Its always either too hard or too easy.
One of the main reasons from my perspective is; Either the mobs can't touch you, or they'll 1-round kill you.
Buffing most of the mages with "cheat-cast" etc so they can go straight to the dispelling is not a good solution in my opinion.
I'd rather see things that can actually hit you when you're at 30-35 ac without rolling a 20 but still giving you time to react.
I will elaborate;
Most of the monsters I've ran into that will hit you often even when you are around 30-35 ac also hit very hard, ~30 damage per hit.
This generally means one crit and you're done. What I'd like to see is higher ab and less damage on the quest monsters.
If more monsters start hitting more often but instead hit for ~15 damage it will become more challenging but you'll still feel you have more time to react.
It will also make barbarians more viable as frontliners instead of really gimpy flankers as they are right now.
R
Latest posts made by RussianMobster
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RE: The Quests That Are Way Too Easy
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RE: Githyanki Themed Loots
I'd like to see more socket gems, especially damage gems and +2 saves gems, on the higher level quests.
Its so rare to find them and about 95% of the time they turn out utterly useless when you put them in something. -
The Grand Melee
I've ran into some RL problems which may make it difficult to make it for the time I've set for the tournament tomorrow.
The question I have is if a lot of people wont be able to make it if I move the tournament to the 19th 11GMT. Which is 24 hours later than I've announced before.
I'd appreciate if I could get as many answers as possible today. It would be a shame if I made it so that a lot of people couldn't make it…
As I said, feedback on this would be appreciated!