The setup
TheRealWriterX Who stole my nick?
*** Rhymo is now known as WriterZ
TheRealWriterX eyes Rhymo
The punchline
TheRealWriterX OH!
TheRealWriterX I see it now.
TheRealWriterX I have two IRCs on.
Rhymo lawl
The setup
TheRealWriterX Who stole my nick?
*** Rhymo is now known as WriterZ
TheRealWriterX eyes Rhymo
The punchline
TheRealWriterX OH!
TheRealWriterX I see it now.
TheRealWriterX I have two IRCs on.
Rhymo lawl
Quite simple, servers need to change if they want to get even better and if they don't change they get stagnant.
Two of the best traders on the server didn't have storage for a LONG LONG time. Temon and Trystan. They would out perform and out trade just about everyone else who had storage. Temon dealt with specailist items, he was probably the biggest scroll and trinket merchant the server has ever seen, and Trystan formed an entire company who are still going today long after his own death some of who were just big to help carry things and guard the merchants from pickpockets.
The trick to being a merchant is picking your field that works for you or bringing in more people than just yourself so you can work co-operatively which can get past weight restrictions (if you choose to trade in heavy items). DM trade factions (the ones with storage) a lot of their wealth was generated by speciality items that only their faction could produce and those items weren't left in storage. Other DM factions who had storage often stored items not to sell but as rewards for the player base.
Weight for weight weapons and armour are actually poor goods to be trading in anyway, they're not where the real money is.
The means by which to enchant items under the new system are meant to go within rewards for quests so it won't just be high levels getting it all but all levels of characters. That means all players regardless of their level, gear and abilities will have the opportunity to acquire what's needed to enchant their gear and customise it.
If anything the new system will make it easier for who don't have storage space or better equipment to "compete"with other traders since you won't have to carry around big and heavy items that aren't useable by anyone. The random penalties might render the item useless for your particular character, it's a risk you have to take but it should also encourage trade amongst the player base with the gear graviting towards characters who can make best use of it.
I don't believe that the changes will damage the server at all but rather change the dynamics of the server and as the DMs have said it's still going to be a low magic server set at the levels pretty much as they are with a few exceptions. What was given as an example was probably the highest end example of something that could be crafted by a player with some DM drops too. You can already buy +2 items vs a race, get +3 skill bonuses, +1 stat items, x1 day magic items all from NPCs so it's not like players can't already get these items anyway. It'll just provide a different way of acquiring it.
Just south of the marketplace, the Dancing Dragon is an ideal home for those who wish to remain in walking distance off all the main amenitites the city has to offer. Over time this place has become a popular haunt for those travellers who have lived amongst the city for some time, tiring of the hussle and bussle of the Tired Traveller, but yet yearn to be in the heart of the lively city. Owned by the husband and wife duo, Tris and Kelino, the pair have managed to make a pleasent and comfortable home for wayward travellers at reasonable prices.
The downstairs and upstairs of the Dancing Dragon respectively
Encouraged by Tris, the Dragon has become somewhat of a focal point for gatherings by the more social side of the city. Private discussions often take place in the upper portion of the Inn, taken in by the comfort of fine seats by a crackling fire. Bards play their tunes or tell tales to the bemusement and wonder of the gathering crowds, and academics and commoners gather to discuss topics of the day or strange new discoveries that have begun to unfurl. The patrons are pleasent and welcoming, because of these factors many adventurers make their homes here.
A better view of the quiet resting places found in the upper floor
The lower floor of the Dancing Dragon houses four bedrooms, the kitchen and a decent sized sitting area to rest, eat or simply enjoy the company of other. The upper floor houses two bedrooms and boasts a large and expansive rest area with comfortable seating spaced apart from each other so that no-one can overhear the quiet conversations without making it obvious they are imposing.
Tris and a few hired hands help take care of the day to day running of the business whilst Kelino stands quietly, ever watchful ensuring that peace remains a constant center piece of this establishment. The rooms are well funished and comfortable for the price of 10 lyons a night, offering probably the best value for money inside and out of the city.
Mead - 1 lyons
Milk - 4 lyons
Lemonade - 4 lyons
Arabellan Dry - 5 lyons
Wine - 5 lyons
Tanagar's Light Ale - 6 lyons
Spirits - 8 lyons
Apples - 2 lyons
Trail rations - 4 lyons
Eggs - 4 lyons
Cooked food - 9 lyons
Sasuage - 18 lyons
Marketplace - South
Near the main marketplace several other merchants and stalls can be found. Closest to the marketplace is a friendly trader by the name of Jarto. He sells a variety of common items, jewellry, potions and minor magical artifacts that he comes across from passing travellers and adventurers. Though not quite as extensive as the general store found in South Arabel, for those who need to aquire the basics swiftly this man should be consulted first.
A little south of Jarto you will find the bookseller, he sells a wide collection of history books, novels, and informational books that scholars and writers are often in need of. This little fellow is more than happy to buy old and used books and occassionally gets shipments in of rare and antique books that he will auction off. Those people wishing to start their own private collections should begin here.
