@O'louth:
Works much better for me.
A better time for me aswell.
@O'louth:
Works much better for me.
A better time for me aswell.
I would like to combine, intimidate, persuade and bluff into just persuade. Intimidation and bluffing are both forms of persuasion, you're either trying to persuade someone that a lie you're telling is the truth, via bluffing, or you're trying to persuade someone via intimidation.
Remove Intimidate and bluff in favor of just persuade, and add sense motive as a skill.
I like the way Ravenloft does it, making persuade and bluff into one skill ''Influence'' and taunt, intimidate into ''Antagonize''
And bastard swords are mainly used two-handedly, with some techniques use only one hand - it's not really ment to be used with a shield either. And given that this already requires your other hand to be free, I have no idea why it should exclude katanas, bastard swords and dwarven waraxes… Greataxe and Greatsword are already better than any of those three if you aren't using a shield. Please don't exclude those if you do make this :(
I left out Bastard swords ect because it would be too strong otherwise, if done for single-weapon fighters they should have a kit of their own. Or possibly have reduced AC bonus.
Single-weapon fighter
Requires weaponfocus in a one-handed weapon.
+1/2 dodge or shield AC
One-handed weapons count as two-handed increasing the damage from strength modifiers by 50%
Only works when wielding a one-handed weapon and leaving the offhand empty, does not work with Bastard Swords, Katanas, Dwarven waraxes
Alternative:
Requires Ambidexterity feat.
Able to use both hands these fighters gain the benefits of having more angles to attack and defend, making their movements unpredictable.
+1/2 dodge or shield AC
+1 AB
+5 parry