also still interested in a solution here. I think I even removed all haks and overrides at one point, then just put in the ones supplied via the coa-updater/launcher, and these nymph-trees (beautiful, but bad for you sight) were still there, so it might be in a different type of resource..
Latest posts made by luteijn
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RE: Trees tileset
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RE: Little known tips and tricks.
I'd advise having a skilled healer do the application, as if the first try fails, you don't get to retry that rest cycle. So might also be worth it to use a +x kit for this (which will get consumed), as it's still cheaper than potions/wand charges. Or take the time to do this at the start of your day, so some well-meaning but unskilled partymember doesn't accidentally fails treatment mid-adventure.
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RE: People that were in Kanthea's Class
Yeah, sorry to have missed this one; probably would have been worth spell-failure..
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RE: Motivation: IC Vs Fun
Although my characters aren't very 'narrow' on purpose (to make them less unfun to be around), I would refuse things that went against my idea of the character, or if I did go along on something that might at first glance be out of their character, it would be for their own reasons. As for 'I can adapt': I don't flesh out my entire character at the start, just some key points, so there's usually room to change undecided parts of the background to accomodate for things that happen I.G. (E.g. you meet someone that has overlapping backgrounds). But once something gets filled in, I doubt I would change it again.
The most common thing is that I'll ignore a 'shout' if my character isn't in a position where the things described would be noticable. Also, if my character gets their hands on some item that isn't consistant with them, I'll make sure it goes to a character that it does fit better with. E.g. Items of Faith X while I'm playing a Faith Y character. Again, there could be reasons for keeping such an item, but 'it's a fun item' would usually be the last reason.
P.
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RE: Crafting Costs!
These are what I think are the excel formulae for wand-costs (put in columns D, E and F, on row 4, then use the black little square to extend them to the whole column) FLOOR(x,y) is used to round x down to the nearest multiple of y (as that is what seems to happen for the fractional amounts IG, and MAX(x,y,…) returns the largest of its arguments.
WAND GP COST:
=FLOOR(($A$2*$C4*11)/1000,1)WAND XP COST:
=FLOOR($C4/50,1)WAND CRAFTING ATTEMPTS NEEDED:
=MAX(FLOOR($D4/1000,1),1) -
RE: Crafting Costs!
XP cost is rarely in the triple digits for anything, and number of crafting sessions doesn't affect character mechanics. Just time.
This was made from DM posted information so people wouldn't have to trial and error their way through 20k in gold guesstimating gold costs.
If you can get me the /exact/ XP and crafting session formulas, I'll add them in and repost new uploads.
Time is important for at least some players, too, 5 sessions means you're probably not getting that wand finished the same gaming session, so you have to hope you find your customer online again next time. Anyway, I have no idea what is actually programmed, but the formulae I described seem to be right for the wands I've made, if my notes didn't get messed up too much. Translating them into excel I'll 'leave as an exercise to the reader', not because I can't be arsed, but because I haven't got it installed on this PC.
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RE: Crafting Costs!
Spell value is an internal constant used to get at the wand cost in GP via a formula that takes into account the number of charges, too ( #charges x 11 x spellvalue / 1000 = GP cost). The XP cost doesn't seem to be in the sheet for wands. It's not influenced by the number of charges (I have an IC post about that somewhere). A 4500 'value' spell seems to cost 90 xp, and a 2500 'value' spell 50, so it seems the XP cost is just spell value divided by 50. (To do this in your head quickly just first divide by 100 then double. You cna of course just add a column to the sheet too.)
Another thing not in the list is the number of crafting sessions needed to complete the item. This is based on the GP cost of the wand, not the 'value' of the spell, so less charges can mean less sessions needed. A 25 charges Stoneskin wand (5775 GP) takes 5 crafting sessions, a 3093 GP Dispel Magic wand takes 3 sessions. Formula seems to be to divide the price by 1000, drop any remainder to get the number of sessions needed, but at least 1 session is needed (so anything up to 1999 GP costs 1 session, 2000 to 2999 costs 2 sessions etc.)
Notes:
Last time when the prices were all hitched up by ten percent, 'they' didn't adjust the Spell Value, but just changed a factor from '10' to '11'. Most spells of a certain level have the same base cost, healing spells are generally cheaper.P.
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RE: Gone with the Win - CoA & PvP
As I see it this ranking of freeness to associate indicates how much 'external conflict' is built-in in each faction. However, the more 'free' a faction is, the more it 'internal conflict' it has, because different types of character can more easily join. The total amount of conflict is roughly constant.
All the factions are set up to provide conflict (or 'interaction') between players. If you don't keep this in mind, you might be in for some disappointment if you try to make two or more factions work together against a common goal (either another faction, or 'the engine'), as invariable something will happen to break this alliance. If you think this is 'realistic' or 'forced', probablay depends on if you think "PvP" (Competitive Play) or "PvE" (Cooperative Play) is more Fun.
To me, RPGs should be about having Fun with others, and I personally think there's more 'Fun with others' in Cooperative Play (where everyone wins/loses together), with of course some room for some rivalry, than in Competitive Play (and that's what makes them so much more interesting than more common games that are more fun in Competitive Play mode). But I know that for a lot of people this is not the case.
I see the reasons for having factions at all as mainly two-fold:
-) groups of players with some shared goals means events can easily be held that are more or less guaranteed a group of interested players. (intra-faction events (that can of course be open to hopefuls, and non-faction people that happen to share some of the factions goals ))
-) having several groups of people with opposed goals means you get dynamics, and you can put some players together and are more or less guarenteed an interesting event. (inter-faction events (of course, again not limited to the faction members))There's a third kind of event, one that isn't aligned with any faction's goals, but just threathens them all at some different level. Unfortunately with the current factions, these need to be massivile threathening to overcome the inter- and intra- faction-oppossed forces to get everyone's nose pointed the same way. And you can "only save the world so many times before it becomes old hat".
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RE: Can you upgrade a laptops vid + CPU?
some laptops also used to have dockingstations that took expansion cards. As mentioned above, in general it is not worth it, nowadays most laptops are build using tightly integrated components (hard- and software) to make it all fit in the tiny package. It can be hard to even find stuff that's meant to be swapped out after a while (e.g. swap dvd-drive for a burner, replace batteries etc)
Often after about 3 years a laptop can already be obsolete and need replacement for general applications, and we all know games are usually more demanding than that. -
RE: DM Spice
@cadiz_stoker:
i enjoy any spice, assuming that in RL i have the time and attention to be able to go with it. i hate having to go afk when there is a dm waiting on me!
the reward of spice is the spice itself rather than any loot or xps really, that is a bonus.
I think I can completely agree with this; often the 'loot' at the end, if any, and unless it fits my character like a glove, I'll pass on or pass on to a character that it seems more suitable to.
I enjoy the kind that does not block your quest mid-way with OP monsters or the kind that suddenly ambushes you.
Stopping halfway just to stand around chatting idly will be upsetting too since buffs will run out and the quest will turn out a lot more expensive.
Mostly agree with this too, although these kind of sudden blocks tend to mess up OOC time more than the IC timing for me, as I tend to use up 'buffs' in a conservative way, so actually something like this will 'prove me right' being conservative.
P.