Played a few characters Nobody probably remembers through the years.
Joric Kolt - My first character Guard for House… Something or other, We wore purple was killed by "skinner" at level 5 I believe, Ran with Sinsane Duskflower.
Balderrone Rose - A lovitarian who was in cahoots with Bhallir (The bad bhaliir) Capture Jessica(Half-orc paladin who had a Human husband) and tortured her, cutting off her fingers and tossing her/them down the pit.
-- Few bs characters in between -- I wasn't ( I'm not) the strongest of Roleplayers and I lack the ability to know exactly what to do on the server Finally had an app approved but turned it down to play my current character!
Jaric Steel - Tempun turned Banite, was Raslyn Dracarts bodyguard for a short time, an aspirer for Zhentarim recruitment (was never approved)
Tagnar Silverhammer - Dwarven Cleric of Dugmaren Brightmantle- Again nothing important
Yeah, I've never seen the lure myself. You become King, but you get immediately NPCed cause thats beyond the PC scope. Being able ot occupy an important sub-seat as an active person would be much more satisfying. (And most NPCed have either lapsed into doing nothing, or become odd shallow representations, compared to when played by the people who actually crafted and developed them)
Well, I'd imagine at least with being NPC'd you get to somewhat choose the way that you go out (at least when you're playing the character). There is at least some feeling of control in the whole mess of letting go, especially if it was a long run.
As to the NPCs lasping into doing nothing, I'm afraid that is one of the most true things I've read on this forum. I'm not aware of any NPC'd Player Character that ever amounted to much after they were retired to inanimate status. C'est la vie.
You can actually play the original game in a web browser these days. Here.
I just picked this game up on a Steam Sale, so I have it now. However I won't have the time to play anything that requires me to learn something new for a month or two, most likely. (In the middle of buying one house, and trying to sell mine.)
Bluff checks in general are unrealistic. If you have a great skill in bluff and you tell a lie, it's just a lie. If you have no or low skill in bluff it should be supported that you should be forced to give some kind of IC tell that you may be lying. A bluff check essentially takes all skill out of the situation and just makes it luck.
I didn't read the sixt pages of this, but here's my personal view on the original topic.
Personally, I prefer groups of three, or AT MOST four, to do most events.
I have logged out before large scale event like wars and such (even though my character would absolutely get involved in this as it's a part of him), because I can't stand to see 6-8 PC spamming my chat window. It gives me headaches.
Also, I like taking it slow. I don't like when somes are always running forward, doing things ahead of the rest of the group. I prefer to go slow and learn who everyone is, or learn more about those characters you already know.
I do not willingly set aside people because I think it's rude, but I sure as hell don't like it when there's more people than needed.
For the plots, I prefer when it's shared when it should be. To keep it real.