Favorite quest or adventure
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PnP Warhammer first edition adventure.
Our GM once ran us a small campaign, in which the general task was to retrieve a cart full of mithril ore….and not, not for us - sure, it was enough for us to buy a small princedom....but well, generally the party has fallen under a sway of some conman, and we were on the run from angry mob of villagers, from a village that was conned by said man... Generally, the campaign it had the feel of "Usual Suspects" and "Kelly's Heroes".
In general, I prefer adventures (both in video games and PnP RPGs) in which
- The hero really changes something, and it shows
- Criminal stories.
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I'll make an ammendment to my statment.
I like how in Planescape (torrent included) the choices of the character can greatly affect the setting and the characters alignment.
I like how the factions can be conflicting, work together, and try to eek out the best victory for their group in a situation.
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I definitely like it when the characters in a story or adventure prove to be dynamic rather than flat. They set out with a goal in mind, but with one wrong turn or with one tragic occurrence, the scenario can shift like flipping a switch. I enjoy when the actual characters and emotions shine over the actual plot that was originally planned. And in saying this, I'll just go ahead and say that as a result, I personally dislike larger scale adventures (especially in CoA) where it's pretty much just [Make a sending, anyone and everyone can come.] I just feel that the more people that come, the less attentive everyone is to the role playing of their fellow characters, and the overall immersion just gets diluted. But this is just me.
And on a more serious note, I like situations where The King in Yellow dominates me like I've never been dominated before…
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PnP mostly.
From White Wolf: Changeling and Vampire
And DnD
I like Shadowrun a lot too.
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My favourite adventures have been on CoA. One quest that comes to mind is the three chapter adventure in search of some wizard that Panda ran. It did not involve a gazillion spawns but was full of fun rp and allowed our characters to really express themselves. The diversity of the group (I think we had good, neutral and evil in the group) made for an interesting dynamic.
I generally prefer such quests where mechanical power and levels take a backseat and players are given a chance to have fun without caring about hard fights and stuff.
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Damn, you guys really don't play videogames do ya?
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Blech pnp. Goth/lesbo chicks and angry single men. :twisted:
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Damn, you guys really don't play videogames do ya?
I must say I do little.
But - speaking of which, my favorite Fallout (1 & 2) quest was the entire Junkyard sherrif - mobster plot. Mostly becouse you had the ability to pick sides - and in the end, it turned out that the "evil guy" wasn't THAT evil (after all, a gargantous casino's good for city buisness), and the "good guy" wasn't THAT good.
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Was on another server, but one that still sticks out to me was a two-part quest.
Part one: You're hired to get a rubbing off an obelisk deep in the woods that orcs have been gathering around to worship. You can either fight your way through them to get to it, or sneak through the hoard to get the rubbing.
Part two: Turns out the symbols depict an aspect of Gruumsh trapped inside that the orcs are trying to release (bringing the end of the world and all that). So you head back out, fighting your way through to destroy the obelisk, but the aspect is released just as you get there and you have to destroy it too.
I just liked the idea of the 'simple' quest turning into something much more epic.
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It did not involve a gazillion spawns but was full of fun rp and allowed our characters to really express themselves.
What? Since when did this happen on CoA?
Actual roleplay and story on spiced quests is the awesome.
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Favourite quest… Hm, well - from BGII - the Spellhold Asylum perhaps could be considered a quest, or the Planer Sphere - both of those were brilliant dungeons, although far too long for the likes of CoA - although perhaps their length added to the whole appeal; they were crammed with loot, puzzles, strange monsters and unusual traps and were long without being repetitive - unlike how on most CoA quests, you tend to have a theme of monsters lined up against you (though the De'Arnise keep was similiar to that - I didn't like it particularly)
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One of my favorite adventures was in a table top game called burning wheel where I played a goblin steam-crafter and merchanted out to sell golems two both sides of a war that was going on and he got to take down Dagon with a harpoon gun lol. It was fun playing that crafty little goblin with the knew CoG group out there I am sometimes half temped to put a app in for him :P