Oh, don't get me wrong, I'm really looking forward to it too. I think that a change of dynamics will be quite refreshing. I was just initially a bit pessimistic as to how it was all going to work around those already established and the few upcoming merchant groups =P
Latest posts made by Mossy
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RE: Fear of the new crafting system
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RE: Fear of the new crafting system
Storage is a massive bonus to this "second market" that you expect to occur from the creation of new items.
I totally agree. The fact that certain players will be able to buy as many of these new items, obviously providing that they have the funds to back it up, only to then store them away until people are willing to meet the price of their demand, only allows for a potential monopolization upon initial set-up of this new system.
Speaking as a player who is currently trying to set up a merchant group on CoA, it can be very difficult to keep up with any of the leading groups who do already have this storage and -can- quite easily make or purchase a myriad of goods and then not then worry too much about having to sell these items on before they then venture out to make or get more…
In contrast, a new group, such as mine, would have to take orders in advance due to weight restrictions. Already established merchant factions can often provide the same goods, pre-made, much faster due to their storage and group size.
It also seems that a starting player wanting to work within a merchant group will often choose to work with a group that is already quite well established. Which means that the potential mules for new merchant factions are rarely seen, making it even harder for new groups to become more established.
Anyway, I digress.
Due to the hoarding nature of this storage system, I can not see how certain factions will not benefit from their storage, even more so, when the new craft system is in place.