to make the party cooperate?
Next part of the series will take place in a country in revolutionary state trying to find a lost person. But there will be other locations later, so any ideas about cooperation are very much welcome. -
The adventure will take place in a complicated and swiftly changing political climate. I want to track how certain factions, or rather NPCs representing those factions like the PCs. How to do this? I guess I'd prefer to represent their opinion with numbers ("reputation") rather then text.
Is there a smart table already invented for this? Should I track every PC separately? -
We have no healers. How to solve this? Is this a problem at all? I just drop dozens of healing potions and wands and I'm good to go?
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