With so many live chickens its a wonder none have escaped yet - Shadow
Sanders is a man with a taste for chicken, the smell of his freshly cooked chicken portions can be smelt wafting in the wind around the marketplace. At fifteen lyons a portion this can be a little too expensive for some people's tastes but fresh warm food can be a welcoming sight for weary travellers returning from a long journey outside the cities protective walls. Near Sanders a guard stands watch over a bulletin board, ready to assist should any trouble break out in the marketplace.
Marketplace - North
The marketplace is a popular resting and social point for travellers and locals alike. Found in the heart of Eastern Arabel the diversity of nearby traders, close proximity to many local inns and taverns, as well the East Gate where so many new arrivals come meant it has become somewhat of a social nexus whereby adventurers and travellers can congregate and meet new and old friends.
Found in the northern part of the marketplace, the two dwarven brothers stand proud come wind, rain or snow selling their wares to travellers and adventurers. Though they work together each brother sells a slightly different collection of wares. Those who are not able to find a craftsman to make weapons or armour suited to their particular needs, or people who need to lay their hands on some solid protection quickly, should consider these fine upstanding members of the community as their first choice when wanting to spend their coin.
When the weather is fine, and the sun shines, many people like to take advantage of the ample seating provided in the the heart of the marketplace. Numerous seats allow people to rest their weary legs and soak up the husstle and bustle of the marketplace, those who seek a more intimate chat often retired to more private location.
When the weather turns bad, or for those who prefer a more shady locale during those hot summer days can find solace under the shelters that can be found nearby. A guard always stand on duty as the marketplace has been known to be a hotspot of trouble at times when tempers fray.
Tired Traveller
Probably the most often visited Inn for the adventuring class of Arabel. Reasonable rates on rooms to sleep in and a good mix of drinks and food. Bards can sometimes be found performing in the open area and some say there is some special entertainment in the basement, if you can get down there.
The cities militia takes great pride in keeping all its citizens safe, within the doors of the Traveller two guards stand on duty at all times keeping a watchful eye on the patrons ready to act at a moments notice. With the except of the Pride, this remains the only Inn with such a presence. One must ask the question, is there something more going on in this establishment the militia is trying to keep an eye out for?
The patrons of the Traveller are a pleasent enough sort, the rooms at a meare nine lyons a night attract crowds though not rich, they are not too poor to slum it in less healthy enviroments such as the Three Bars or the Red Sword.
Possessing a good half dozen tables and ample chairs, the Inn has enough room and space to accomidate several large gatherings at once. Given the size of the Inn it is not surprising that no more than a handful of people choose to spend their money and time in the place as the place can be quiet noisy with the regular influx of new comers to the city. Those who choose to come here only do so to find a room for the night and leaving quickly the next morning.
One must wonder what is in the basement if the Innkeeper will only talk of it in whispers - Shadow
A quick word with the Innkeeper Hanan Bendt and you can get yourself a more permenant lodgings at the Traveller, or sample their range of food and drinks.
Ale - 2 lyons
Stout - 3 lyons
Arabellan Dry - 5 lyons
Tanagar's Pale Ale - 6 lyons
Tanagar's Stout Ale - 6 lyons
Renegade's Rum - 12 lyons
Berduskian Dark Wine - 12 lyons
Apples - 1 lyon
Trail Rations - 3 lyons
Ham - 3 lyons
Garlic - 6 lyons
Cooked Food - 8 lyons
The rooms themselves are of a reasonable size for their money, kept clean and tidy with fresh linen each day. Each room caters to a slightly different customer, one has a double bed, another a couch, some have cupboards and armoire's. The candelabra provide enough light during the dark hours for most visitors needs.
At the back of the Inn is a sizable kitchen where all the food is prepared and drinks kept.
ThousandHeads Trading Coster
Located opposite Temon's Emporium, the ThousandHeads Trading Coster is a place where many adventurers and mercanaries can sign up to work as a guard on caravans headed out to their next stop out of the Caravan City. An excellent way to get some money coming in for prepared adventurers.
The Thousandheads is owned by William Thond, arriving in Arabel, he began to build the largest and most successful of all the trading companies in the city. Through his wealth, his contacts, and his current business associates, the Thond family is now the most influential merchant house in all of Arabel.
The bulletin board has a listing of times caravans set out - Shadow
Anyone wishing to sign up for guard duty should report one hour before the actual caravan is set to leave to the gnome who stands behind the desk inside. Following is a list of daily trade routes and the minimum amount of guards required:
9.00 - Hillsfar, 4 guards
14.00 - Thunderstone, 4 guards
19.00 - Bospir, 3 guards
23.00 - Immersea, 4 guards
These routes can be treacherous, they can be calm and serene. One can never tell. In addition to the standard caravans the gnome sometimes here veteran adventurers for special caravans.
Typical scenes in the coster - Shadow